Sunday, 4 December 2016

Assassins Creed Syndicate - Review






Have you ever eaten a Pot Noodle?  Well, if you haven't I will try to describe the whole experience for you.  You have gone shopping, you are not entirely hungry but could use something & you are on a budget.  Slowly you traverse the isle filled with pasta, noodles & other low cost food stuffs.  Nope, nothing really jumps out at you, but wait what's this - a Pot Noodle - Bombay Bad Boy, that sounds fun.  Check the price, it's on special - yoink!  After paying for it you go home, boil the kettle & just add water.  It tastes good enough at the time but then you finish it & feel empty & disappointed inside.  It was so cheap what did you expect?  You decide not to have one ever again until of course you do, generally with the same results.


That is in nutshell how I feel about Assassin Creed Syndicate & to a degree the series.  I continue to buy & play each of the games, some better that others but with the exception of Black Flag & the first two games in the series I am always left feeling unsatisfied. For some reason I continue to play each one of them that gets released.  Maybe I should give up on the series but I can't help myself I always get drawn toward it & generally get left disappointed.








The game is set in London 1868, the industrial revolution is in full swing. Unfortunately the Templar's have all but taken over London & there is no one to help save the city.  Henry Green seems to be the only Assassin in the City, he asks for help from the Brotherhood but receives none.  I have a small problem here, London is seen at that time to be hugely important but yet the Brotherhood could not muster together anyone to help them? That to me is a bit odd no matter what the state of the Brotherhood some effort should have been made to free the city right?


Enter Jacob & Evie Frye, the brother & sister duo, they see how bad London is & want to free it from oppression. George Westhouse who seems to be their senior says that it is too hard a task, to be patient & wait.  Of course, wait while the Templar's get stronger in London that will make it a lot easier to take them down.  Jacob & Evie decide to take on the task but they are not alone in their fight.  They have many historical figures who are willing to help along with a street gang they form called the Rooks.


The main thorn in your side is Crawford Starrick, the Grand Master Templar.  He loves the sound of his own voice & clearly likes the Conor McGreggor - check out his hair.  Evie & Jacob's mission is to take down Starrick & all his head people along with freeing London.


As in previous games you are another faceless person in the real world who this time you do not get to control at all.  I know people complained about Desmond Miles in the earlier games but I always liked the character.  You were invested in a someone outside of the Animus & this made you more aware of what you were fighting for rather than just being in what felt like another simulation.







Graphically speaking the game looks good & London feels alive.  There is a lot happening around you; people talking to each other, the Thames is filled with ships carrying all kinds of goods, the trains looks impressive & running on top of them is great fun.  While it looks great there always felt like there was something missing.  Perhaps it is because I grew up in London, admittedly it was not in 1868. I just did not get that excited when I climbed landmarks like; Big Ben, Buckingham Palace, Nelson's Column & being honest I would have expected to,  they seemed almost too small.  That being said the game as whole looked good.


The music is composed by Austin Wintory & Tripod.  Tripod take care of most of the lyrical performances, which sound like old style pub songs mixed with a dash of comedy.  My favorite songs they perform are; 'The Late Pearl Attaway', 'Jokes Jokes Jokes' 'Tale of Twopenny'.  Austin Wintory composes some good tracks that heavily features strings of all shapes & sizes.  Some of my favorite pieces are 'Top Hats & Sword Canes', 'Men Have Become Monsters', 'A Gauntlet Scherzo' & 'Hooded Allegro Vivace'.


While I enjoyed some of the score the person who stole the show was Bear McCreary.  He composed the music for the add on Jack The Ripper.  The music is intense, pulse pounding & feels more dramatic than the score for the main game.  I can't pick a favorite piece as I enjoyed all of it. At the end I was left wondering how different the overall game would have sounded if he had composed the score for the entire game.








On to the gameplay itself, let's start with combat.  For the most part the combat was fluid & easy to get used to.  The system is definitely more refined than in previous games, this especially noticeable once you start upgrading each of Evie's & Jacob's skills.  Counter attacking opponents feels more straight forward & helps in keeping your combat counter high during fights, this results in awesome finishing moves.


Like in previous titles in the series you have an arsenal at your disposal, the latest addition is the grapple hook.  When I was using it I was reminded of the grapple hook HG Wells uses in Warehouse 13 & how cool it was.  I had a love/hate relationship for it, it was a great way to get around but almost made it too easy & took away from the parkour elements that I enjoyed from the earlier games in the series.


Just like previous games there are things to upgrade, the primary & most important ones being for Jacob & Evie.  The skill trees are broken into brawler, stealth & miscellaneous,  for Jacob I focused on the brawler skill & for Evie Stealth as this naturally suits each of them.  Outside of this you can upgrade your train hideout by completing missions & upgrade the Rooks to make them more effective along with granting you certain bonuses in game.


The main mission assassinations were often really good, you were given choices as to how to kill your mark.  Often you could seek the help of someone close by who could get you close to the target or steal a key to access an area or throw caution to the wind run in there & just kill them outright. I generally mixed between stealing a key or just using a hidden blade to take them down.  The downside to assassinations is the long drawn out death scenes.  The victim tells you that you are wrong they are right & you are not seeing the big picture.  Please Ubisoft I am begging you stop doing this, it was interesting in the early games but now it is just boring & over used.


The differences between Evie & Jacob are vast. Jacob is a go in guns blazing & hope for the best kind of character where as Evie is about thought, stealth & all good things assassins aspire to be.  When using Evie she moves gracefully, her attacks feel more precise & again just feels more like an assassin should.  Then there is Jacob who runs like he has full nappy but rather than change it keeps on going.  He is a brawler & very rough round the edges, while I know this is intentional it just does not feel right.  When I look at Jacob I think of that Father Ted quote, "Dougal, how did you get into the church in the first place? Was it, like collect 12 crisp packets & become a priest?"  I wonder the same thing about Jacob.  When it comes down to it feels like he is an assassin because his dad & sister are. I think the game would have played out better had it focused on Evie & had Jacob as minor character.


There are some great characters in the game that really add to the gameplay such as, Alexander Graham Bell who you have great interactions with & is a very likable character.  Charles Dickens was another great character & his ghost hunting/disproving missions where really fun.  Lydia Frye is a character that you can play during a World War I sequence, while I liked her character the missions were not very exciting especially if you consider those in Assassins Creed Unity.  Crawford Starrick left me feeling deflated, he was not a great villain, spent too much time yammering on & generally did not ever move out of his study.   He reminded me of an 80's/90's villain but instead giving cheesy dialogue it was just plain old bad & the climax with him was, well meh.









