Devolver Digital has always seemed to have a great eye for talent, and finding often very unique games. One of those games comes from Game Developers; Bennett Foddy, Gabe Cuzzillo, and Matt Boch. I was curious for a while to play it but like so many games they often pop out of my head or something else shiny comes along to distract me, that is why I keep a list now of games to play. I was browsing XBOX Game Pass the other day and saw their game Ape Out and thought it would be criminal not to give it a go.
As we all know smoking looks cool, unless you are using a vape in which case not so much. One of the things I along with many other kids loved growing up were candy cigarettes', we wanted to emulate adults and look cool without the possibility of get cancer or dying (unless you choked on one). Playing Ape Out I found myself asking was this like smoking those candy cigarettes looking cool, or was it a memory misremembered and it turns out I didn't look cool at all?
Story
Ape out does not box itself down in an overly complicated storyline, and with the style of game it is makes complete sense. You are an Ape stuck in an enclosure, you need to escape to freedom. The games is set over four vinyl records, complete with sides A and B which is awesome and provides a sense of style that resonates throughout the game.
Overall the goal/story is simple but depending on what a game developer is trying to do it doesn't need to be.
Visuals
The visuals are both powerful and simple taking a minimalist approach on detail and colours. The game has you playing from a top down perspective. The ape you control is orange splash of colour in the shape of ape. The enemies have a little more detail, each type has a different uniform and weapon. Throwing them against other enemies or solid objects creates and explosion of red which in some games could across as gratuitous but in Ape Out comes across as more as a canvas having more paint thrown on it. There are intense sequences where the lights may go out and the view becomes dark blue with shades of purple and the only light is from the torches of your hunters.
Overall the visuals are both artistic and cool, throwing in white pot markers that appear occasionally on the screen making it feel like an old movie is simply inspired.
Music
Jazz is something that came to me at the early part of my adult life working in Zhivago's Music where every Friday Dominic would play Miles Davis's Kind Of Blue on the stereo nestled on my desk. While a lot of music has spoken to me over the years nothing has done it quite like Jazz and Video Game music. Imagine combining them? That is exactly what Matt Boch, composer of the soundtrack, did. In fact, the music is integrated into the gameplay with cymbals crashing when a thrown enemy hits a wall and explodes.
The soundtrack is fantastic and there are certainly no wasted moments, but that is not what makes it great. What makes the music great is that it is dynamic, the intensity of the music depends on your actions in the game, playing quicker more intense, the music changes to that, playing it careful and slow and you get something different.
Overall the soundtrack duration is close to an hour and there is no point me saying which track is my favorite because to me it is a nice smooth run of a soundtrack that has to be listened to in its entirety. The thing I love about Ape Out is that is doesn't know how not to be cool, it just comes naturally.
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