Friday, 20 March 2020

Gears Of War 3 - Review


Over the last while I have gotten Nolls (wife to be and an all-around awesome person) into Gears of War.  We finished Gears of Wars 2 recently and she was eager to see how the story ended (well for this trilogy anyway). I played Gears of War 3 when it was first released and at the time I felt a little underwhelmed, maybe it was because Gears of War 2 was so good. There was just something about 3 that just didn't quite do it for me, so I was curious how I would feel this time.


I like cakes, pies and generally anything that is bad for your health. One pie that I can be a little on the fence about is deep-dish apple pie.  If I am in the mood for deep-dish apple pie and eat it I'm usually amazed how good it is, but if I eat because it is the only thing available I'm generally underwhelmed.  I guess it just depends on my mood?  Playing Gears of War 3 I wondered was I in the mood for deep-dish apple pie?




Story


Last time on Gears of War it was decided that the best course of action was to sink the last major city in an attempt to stop the Locust.  Now, months on, Marcus, Dom, Baird, and Cole along with other COG and survivors are living on a ship.  The Lambent, the enemy of both humans and the Locust is slowly taking over the world. The Locust are adapting to the surface quickly and have already started amassing their forces. This time it is not just a war, it's a fight for survival for all life.


The story focuses on many interesting points, like life before the Locust and how so many of the COG used to just be civilians. Queen Myrah while slaughtering many humans is simply trying to help her people avoid extinction from the Lambent.


Overall the story is good, if not a little sad.  The world now is extremely bleak and really feels like extrication is imminent. I think maybe my reservation when playing it last time was that it really feels like the end of something. When something feels so good it can be tough to see it come to end.

 


 Visuals


The original Gears of War had very dark and gritty visuals, these were then massively improved in Gears of War 2.  For me, the visuals in Gears of War 3 have not evolved beyond Gears of War 2.  That doesn't mean they are bad.  There is a huge focus on character designs, the bulkier armor has been slimmed down.  This time everyone is wading into the fight, Anya is ditching her formal outfit for COG armor, we are also introduced to new characters, Sam and Jace. The Locust have more rugged armor and look more beat up. The Lambent have so many different forms, the stalks which birth enemies, enemies that can evolve into multiple forms and if that was not bad enough they also like to explode.


Overall the visuals haven't improved much from Gears of War 2 but the new character designs and variety of new enemies make it a lot of fun to look at it.



Music


The music in Gears of War 3 is dark, it feels more than just about war but also loss and the reminder that the world hangs in the balance. American composer Steve Jablonsky created the score along with Gears of War 2, Gears of War Judgement, Prince of Persia Forgotten Sands and Command and Conquer Tiberium Wars.


The soundtrack runs at close to ninety minutes and features some really great tracks, my favorites being; 'Restless', 'Meanwhile Below Deck', 'Bridge Too Far Indeed', 'Deadland Dance', and 'Corpser Ambush'.

Overall Jablonsky has helped create a very distinct sound for Gears of War that is easily recognizable. The soundtrack in my eyes has as big of a part to play as the story, visuals, and gameplay itself.




Gameplay


Personally, I have always found the gameplay in the Gears of War series to be pretty solid. Gears of War 3 is no exception. It plays in third-person and continues to work well. The big change for me is the cover system - there is a lot more to hide behind but there is also more destructible cover.


There are a lot of old familiar weapons, along with some new ones like the Retro Lancer which, instead of a chainsaw, has a giant blade stuck on the end of it.  It can be a little unruly to pull off a kill with the blade but when you can it is a lot of fun. The executions are back in force, each weapon has its own unique execution.


There are truly dark moments in the game, seeing not only destroyed areas of the world but also how close everything is to the end.  Each battle feels like you have to prevail and push forward, not only for your survival but everyone else's as well.

Overall the gameplay is solid, things feel tougher than before but all help drive the point home as to how bad things have become.





Final Thoughts


 So, after around fifteen hours how did I feel?  Pretty good.  The story is dark, gritty and enjoyable and a good ending to the trilogy. While the visuals may not be much stronger than Gears of War 2 the new character designs of allies and enemies alike look really good.  The music is strong and Jablonsky has helped create a very distinct sound for the Gears of War series. The gameplay continues to be solid, offering some new challenges. Overall this one gets a solid 4 out of 5













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