So after 30+ hours of gameplay how would I rate Assassins Creed Syndicate, thumbs up, thumbs down or just meh?  I have to say guys I have to give it a 'Meh' rating.  The combat was good, some good story & some great characters.  That all being said a lot of the story was dull & some characters just did not hit their mark.  When Ubisoft releases another assassins Creed game will I buy it? Yes. Perhaps I am just junkie or maybe I feel if I run at a wall enough times that eventually the outcome will be different.



Sunday, 13 November 2016

PleaSe, The Vita?














When I first saw the PS Vita all I thought was "hmm".  I was on a budget at the time & "hmm" was not enough justification to pay the same money for a handheld console as a home console.  I know, I know you can't look at it that way but at €249 for the cheapest bundle deal & that was without a memory card I really had to.


Of course I found a way round not having the money to buy one, it was really quite simple.  I suggested to the manager where I worked at the time, that we needed to spend more time "testing" the products we sold.  I mean after all if we were more confident of how the products work we will sell more of them. So for research purposes & building my product knowledge I played the Vita almost every lunch time for weeks.


While it took a little while longer then expected to actually buy one I can tell you this; if my PS Vita broke tomorrow & I could not get repaired where I now work, I would buy a new one straight away - no questions asked.


























I am...I umm...this game is....I am blown away by this game!!!!  I had never played a Persona game before playing Persona 4 Golden Week.  It truly is a masterpiece & I have been absorbed completely into the Persona 4 world.  I have now played; Persona 4 Arena, Persona 4 Ultimax, watched some of the anime series (which I must finish), am currently playing Persona 3 just for some tie in purposes and am looking forward to getting Persona 4 Dancing All Night.


Anyone that knows me, knows that I am not really big into fighting or dancing games but Persona 4 is just so good I can't get enough.  I have the soundtrack, I even have a design sorted for a tattoo that would cost me a €1000 to get done & I am still thinking to myself "I can probably justify that".  Okay I am going to calm down & look at reviewing this game but yes I think it's a little bit alright.


The story focuses on the protagonist Yu which is you (I am sorry I couldn't help myself).  Your parents have to go abroad to work so you get shipped off to the quaint rural town of Inaba.  Lucky enough you get to live with your uncle Ryotaro; a gruff cop who is coping with being a widowed husband & raising a young daughter. It is not all bad for him though as Nanako is awesome, cute & the kind of kid you always wanted.  So far nothing crazy right? All normal, nothing weird, prepare for your mind to be blown.


It starts with a mysterious murder, finding some friends, falling into a TV at an electronics store & finding a life size plush Teddy who only speaks in Bearisms!  What do you mean Bearisms? He says things like, "I am Bear-y scared", "I am a Beary busy bear", "I am Beariffic".  So mind blown yet? No? But wait there is more!  Inside yourself you have another side of you so to speak, this is called your Persona.  Persona's are powerful beings that can be used to fight monsters in the TV world, you & your friends must all learn to summon them.  Only by working together can you help stop the monsters, solve the growing number of murders & pass your exams!


Onto music! I have always had a like for J-Pop due to some of the anime series I have watched.  The music in Persona 4 Golden Week brought this to a whole new level for me. Shoji Meguro composes a brilliant array of songs accompanied by the lyrics of  Reiko Tanaka & vocals of Shihoko Hirata.  The music perfectly fits with every part of the game & really helps reflect why video game music is so important in games.  My favorite tracks are; Reach Out to The Truth, Junes Theme, Heartbeat, Heartbeat, How Much? & I'll Face Myself.


The game looks beautiful, everything from the warmth of Dojima's living room, to the quaint living, breathing town of Inaba & of course the TV World with it's varied dungeons. The changing seasons is another great visual effect & helps make everything feel more real. It is difficult to be non biased about a game you love but I can't think of anywhere in the game that I felt it was dull or uninteresting.


The game play is difficult to sum up because there is simply so much you can see & do.  Like with any JRPG you have dungeons you need to clear to power yourself up & beat bosses.  To me though the game really shines with all the other things you can do.  Hanging out with friends & building relationships is highly rewarding not only from a story stand point but also helps improve your Persona.  Getting a part time job is a great way to make money, level up skills & make new friends. Fancy like watching a movie, fishing, catching butterflies or visiting a shrine it is all possible & more in Persona 4 Golden Week.


How do I best sum this game up? Buy It. That is all.


























I remember seeing all the TV commercials when Gravity Rush was being released & I thought to myself, "yes this seems like a game I would like".  It ended up being the first game I tried & bought on the PS Vita, I was not disappointed.


The game is set in the upside down town of Hekseville, the place is falling apart & I mean literally.
You play as Kat, a girl who has lost her memory but rather than let it get her down she picks herself up & gets on with. She quickly meets a mysterious black cat called Dusty, he helps you rediscover your power - the power to manipulate gravity.  Kat's mission is try & help the people of Hekseville put there town back together by destroying crazy shadow monsters, collecting crystals all while trying to remember who she is, oh & of course stopping the bad guy.


The music is composed by Kohei Tanaka is interesting & runs between beautiful melodic pieces & a jazz sound reminiscent of the 20s/30s. These sounds are really apparent on tracks like; Pleasure Quarter, Douse Shinundakara, Old Town & Ease.  Then out of left field you have very intense tracks like, Bloody Claws & Gravity Raven. It has a really great soundtrack & is one of the best features of the game.


Visually speaking the game is gorgeous, Hekseville reminds me of an alternate universe french town. The cobblestones & architecture of the buildings really bring the town to life.  The developers went for a cell shading style when creating the game which works fantastically on the PS Vita.  I love little touches like the comic panels being used to break up the the normal speech bubble dialogue when talking to people in the world.  Another great touch is that for the most part cut sequences flow seamlessly into gameplay & back again.


The gameplay is fun but at times can be frustrating,  the movement of Kat can feel a little unpredictable. I can't remember how many times I fell off of somewhere or missed landing an attack on an enemy.  While the controls could be fiddly at times I still really enjoyed playing.  I have many great memories from the game but one of my most memorable parts was when Kat is trying to find a home.  She ends up living in a sewer which is actually way nicer than it sounds.  Obviously she needs some furniture & has to scavenge it from round the town.  It takes time but when you finally get all you need I felt really proud,  I thought to myself, yes I could be happy in this home.  I quite enjoyed helping the people of the town out & helping pull parts of the town back together.  Collecting crystals to level up your abilities was very satisfying & helped in getting orientated with the controls.


With few flaws I found it to be a lot of fun & I have not played any game like it before or since.  Well worth adding to your collection if you don't already have it.


























