Monday 27 January 2020

The Witcher Enhanced Edition - Review


It's 2020, whoop whoop!  I have a clear vision for the year, my eyesight is now 2020! Well, now that is out of my system let's get on with it.  Since the popularity of Netflix's The Witcher, I have been pumped to play the games again. I realized I had never played the first one and I like to play the whole series of a game franchise.  When Uncharted 4 came out I went back to the beginning and played them all. Apart from getting to see the whole story, it helps give me a greater appreciation for how far a game has come. The first time I felt this way was with Half-Life 2, and relatively speaking it still holds up well.


I am a sucker when it comes to cakes, biscuits or chocolates with coconut in them. There is a chance if I see one of those things with coconut in it I have already tried it or I'm going to try it.  A recent enough purchase was McVities Digestives Twists Chocolate Chip and Coconut biscuits.  I was excited to try them. Unfortunately, the experience was a bad one, they were super dry, tasted like a combination of low-grade chocolate, carob, and dark chocolate.  On top of that, there was barely a hint of coconut.  I learned my lesson though, just because I like coconuts snacks doesn't mean they are going to be good.  Playing The Witcher I found myself asking was this a great coconut treat or one I would end up regretting?




Story


The game has you take on the role of Geralt of Riva, a Witcher, experimented on a child and made into a monster killing machine just like all Witchers before him. The opening scene sees you unconscious on the ground, found by your fellow Witchers and brought back to your home Kaer Morhen. Shortly after waking up your secluded and secret home is invaded and after a skirmish, some powerful Witcher making materials are stolen. Geralt, along with the remaining Witchers go in search of those who attacked and robbed Kaer Morhen.


This is the basic outline of the story, along the way you will have to deal with a deadly group known only as Salamander.  The Scoia'tael,  non-humans that are being pushed to the brink of extinction and are willing to do whatever it takes to get what they want. Outside of that, you will have to deal with Royalty and navigate the twists and turn of politics.


While all of what I said sounds good the pacing can be extremely slow and sometimes drawn out. Friends of Geralt tell him they saw him die.  This is never really explained that well and there are only some small breadcrumbs handed out near the final scenes of the game.  The side missions help fill out the world and are often more exciting than the main narrative.


Overall the story was okay, but I don't feel the experience enriched the world of The Witcher for me.




Visuals


Originally The Witcher was originally released in 2007 and was released as an enhanced edition in 2008.  Considering the age of the game the visuals look surprisingly good. There are little frogs you see jumping around the place, a monkey/squirrel/pokemon creature that runs after you sometimes.  The background is pretty lush and can be quite varied. The finishing moves are purposefully in slow motion and look pretty cool.


Frame rates can be poor and sometimes take a bit for slightly more distant objects to load, but in fairness considering the age of the game, it is to be expected.  The 'romantic' cut sequences (one eyebrow raised) are fairly tasteful and don't really show anything, especially by comparison of the second and third games. The voice acting is a little overacted and is not always synced correctly with the character's facial movements.


Overall considering the age of the game it holds pretty well but would benefit massively from a full remaster, although that is easier said than done.



Music


The music definitely has an old school sound, and reminded me very much of Diablo and Warcraft 3 which is kind of cool. The composers are Polish composer Pawel Blaszczak and Adam Skorupa, who between them have worked on Dying Light, Call Of Juarez, Witcher 3 Wild Hunt, and Witcher 2.

The soundtrack is over an hour long and features some standout tracks including; 'Dead City',
'Last Battle', 'To Arms (Rebellion)', 'Do You Remember', and 'Tavern At The End Of The World'.

Overall the soundtrack was good, but due to the long, long, hours of playing, I found I had to mute it due to some track repeating over and over (not a fault of the composers, but added a niggle to an already frustrating game).




Gameplay


Many moons ago I used to play quite a few PC games but nowadays I enjoy the comfort and ease of console games. Going back to a full-on keyboard and mouse game was a little daunting, but I needn't have worried.  Almost the whole game can be played with the mouse which was great.  However, sword attacks can miss their mark even when targeted correctly, this got much worse during the epilogue. Additionally, in the epilogue magic spells (activate by pressing the right mouse button) would not always work.  This was incredibly frustrating especially at such a critical time in the game.


There is quite a cool leveling system in the game which rather than just focusing on level 1-20, for example, they use titles like 'Novice Witcher' and 'Skilled Witcher'.  Instead of the normal leveling points, you gain bronze, silver and gold talents each time you go up a rank.  I really liked this as I really had to think about what I was leveling up and wanted I needed.


There is a lot traveling to be done in The Witcher and all of it is on foot.  In place of a horse or a proper run, Geralt does what appears to be a type of prance. This is a pretty inefficient way of travelling and the game could have been completed much quicker with a proper run or some transport.


The missions can be a lot of fun, while there were main quests that I liked my favorites were the drinking ones. Drinking with Dandelion and Zoltan was always fun, especially when it ends up turning into a party. It reminded me of the mission Red Dead Redemption 2 where you get drunk and ends up with everyone looking like the same character. Another shoutout is to an old lady in the house that keeps kicking you out for no good reason over and over again. This got old quick until one point where you can select the answer 'Die you hag!' and she drops dead. There was the occasional issue where if I had multiple missions to be handed into an NPC none of them were recognized, or better yet one gets accepted and the other fails.