I have played only a few of the Final Fantasy titles but by far this one is my favorite.  I remember saying after I finished the game on the Playstation 2 I would love if this became available on a handheld console. The big reason for this, apart from the convenience would be that I could play Blitzball on the go.  I loved playing blitzball & if it was a real sport I would definitely watch it. Naturally when I heard it was announced for the PS Vita I was excited & bought it immediately upon release.


The game opens in the futuristic, tranquil, neon lighted city of Zanarkand, Tidus narrates what happened just before his life got turned upside.  You play the character of Tidus the star player of the Zanarkand Abes Blitzball Team. People are cheering for you as you run late to the stadium for a big game, then it begins.  You get to watch one of the best cut sequences I have ever seen in a game & I still stand by that now.  All I will say is something happens & causes you to be transported to another world - Spira.  As it is massively story based like any RPG I don't want to spoil anything for you, I will say the main enemy is impressive & is so much more than just a simple enemy.


The music is put together by Junya Nakano, Masashi Hamauzu, Nobuo Uematsu.  There is a beautiful heartfelt piece by Nakano Ritsuki called Suteki Da Ne, if you have played the game you will know the song well. If you have not played it find it on line right now & listen to it.  The soundtrack for the game is huge & is available as a 4CD set.  There is so much to say about this soundtrack that I could easily do a post solely on it.  The music has so many levels & even if you don't like Final Fantasy games listen to this soundtrack.  Some of my favorite pieces are; I Want to Tell You Everything, Hurry,  Rikku's Theme, Enemy Attack, Song Of Prayer - Valefor, Auron's Theme, Otherworld, Brass De Chocobo, Blitz Off, Someday the Dream Will End.  If I was to sum the music of the game up I would say, it is magical.


The game looks superb!  From the small village of Besaid, to the breath taking temples & character designs they are all a visual delight. The cut sequences are amazing & as mentioned one of my favorites is right near the start of the game.  I remember seeing the opening sequence before the title screen the first time & I was blown away.  Hearing Tidus narrating & the camera panning showing a beach with all your allies standing around looking distraught & tired. There was just something very powerful about it & set the tone for the whole game.


Where to begin with the gameplay? Well I am going to jump right ahead & say "Let's Blitz!" I loved playing blitzball & I know I am not the only person that got into it in a big way.  Playing through various leagues trying to win overdrives & special techniques was awesome.  Basically the stadium is a sphere of water where two teams try to score the most goals before time runs out.  Aqua football is an over simplification of what it is but is a great visual aide.  I easily poured 40+ hours into playing Blitzball alone & I don't regret a moment of it.


Summoning Aeon's on the battlefield was always a delight & in quick battles watching their attacks swot aside enemies with ease made me smile with glee especially if you got overkill's - which you almost always did.  Once of my favorite Aeon's was Yojimbo who was a slight luck based character who I always had great success with especially when it came to his instant kill move -  Zanmato.  In some cases I had not even had my overdrive charged half way & got him to pull it off anyway. Ahhh even thinking about him performing the move nearly brings a tear to my eye.


Like any great RPG character interactions are key, whether they are with your allies or someone you have met on the side of the road.  There are many great characters in FFX, some of mine include; Auron, Maechen, The Chocobo's, Dona & Barthello, Belgemine, Wakka, Lulu.


It is difficult to flaw this game, however there are some parts of the story that can be slow at times, getting some of the more specialized weapons (Lulu's for example) is a real pain, there are also a few enemies like Malboro who can end up killing before you have even landed a punch, this is slightly frustrating especially if you have been powering up for an hour & forget to save. In the grand scheme of things these are minor issues & does not spoil the overall experience.  Whether you have played it before or are just considering playing it for the first time pick up a copy & play it today!










Well that's the PS Vita & all the console reviews for now.  I am sure at some point in the future I will review the Nintendo 3DS & the XBOX One.  Going forward I will just be looking to review games that I am playing.  Before I finish with the PS Vita I wanted to give a few honorable mentions:



Sine Mora
Hot Line Miami
Guacamelee!
Freedom Wars
Nihilumbra
Uncharted Golden Abyss



This is Little Monkey signing off!


I Am Back, Baby - Also No 3DS Review














First off apologies for not doing a post since July, a lot has been happening & blah blah blah excuses.
I want to take some time out to give a special shout out to someone special in my life, someone who has been a true friend.  Dawn you are a ray of sunshine and have been a rock to me the past while, thank you for everything!  Now on with the show & I by show I mean short post!


The next post I was going to do was on the Nintendo 3DS but if I am honest I found it hard to pick three games that I thought to myself, "yes, these are a great reasons to own a 3DS!".  The strange thing is before it was released I was excited, I even bought it on launch but it just never really won me over I guess.  I am going to keep trying to find some great games to play on it but so far "meh".  If any of you has any suggestions feel free to contact me and let me know.


I am currently working on a post for the PS Vita, I should have it ready over the next few days. Once I have finished it I will start reviewing the games that I am playing. I have already had a few people who have offered to write reviews as well, that being case I may need to change the blog name to Little Monkey Game Reviews & Friends!  I could use an artist to come up with one or two designs for me, if there any takers let me know & I can tell you more.


Sunday, 24 July 2016

The Power of Three
















I am not a fan of console wars, a great is a great game & it really should not matter what console it's on.  Over the years I have bought quite of few game consoles & all of them had something great to offer.  That all being said I did & still do have a tendency to favor my XBOX 360 over my Playstation 3, generally because for me I feel there were more games I liked on the XBOX 360 & loved the user interface.


The Playstation 3 has a lot to offer in terms of design; it features an in built Blu-ray drive, there is no traditional drive tray instead it just sucks in the games, the dual shock controller feels really light & comes with a charging cable & it sounds silly but I am going to say it any way I like the sound it makes when you power on the console.


The Playstation 3 boasts many great titles & I wanted to take some time out to recognise & talk about them.  As normal I have picked three titles that really stood out for me.
























I want start the review by saying this game is amazing!  I am not a big hype fan & for me I thought the game could not live up to what others had told me about it - it did.  Quantic Dream the developers of the title focus on three key things essential to any truly great video game; story, visuals & gameplay.


The story focuses on four main characters: Ethan - a family man, Scott - a private investigator, Norman - a FBI profiler & Madison  - a journalist.  While their backgrounds are very different they all have one thing in common, The Origami Killer.  While all four characters have a key role to play Ethan's is probably the largest due to very early on one of his children being kidnapped.  With such a rich story I can't afford to say more without spoiling it for you, for those of you who have already played it you know what I mean.


The name Heavy Rain is not just a good title but also a big feature of the game, the rain effects look great & help add to the bleakness of the story. One of the first places you get to see is Ethan's house. It may sound strange but it feels like you're actually in someones house.  Often with games there is the world & the story, while they are two separate components they are always intertwined. For me the better the game the harder it is to distinguish one from the other. Whether you are inside or outside the world you are in always feels organic & really adds depth to the game, this is something Quantic Dream do very well.


The music used is perfect & adds another layer to an already rich game.  Often it lingers in the background subtle & unintrusive while other times it is intense & abrasive. I regularly found myself moved from a state of calm to an almost white knuckle panic, by doing this the game teaches you never to be complacent & ever ready for what might come next.


The gameplay is interesting as no matter what your play style is normally Heavy Rain forces you to adopt a new one.  Every place you are in holds importance & every action helps drives the story even if it is only in a minor way. An example of this is when you are in Ethan's House & your wife asks you to get plates out for dinner.  You have to go the cupboard, open the door, grab the plates & put them out.  If you don't do this quick enough you get told off for it.  This happened to me as I took too long to help out as I was putting some music & got a little too distracted. This is something that regularly happens in the game & with so many choices you won't get the chance to see & hear every outcome on your first play-through. Sometimes you are required to make a decision & you get little time to think about, this is not only punctuated by the music but also by the floating options that circle the character in question. This can cause you to make decisions that given more time you may not have chosen.  This adds a pressure & realism to the gameplay that really keeps you focused.


It is very difficult to find a flaw with this game & if I was forced to mention one I would say
that simple actions like opening or closing cupboards for example can feel overly complicated in regards to the analogue controls.  With the exception of the minor issue the game is fantastic & I am really looking forward to playing the remastered edition on Playstation 4.  If you have a Playstation 3 or 4 I would highly recommend purchasing a copy of this game, you wont regret it.


























You might be thinking why did he pick another game from Quantic Dream? Well multiple reasons but there are few key titles I missed out on & still need to play, namely; Uncharted & Killzone. Had I played through these my selection could have been different. This game was highly underrated & while it is not as good as Heavy Rain it is like trying to compare Chinese Food & Pizza - both tasty & satisfying but in very different ways.


You take control of Jodie (played by Ellen Page) a young girl with a special friend named Aiden, he is an entity connected to her since birth.  She possesses supernatural & psychic abilities that allow her to manipulate objects, communicate with Aiden & do much more. Her father figure in the game is
Dr Dawkins (played by Willem Dafoe) a researcher at the Department of Paranormal Activity.  Even more so that Heavy Rain the game focuses on story so to save on spoilers I won't say anymore.


Visually the game is very different to Heavy Rain (see Chinese Food & Pizza). The earlier parts of the game features a research facility which looks futuristic & cool! Other areas include Africa, a military base & one of my favorite sections of the game which sees Jodie homeless. I know what you are thinking, how can someone being homeless good?  It's not that it is good but the story, visuals & characters are so well done that part really stuck with me.


The music used in the game is deep & often feels very somber.  The sound reminds me of something you would hear in a film rather than a game but this I feel was purposefully done as the game is more story driven than a lot of others.  What this means is that you take more time to listen & watch than focus on movement.


For some critics I know they felt the gameplay was an issue as it often feels like you are part of an interactive story rather than a game.  While that is a slight over simplification I liked the direction & is the same reason I really enjoyed Tell Tale's The Walking Dead (Can't wait for Season 3!). Playing as Jodie was great but I really liked playing as Aiden as it was a lot of fun manipulating objects in the game, throwing stuff around & sometimes doing it for no other reason than to scare people (muwhahahha!).  Games evolve & change just like the music that is in them & while the play style is different I don't think it is bad thing & is a welcome change.  I also really respect that Quantic Dream were willing to try & do something different especially with a triple A title. For a lot of companies out there it is less about taking risks & more about just rinsing & repeating what came before sticking a new number on the box.


While the game may have it's flaws including dialogue that sometimes feels a little clunky & some control issues, I enjoyed the experience & I know I will play the game in the future.  If you never played it because of the bad things you heard about it I would say to you march down to your local game shop & pick up a copy & try it for yourself.























I am not sure I can say anything about this game that has not already been said, being honest there is probably not a single Playstation 3 owner that has not played this title. Naughty Dog has come a long way from Crash Bandicoot & if you have told me back then they would or could create a game of this caliber I would have called you a liar - I am sorry to the fictional person I never said that too.


Outbreaks make for a great back drop for a story, I think the big reason for this is that if we were going to be brought to the brink of destruction in today's world it would be most likely from a virus or a crazy fungus.  You play as Joel a loving father just trying to escape for a crazy fungus out break with your daughter.  As bad as things are they get worse for Joel who loses his daughter.  Years on you see him working as a smuggler & through a turn of events you find your self helping to smuggle a girl called Ellie to a rebel group called the Fireflies.  Sounds simple enough until you find out Ellie is infected by the virus & might be key to curing it.  That's your lot, that is all I am telling you.


Visually the game looks amazing, when I say this I mean post apocalyptic & grim.  There are old failed check points that litter the world showing the devastation the virus caused. In some areas it feels like nature is starting to reclaim the world & presents you with some visual delights.  There is an area later in the game covered with snow that just looks beautiful & stunning.  When it comes to visuals this game does not disappoint.


In terms of music in the game it is used sparingly, while this may sound like a bad thing it is not.  If you ask most people what sound they remember hearing from the game they will mention the guitar solos, somber, poignant & more than that very fitting.  It help captures the world Joel, Ellie & the others live in; scattered, broken & isolated.


The gameplay is really fun to play, lack of ammo & a constant worrying that using a gun may attract others to you make you rely on other tactics.  The key one is take downs & using a shiv to stab those annoying fungus guys in the head or just regular crazy people.  Often it was not essential to kill everyone & everything in sight, survival is key so avoiding conflict can be advantageous. I doubt I am the only one that feels this way but there is section where you play as Ellie & to me it is almost the best section of the game.  I can't say too much on the off chance you have not played it or don't want to remember, what I will say is; snow, lots of crazy guys, creepy old guy, diner.


There is a multiplayer aspect to the game but it did not really do anything for me.  This is not that surprising as for me games are more about the single player experience, that is not say I don't occasionally enjoy playing with others but for me I play games for me.