There are other activities for Geralt to complete when he isn't slaying monsters including; fist fighting, dice, drinking and 'romancing' humans and non-humans alike. So there are many characters Geralt can romance, and when I say romance I mean have a one night stand which often doesn't last that long.  I guess Geralt just isn't into pillow talk.


Up until the epilogue, my frustration with the game was relatively low but playing the epilogue became so brutal I almost had to throw in the towel. And when I say throw in the towel I mean break something.  It felt like the game just wasn't completed correctly, everything from sword fighting, casting spells and even not having a merchant in the epilogue was crazy when it was so long.


Overall the gameplay left me feeling frustrated and confused as to how things could take such a downward turn?




Final Thoughts

So, after nearly fifty hours how did I feel? Frustrated and let down.  The story wasn't bad and certainly had highlights.  The visuals were pretty good especially for an older game, the music was good.  The gameplay turned from okay into a total car wreck, I am shocked to see that it got such high ratings when it was released. This one gets a disappointing 2 out of 5.

Evil Within 2 - Review


I am fresh off the back of playing The Evil Within, which was a really great horror game.  Luckily enough Ivan who loaned me The Evil Within was eager to loan me the sequel, thanks bruh. I was excited and couldn't wait to play it.


Celebrate good times come on! It's Christmas! Well, almost the end of it but doesn't mean I have stopped indulging in the consumption of too much food and nice things.  No home is complete without at least a few tubs of Celebrations. There is variety and it's chocolate so can't go too wrong. Plus I love Bounty so there are never any left behind.  Playing The Evil Within 2 I found my asking was there enough variety or did it matter as it was all chocolate anyway?




Story


Poor Sebastian Castellanos had a rough time after the events of Beacon, and finding out his wife's conspiracy theory may not have just been a theory.  We find him in a bar at the bottom of a barrel when Mobius agent and ex-partner Juli Kidman turns up.  It turns out that maybe his daughter Lily isn't dead and the evil shadow organization Mobius has set up a new STEM system that has gone awry.  Despite himself, he decides to help them for no other reason than the chance to see and possibly rescue his daughter.


This time things are different, you are in the small fabricated town of Union, you have the support of Mobius agents along with Kidman giving you words of encouragement. The story is less fear-inducing this time and is focused on redemption and dealing with the past.


Overall the story is really good and the inclusion of side missions helps mix things up along with providing more information about Mobius and the world you find yourself in.




Visuals


The visuals were not exactly poor in the first The Evil Within, but this time Tango Gameworks have really stepped it up a notch.  The visuals are sharper and rather than simply rehash the first game they have taken the best parts and on top of that have created an open world of sorts.  Don't get me wrong there are still plenty of horrific moments throughout the game though. The town of Union feels dead and broken, parts of becoming detached and floating in the air, it feels familiar, yet very different.


Overall, I like really liked the visual direction Tango Gameworks took as it would be all too easy to create the same game twice.  Variety is the spice of life after all.


Music


The sound is very different from The Evil Within, this time there is a focus not only on the horror aspect but also redemption and some epic battle tracks.  The composer is Japanese composer Masatoshi Yanagi who worked on the first game and The Killer Is Dead.


The soundtrack is much longer this running at over two and a half hours that feature some really great tracks.  My favorites tracks were; 'A Memory', 'Tredwell Trucking', 'The Artist's Domain', 'Psychoplasm', 'A Bouquet of Flesh and Blood', 'Unspeakable Things', 'The Harbinger', 'You Have To Stay Strong', 'Climbing The Stronghold', 'The Evil Within' and 'An End To All Of This'.


Overall it is a really solid and powerful soundtrack that suits the story perfectly along with the world you traverse.




Gameplay


Much the same as it's predecessor the game is a Third-Person Survival Horror, the gameplay is much more refined in the Evil Within 2, everything from the combat to the way you purchase upgrades.  There are a slew of weapons in the game, some much more powerful than others.  This time you don't need to decide whether you use your green gel on upgrading your abilities or your weapons.  The green gel is used for your abilities and you find weapons parts to upgrade your weapons.  Additionally, you can find supplies to make ammunition on the fly or at your workbench.  My favorite weapon was the sniper rifle, a well-placed shot with this was toppled almost any enemy.  Melee combat is much smoother now and going one on one with an enemy doesn't feel overwhelming.


There are a number of side missions in the game that are very worthwhile.  Not only do you get to interact with other people that I felt invested in but the rewards were always good.  Most of the time they would be simple enough, kill a few enemies, and then turn on something.  It was a new direction and added variety to the game.  Each side mission could be found in a Safe House, drink some coffee, upgrade your weapons and take some time to escape the craziness.


There are a number of collectibles in the game. There are memories which are echoes of events that have already passed, files providing information on Mobius, the citizens of Union and more. There are also slides you can collect and view in a projector which was really cool.


There are a number of bosses throughout the game, nothing unbeatable but still providing a challenge. One of my favorites being the second last boss, can't say more without giving away spoilers but rather than just being a boss it sees Sebastion overcoming his mental restraints.


I have to give a shoutout to Chapter 17, it was so well done, so enjoyable and was the perfect way to finish off the game.




Final Thoughts

So, after eighteen hours how did I feel?  I wanted more and was sad there was no DLC or any news about The Evil Within 3.  The story was great, I felt invested in the characters and cared what happened to them.  The visuals were impressive and the open-world sections really added a new element to the game.  The music was powerful and evoked feelings of horror and redemption. The gameplay was so much more refined and improved while still making it feel like a challenge. Overall this one gets a solid 4 out of 5