 I had a few minor issues like sometimes when you were with people & they ran in front of patrols & were not seen but if you looked in the wrong direction you would get seen. The take down ability you get for the fungus head guys never really worked very well.  There are a few characters I was not too keen on but being honest I think most of that was done on purpose.  This being said the game was really great & well deserving of the praise it received. I can't wait to get the Playstation 4 to play the remastered edition.







The end has come again of another console/game review. There are so many great games on this console, some of which I still have to play, below is a short list of those games:

Uncharted 1-3
Killzone 1-3
Journey
Time Crisis 4
Little Big Planet (may not be great but a lot of fun)


Next up, the Nintendo 3DS!


Friday, 27 May 2016

A Wii Bit of Fun













My first introduction to the Wii was not a great one, let me explain.  I am what you might call athletically challenged, I mean I can walk without falling over but little outside of that. So when I had to head a virtual ball a few times it did not work out so well.  Overtime I warmed to the console & saw its potential, to me it was & still is a good console.


The console focused on fun, family & friends, while you can play alone the best experiences to be had are definitely with a group.  The Wii Remote, Nunchuk & some of the accessories are great &
although graphically the games were not very impressive it was never really about that.  Nintendo designed a console I really felt brought people together & reminded people what it is to just have fun.


I feel what damaged the console & stopped it being as successful as it could have been were the poor budget games that very quickly flooded the market.  As always Nintendo wanted to make their console not only appeal able to all demographics but also to all developers. They made it easy & relatively low cost for developers to release games on their platform, which was great but also had its draw backs.


In this post I wanted to highlight some of the great games that were released on the Wii & give you a good reason to buy it or go back to it.

















I type these words with a high level of confidence when I say I don't think there is any gamer that has not played at least one version or another of Mario Kart.  At its core the idea is very simple; drive round some great tracks with crazy power ups & try to come first place. The game itself is so much more than that & no matter how much you play there is always time for one more race.


Like previous installments there are different cups made up of a number of courses, some are new to the series & others are old favorites.  You have the option of playing Grand Prix, Versus, Time Trails & Battle.  The big difference with Mario Kart Wii outside of the new tracks is all the ways you can play, you can use:

Wheel accessory along with the Wii Remote
Wii Remote & Nunchuk
GameCube control pad
Wii control pad


The music for Mario Kart Wii is so positive & up beat that it's impossible not to smile when you hear it. It may sound cheesy but some of the music reminds me of being a kid playing in the park in summer time without a care in the world.  There is only one sound in the game that no matter how well your are driving or how confident you are about taking first place washes all of that away & makes you sweat, of course I am talking about the dreaded Blue Shell. With that one exception all the other music & sounds are awesome & non fear educing!


Visually speaking the games looks great from the design of the Karts & Bikes to the tracks themselves. Some of my favorite courses in design & to to play are; Choco Mountain, Delfino Square & Rainbow Road.  What did he say? Rainbow Road!  It's a great looking vibrant course & can be very challenging. While picking the course won't help you win any friends the joy & relief of coming first place cannot be replaced by anything else.


I think any truly great game is simple to play & hard to master, Mario Kart Wii is a good example of this.  Once you have played every course a few times you think yeah I am pretty good at this, that is until you take on other players & not just AI.  Mastering skills like drifting & getting a speed boosts at the start of a race are essential. The collectible power ups can shift the balance of a race massively, someone that is last place can get just one power up & end up taking first place & someone in first place can quickly be knocked down to last place. Some people get very frustrated with this system & on occasion I have too. What I love about it is that you can be last place on the last lap & still have a chance of winning & if you are in first place & miles ahead of everyone it isn't a guarantee your going home with the gold. The other players keep you on your toes & ensures you never become complacent or over confident.


For me the only real flaw is when using the steering wheel I don't find the karts/bikes maneuverability to be as good as it is with the GameCube or Wii Pad. Overall a fantastic fun driving game with no huge flaws & is one of the key reasons to buy a Wii or dust off the one you have.

















Ah Wario Ware, even saying the name makes me smile.  The first time I played it was at a friends house, a bunch of us were just hanging out & spent probably no less that three hours playing. While it would be easy just to say its a bunch of mini games it's a lot more than that & definitely not to be over looked.


There is a sort of story to the game, Wario discover a magical Form Baton that he and his friends use to have wacky adventures.  While the story is lacking it is not the sort of game that really needs one.


The game is silly crazy fun & the music used in it is equally so.  I love that the music sounds like it is encouraging you to have fun but also act quickly, this is really important in later levels where the game gets pretty manic. I like the design of the mini games themselves, the simplistic almost cartoon style animations along with the designs of Wario & his friends.


In terms of gameplay I can't say it enough but it is so much fun!  One of my favorites parts is the tutorial, strange right? You have this very serious & droll voice telling you how to hold your Wii Remote along with a little soul music playing in the background & then he says something funny at the end, for example:


The Umbrella

Hold the Form Baton vertically, thumb resting lightly on the button.
Through this stance, you channel the quiet dignity of a circus clown.


Another favorite of mine is a running game which requires you & your team mate to jump at different times & try to get as far as you can.  Being honest you don't really need to jump you can just move the Wii Remote or Nunchuk up quickly & it works just the same but it's more fun if you actually jump. My only real flaw with the game is that when you start you can only play single player. To unlock multiplayer you need to play the whole game through once solo, this seems strange as the game is clearly made to be played by more than one person.


I can sum the game up in five simple words; wacky, fun also buy it!

















I played House of the Dead 2 for many years in the arcades & loved every minute of it. Unfortunately over time you end up moving on to other games & start to forget about killing zombies, killer toads & imps that can control axe wielding suits of armor. Of course that is until it gets released on the Wii & you say to yourself "oh yeah I loved playing that game I must buy it".


The story is set a short time after the original, you are in Venice looking for missing Agent G. After battling a few enemies you find G who is wounded & gives you a journal detailing almost all the bosses & their weak points.  I always thought G was really great for doing this, it's just a shame it did not do him much good. As always there is a rich mastermind that thinks causing chaos & destroying civilization is a good thing & his name is Caleb Goldman, which being honest is a pretty cool villain name. You get to shoot your way through a horde of different enemies & try to save the world.


If ghosts listened to music then I think the House of the Dead soundtrack would be one of their favorites. Spooky noises, eerie screams & moaning zombies help fill the game with despair.  This of course works well with the setting of the game & helps create a grim atmosphere.


For the time graphically speaking the game looked great but I wished they had done a remastered HD version of the game. The set pieces & enemies really add depth to the game especially with some of the bosses. One of the features I loved was the blood & gore effects you got when killing enemies, it was always so brutal but so cool!


I loved using the gun on the arcade version & while the Wii Gun is not quite the same I feel its pretty close. Although some of the boss were cool & added some great tough battles it was always the regular enemies I liked best. There was the big chain saw guys you had to shoot a ton of bullets at to kill. There was the dual axe zombies that you have to wait for them to reveal there face so the bullets would not deflect off their axes. Of course once of my favorites is the zombie toads that would come out of no where & bite you.  Rescuing civilians was great as often you were rewarded with health packs, however failing to save them resulted in tears & a bloody mess.


Has the game aged? Yes most definitely. Is it still a great gore filled shooter with a cheesy story line & zombie toads? Yes.  If you have not had the chance to play it before or want to play it again the Wii version might be the way to go.



Once again another post draws to an end, I am reminded that I still have my Wii set up downstairs in my living room & I should really play it more. I regret in some ways that I did not play more titles on the Wii but my focus was usually on the Xbox 360.  Here are some the games I wished I had played & still might:


Super Mario Galaxy 2
New Super Mario Bros
Donkey Kong Country Returns
Xenoblade Chronicles
Mad World
Kirby's Epic Yarn
Pikmin






Friday, 6 May 2016

iDig 2016 Highlights






I am just back from iDig 2016 & it was amazing!  I wanted to take some time out from my regular posts to share a few highlights from the three day event.


For those of you who are not aware of the iDig Music Festival it started in 2015 & is the brainchild of the fantastic, talented & wonderful Eimear Noone.


It's hard with just simple words to explain what exactly iDig Music Festival is as I really feel it is something that has to be experienced to be fully appreciated, that being said I will do my best. The iDig Festival is a celebration of Video Games Music but it is so much more than that.  It's about those who create the music, the games they are part of & the people who play them.


I am going to talk about some of the highlights for me from this years festival & try to give you a better feel of what it is all about.




DAY ONE

29 APRIL, RDS DUBLIN



My first day I got to play a lot of new games & software being developed by Irish Companies.  While there were many great products being showcased there were two that really stood out for me.


The first was a game called Project G by Nebula Interactive . I met two of the team & they spent a bit of time talking about their game with me.  It's a retro style side scrolling game set in the future where there are secret marine farms being used to produce food.  There are cybernetic fish-bots being used to protect the farms from Predators.  Then one day your fishy friends seem to be hacked or are experiencing some kind of glitch & become enemies.  It is your job to fight back & save the human race from extinction.


You are in a futuristic submarine that has your basic primary weapon & secondary weapons system. There a number of different weapon loadouts & the submarine itself is upgradeable. In terms of gameplay the early levels aren't too tough but as you move through the different levels & areas the enemies get bigger, become more numerous & even harder to kill. Making for a challenging experience.


The game has a great fast paced soundtrack which I feel really works well especially with the sometimes hectic gameplay.  Both the foregrounds & backgrounds feel rich, deep & colourful.


All in all the game is a great fun side scrolling title that could end up becoming a classic.


The game is available to pre-order on Steam today & is released on Friday 13th May. I would highly recommend adding this to your Steam wishlist.






The second stand out product/website for me was GameX. In a nutshell the site builds a profile based on the games you have played & gives you suggestions as to what else you might like.  By using their hub you can download from platforms such as Steam & get discounts for doing so.  If you get your friends to like & use them, that gives you rewards. On top of this there are regular giveaways in the form of vouchers.


There will be a smart phone version of GameX being released which I think is a great idea as sometimes I like to mess around with my phone on lunch break or on short journeys & I am not sure what to play. I always feel like there might be a great game I am missing out on & this product might be able to stop that from happening.


GameX will be relaunching in the next 60 days & if it lives up to all I was told about it then it will be something really special.









DAY TWO

30 APRIL, RDS DUBLIN



Day 1 one was great for me but Day 2 was even better!  There are two things that really made my day; the first was watching the documentary Beep & the second was seeing Spoony Bards perform live.


Firstly I want to talk about Beep, which is a look at the evolution of music in the games industry. It opens by talking about the first sound chips used & the limited sounds they could produce.  The musicians & composers outlined the struggle they had to try to get so much from so little & the innovation that was created because of it. As the technology evolved so did the sounds that could be produced, while more complex music could be created new struggles arose & had to be overcome.


I really don't want to spoil it for anyone that has not seen it but I highly recommend watching it whether your a musician, composer or just a game enthusiast.



The second highlight of the day was watching the Spoony Bards play live, these guys are so good I would have paid just to go & see them. Why, what's so great about them? Well, I'll tell you.  


You have the leader of the group Peter playing keytar which should be enough in itself, I mean come on keytars are cool but he also has the voice of a bard.There's Marcus who goes hell for leather on the drums & always has a smile on his face. On keyboard you have Orla creating some simply awesome sounds. You have Thomas, a fantastic & talented bass player who if I am not mistake was also part of the orchestra at iDig 2015. Then there is Dario who can really shred on guitar but he also has another great talent - he is able to play the ocarina!


They play music from games such as; Kirby, Tetris, Skyrim, Zelda & many others, they also add there own unique sound to them. Listen to just a taste of their awesomeness below.







While there were many great reasons to be at iDig 2016 seeing the Spoony Bards play again was definitely one of the best & am looking forward to seeing you guys at iDig 2017.





DAY Three

1 may, convention center dublin

Video Games Live




While the matrix dialogue is overly used I do think its apt to use it here, "unfortunately, no one can be told what the Matrix is you have to see it for yourself". Video Games Live is more than just a concert its an experience, no matter what words I share with you it will not be enough to do it justice.  I got to listen to talented artists create music from video games old & new along with watching amazing visuals on three large screens from those games.


It very hard to pick my favorite parts of the concert but I will try to do it all the same.  The first thing that caught my eye was the outfit being worn by Eimear Noone & designed by Claire Garvey.  I have never seen anything quite like it but it suits Eimear perfectly (see below).





Then there was a piece from the Journey soundtrack which is very moving & was made more so by the vocals of Maykay from Dublin band Fight Like Apes.  She has a great voice & has made me want to listen to more of their work.


The next part that really got me really excited was watching the opening cinematic from Overwatch along with listening to the music from it.  Up until this point I had not paid a lot of attention to Blizzards upcoming release as I am not a huge multiplayer fan but I have to admit it got me pumped up about it, it might be time for me to look at playing some more multiplayer games. 






I have to give a big hats off to the Tri-Force Quartet who not only helped in creating the iDig Music Festival but also played tirelessly throughout the festival including the night of Video Games Live.
The quartet is made up of Chris Ferrara - 1st Violin, Jacob Roege - 2nd Violin, Stanley Beckwith - Viola & Chad Schwarz - Cello.  As you have probably guessed they like to play a little Zelda from time to time but also play music from; Final Fantasy VII Advent Children, Mario, Halo 3, Super Smash Brothers & many more.

If you have never heard them play before I recommend taking a few minutes to sample some of their music below.






It was a huge surprise, hearing the music from Phoneix Wright Ace Attorney live! Getting to hear the music from the game along with seeing a selection of some of the best moments played out on screen was a real treat.  The moment Mr Wright's face came up on the big screens it just made me smile.  A great series of games & since the show all I want to do is play the games again.





Everything I mentioned are just some of the highlights from the evening but there were many others I loved too.  If you have never been or listened to Video Game Music played live then you are missing out on something special & I implore you go & experience it for yourself as soon as you can!


shout outs & thanks

Idig 2016 festival




It might seem a bit over the top giving thanks to all these amazing people but my wife and I had such a great time that we want to take some time to give a few shout outs to the people that helped make iDig 2016 so great:


Eimear Noone - your enthusiasm & passion is amazing, to see someone as talented as you perform again was a real treat.

Craig Stuart Garfinkle - you helped produce yet again another amazing event along with composing & talking about your craft, I am looking forward to seeing you at iDig 2017

Andrew Overfield - you were fantastic on stage at Video Games Lives & hope to hear you again next year.

Spoony Bards - ye are like no other bards I have heard before, twas a great show & I look forward to hearing more of your epic adventures next year.

Dara (sorry if that's the wrong spelling of your name) - I really appreciated the time you took to speak with me & my wife about the show & listening to our feedback.


There are just so many other people to thank including:

Tri-Force Quartet
Terran Gregory
Neal Acree
Russell Brower
Classroom Battles
JJ McNamara
Allan Duggan
DIT Traditional Irish Music Ensemble 
Team Laughing Reign Games
Team Wozi
Team Out of Curiosity


& not forgetting all of those who worked tirelessly behinds the scenes to help in creating this amazing event.

Thank you everyone & I look forward to see you at iDig 2017!



Sunday, 3 April 2016

360° of Awesome










For me next to the Sega Mega Drive the XBOX 360 had the biggest impact on my life.  Not only was it because my wife bought me this console which was not only really sweet but proved once again how awesome she is but also because graphically & gameplay wise everything became bigger & better.

To keep a little continuity with the rest of the blog so far I will select three games that really stood out to me.  It should be noted these are not necessarily my favorite games but they are titles that had a great impact on me.
















The first time I saw this game was on day one the XBOX 360 was launched, I was visiting my brother in law & he had just bought it.  I was blown away from the first moment I laid eyes on it for so many reasons & any chance I got to steal the controller away from him & walk around the world I did.

The story starts with you trapped in a prison confined to a small dank cell that just feels grim even by prison standards. The Emperor visits you, I say visit I mean he is more fleeing for his life along with his body guards & your cell just happens to have a hidden escape route built into it.  Spoiler alert you go along with him into the sewers & it does not work out great.  The emperor knowing he is screwed gives you the Amulet of Kings & commands you to take it to Jauffre. I am not going to spoil anything else but that is the start of the main story which is really good.

Being honest I really like the main story but I really love all the different guild story lines. It is hard for me to even pick my favorite but gun to my head probably the Assassins Guild, I don't want to give anything away but it's a good one.

The music in the game helps create a fantastic, living, breathing world. For example when I am walking around in the city on a nice day it feels almost peaceful & like you don't have a care in the world.  When you are outside the city you feel exposed like at any moment you may be attacked & killed & your thankful for every moment you are still alive.

Graphically the game is stunning with rich environments & varied climates, the inside of buildings look just as good & are populated with many items & a crazy amount of readable books.  The only thing that lets the game down visually are the more human faces in the game that look really ugly & harsh especially compared with the other races.

I loved the combat; especially when using a sword & shield, fighting an enemy really feels like a battle. Timing your attacks & blocks is key to success when taking on enemies. Then you have magic which could be quiet good but I felt there were sometimes too many spells & a few that were just not very useful.

The game as a whole is fantastic & while there are flaws in it they are negligible beside all the greatness the game has to offer.  I have pumped 100's of hours into Oblivion & I know I will put in many more hours.  The world is so big I did not even touch on a fraction of what it has to offer, I can't recommend you play Oblivion enough.















This is a game that I only played in the last two years even though it came out in 2011. I can't believe I missed it because it is a really fantastic game.  I sunk a lot of hours into it & found it & found it hard to put down - even now I am thinking about going down stairs turning on my 360 & playing it.

You play as Nier, a father desperately searching for a cure to a disease called the Black Scrawl to help you daughter Yonah.  On your quest to find a cure you come across a talking book, you might say he is an audio book....what? That's funny. Your new friend, Grimoire Weiss suggests working together to help find a cure to save your daughter.  The story starts simple but branches out into something amazing & imaginative.

The music balances between being very peaceful & relaxed to epic & fast paced.  This works really well in the game & helps put more emphasis on tough battles & boss fights, it also reminds you to relax when you can.  I ran around for hours listening to the same tracks play over & over again & never got bored of them.

While graphically it is not as sharp as other games out at the same time it looks amazing all the same. I really like the character designs especially all the details in their outfits & weapons.  I love the rural & sometimes beaten up looking areas that really help create a beautiful world.

The gameplay itself is really fun but at the start can feel a little tough as you are quite weak & your magic is not very strong.  As the game progresses you get stronger & really feel the difference when facing enemies.  For me some of the most fun I had was completing side missions especially the fishing ones, in the beginning it can my a little fiddly but later on you just really want to catch every type of fish there is.

Overall an excellent game, with a memorable sounds track & many great characters - well worth your time.















I really enjoyed the original but for me Gears of War 2 surpassed the first in every way.  Better cover system, graphics, gameplay & story.  For me it did everything a good sequel should do & more, one of favorite additions was Horde Mode.  My wife & I spent so many nights killing legions of Locusts & trying not to get cornered by one of those little exploding guys - which was almost an instant death if you did not kill him quick enough.

The game is set a few months after the Lightmass Bomb was detonated under ground & killed a ton of the locusts. However in the wake of this the liquid imulsion was vaporised & caused a new fun disease named Rustlung.  With resources tight & the humans running out of options they decide to invade the locust stronghold & destroy them.  Spoiler alert, it turns out it won't be that easy!

I love the music in the game, it moves from grim despair to feeling like you are just about to be chain sawed into bloody chunks. Because of this the game never really lets you relax or have a breather which helps create some intense gameplay.

Graphically it looks amazing & has more varied locations than the original.  One of my favorite areas is when you are driving over a frozen lake being attacked & trying not to fall into holes being opened up by the enemy.  I am not going to spoil it by saying any more, I will simply say it is awesome!

The gameplay is fast, furious & never really lets up on you.  The constant pressure makes the game addictive & even when you get killed it just makes you thirsty for more. I love the improved cover system & this time if you get knocked down your AI allies will try to pick you up rather than leaving you on the ground bleeding out. Dom, Baird & Cole really feel like part of your team & when they get dropped you always want to rush over & help them. The enemies are varied; some of them are like bullet sponges & others can be kicked or chain sawed - personally the lancer chainsaw is my favorite weapon to kill enemies.

How can I sum this game up? It's a fun violent fueled game filled with guns, guts & a lot of heart.  If you like tough battles, chain saws & team work this game is for you.





It's over again & was far too short, as mentioned at the start of the post I could almost give over an entire blog just to talk about the awesomeness that is this console. As I always do I leave you with a list of suggested titles that are well worth checking out:

Asura's Wrath
Bioshock Infinite
Borderlands
Catherine
Crysis 2
Call of Duty Modern Warfare 2
Deus Ex: Human Revolution
Far Cry 3
Halo 4
Mass Effect 2
Saint's Row 3
Sonic Sega All Star Racing
Spec Ops the Line
Walking Dead by Tell Tale Games


Next time I will be looking at the Wii, see you then!


Friday, 11 March 2016

Two Screens Are Better Than One








While I have played many handheld consoles over the years this one really sticks out in my mind. It features; dual screens - one of which is a touch screen, microphone & a brilliant button layout. There is a slew of great games available & has to be one of the most successful handheld consoles.

I was working in HMV when the console was released & remember selling so many of them to parents. Kids would come up talking about all the cool games they could play on it & the parents would say things like "is this good for them?". This is what I honestly said to them:

"It helps with hand eye coordination, there are games such as; Dr Kawashima's Brain training which helps improve memory, games that help improve math skills.  If your child is looking for a pet but your not convinced they are ready then there are games for that too.  There is so much available for this console & is great for all ages."

Where possible I showed them how it worked & let them play with it, that was really all I needed to do to convince them to buy it.
















This first time I played Mario Kart was on a NES emulator on PC a few years before hand.  What sold me was the characters designs, colourfulness & the gameplay itself. So when this came out on the DS I just had to have it.

The game is comprised of three main modes; single player, multiplayer & Nintendo WFC mode - this allowed you to play with people in close proximity to you. There were the four main cups (Mushroom, Flower, Star & Special) which could be played at 50cc, 100cc, 150cc or mirror 150cc.
On top of this there was the retro cups (Shell, Banana, Leaf & Lightning). There was also Balloon Battle, Shine Runners & a mission based mode.

The music for the most part was fun & light-hearted, apart from when you had a back fire at the starting line or the dreaded blue shell was launched & you prayed you could out run it & knew you were screwed.  The race tracks were well designed, some of them were new to the DS version others were from the previous games. As a whole the game looked great graphically & even looks well now.

I loved the racing part of the game & got quite big into the multiplayer side of things. For me though I felt the mission mode felt out of place, I like the idea of different game modes but this one did not do it for me.  It generally felt like a well balanced game in terms of difficulty, powers up & the karts themselves.

I have very few complaints about this game & thoroughly enjoyed playing it. If you own a DS & for some reason don't own this game I highly recommend you pick up a a copy. Do it now!!
















This is hands down my favorite Zelda game of all time! Everything about this game is great; the story the characters & the fact Nintendo said lets not be lazy, lets use everything this console has to offer & make an exciting game.

So you & your friend Tetra are sailing on the great sea & see a Ghost Ship, naturally you have to investigate - great idea (it's not a great idea). Tetra runs inside the ship, you hear her scream & instead of rescuing her you fall off the boat like the klutz you are. Naturally enough when you awaken you need to go find the Ghost Ship & rescue Tetra. You have three people to help you; Oshus a nice friendly old man, Captain Linebeck a swindler & con artist & of course Ciela a super helpful & not annoying character (she might be a little anoying).

The music in the game is atmospheric & suits the situations you are in, I especially feel this way when you are at sea or in one of the dungeons. The character designs & how they are animated are perfect & suit the console well.  I really love that even when you are in a dungeon there is bright colours which makes you feel safe & it is then when you feel safe a bat kills you as you were to distracted by the background. I am not a kid....oh wait shiny thing.

The gameplay is what makes this game so special for me; you find yourself in a dungeon & you need to make note of location use the stylus to mark it on the map on your screen, you have a seal & you need move a seal from one screen to the other - what do you do? Close the DS & open it again & there it is on the other screen. The dungeons were great & I enjoyed the puzzle element & being out on the sea was always a lot of fun.

Overall an excellent game, great characters & really for me is the best Zelda game to date. My own advice - buy it & play it!
















It does not happen too often but I am disappointed in myself, do you know why? I missed out on this game for ages because i judged it based on its name. That to me is one my biggest gaming crimes I have committed & after playing this game & realising how awesome it was I have tried not to repeat that mistake.

The plot is straight forward, see a girl fall in love & try to prove yourself to her. Naturally you have a nemesis. Of course you have to impress her by getting gold fish out of guys stomach, save her from 100 stampeding bulls & many other challenges. Lucky enough you have your friends the rub rabbits egging you on.

Music during the challenges are fast paced & have urgency to them - faster, quicker don't lose! The mini games are usually made up of multiple rounds & half way through you get a break, the music is slightly more relaxed but not too much so. Then when you finish a mini game you get a nice positive relaxing sound & are able to breath a sigh of relief. The graphics are simplistic the characters are in a silhouette style & there are lot of bright colours, the contrast works really well.

Wow! That is what I can think of the gameplay. I don't want to spoil or under sell the mini games but they are so much fun, some of them can be quite challenging but this just adds to the fun. I like that fact that sometimes its necessary to use the microphone on the device, this is really great if you are on a bus blowing into your DS - you get a few weird looks.

While the game has a bad name that is all that is bad about it, an easily missed game but well worth your time.






So once again we come to the close of another post. It is worth noting I own not only the DS but also DS Lite & DSi XL as I loved it that much. There are so many great games on this console it is hard to keep the list small but I will try:

Ghost Trick
Phoenix Wright Ace Attorney
Rub Rabbits
Wario Master of Disguise
Kirby Mass Attack
42 All Time Classics



Next time I will be looking at the XBOX 360!