Thursday, 5 November 2020
Carrion - PC Review
Friday, 30 October 2020
Metroid Samus Returns 3DS
Story
One of my favourite games in the Metroid series is Zero Mission, which is a remake of the original Metroid. Samus Returns on the 3DS is a remake of Metroid 2 on the Gameboy. The story sees the bounty Samus Aran sent to the planet SR388 to investigate the disappearance of a reconnaissance unit. It is time for Samus to suit up and take on the Space Pirates and the Metroids again.
Overall the story is fun and simple. I have always been drawn to the Metroid series due to the setting and gameplay, the story is just the icing on the cake and I don't need much icing.
Visuals
The visuals look really good, and unlike many 3DS games where the 3D can be so-so in the case of Samus Returns it looks awesome. The different areas you visit are mostly under the surface of the planet and features a lot of caves and caverns, along with lava pits of death and the familiar Chozo statues that hold your next coveted power up.
Overall the visuals look good, and while some areas can look a little samey Nintendo has done a lot to set it apart from the original release on the Gameboy.
Music
There is something very classic Nintendo when it comes to the Metroid music, it could never be mistaken for another series, and Samus Returns is no different. The music always has a retro sound even the newer games in the series and remakes. The soundtrack is created by Japanese composer Daisuke Matsuoka, who works include; Sakura Samurai: Art of the Sword, Donkey Kong Country Returns, Super Smash Brothers on Wii and 3DS.
The score is just over an hour, or two depending on which version you find online (I went for the longer version). There are some great tracks, my favourites being; 'Title', 'Samus Appearance Jingle', 'Item Obtained', 'Alpha Metroid', 'Area 1 Caverns', 'Diggernaut Chase', 'Verses Diggernaut' and 'Verses Proteus Ridley (Phase 1-3)'. Overall a fun soundtrack steeped in nostalgia.
Gameplay
Metroid Samus Returns is a 2D/3D side-scrolling game. Any fan of the series will be used to the format of the game. At a Metroid games core; explore an area, if come across something you need a power-up for, move onto another area, later on, once you get the power-up return to the area. This type of gameplay not only pushes the player to explore but gives a reason to go back to areas already visited to try and get 100% completion.
As Samus traverses the planet there will be the opportunity to upgrade your health, power-ups and missiles. New (for me anyway) is the ability to activate abilities for a time such as; rapid-fire, increased protection and one that allows you to reveal the map around you including hidden areas.
Samus has a ton of great weapons, my favourites being the morph ball and the full upgrades three-way laser beam. The accuracy of weapons is great and taking a moment to aim helps you use a lot less ammo.
The areas are littered with enemies, while most of them are fine there are some poor ones most notably the bosses themselves. The bosses repeat themselves, a lot, and while I can only imagine it must be difficult to come up with so many different devices in my opinion less is more. There are some cool bosses later but not enough to make up for the repetition of the earlier ones.
Overall the gameplay is classic fun Metroid, and while the repetition of bosses could be annoying it wasn't a deal-breaker either.
Thursday, 22 October 2020
Shadow Tactics: Blades Of The Shogun - Review
Story
The game is set during the Edo period, after years of turmoil and war, Japan is finally united due to Shogun. There seems to be a growing conspiracy to destroy this peace and the only name whispered is Kage-sama. The Shogun assigns Oshiro Mugen, a trusted samurai, to investigate and stop this new threat to Japan. He gathers four allies in his mission, ninjas Hayato and Aiko, a thief named Yuki, a crack shot and gunsmith Takuma and his fluffy tanuki companion. Things grow ever darker as the story unfolds, and you start wondering will five allies be enough to halt the unstoppable force.
Overall the story is fantastic and had me hooked from start to finish. Watching the characters develop was really interesting and added a lot of depth to the game, some points in the story are really gut-wrenching.
Visuals
There are many great backdrops in the game, there are beautiful lush forests, flowing lakes and busy towns. There are no two levels that look the same, and each provides a lot of diversity from both a visual perspective and a gameplay one. The character models are good but could certainly use a little polish as the game looks a lot older than four years old. The only other trouble I had is sometimes it was difficult to see my character and had to pan the camera around and zoom in to get the perfect angle.
Overall the visuals are good and while they could use some polish and a little bit of camera work it definitely wasn't a deal-breaker for me.
Music
The music for the game has a beautiful oriental feel to it and one I enjoyed listening to multiple times. The music is created by German composer Flippo Beck Peccoz, who worked on; Desperados 3, Growrilla, Light On Earth and Fox N Forest to name but a few.
The soundtrack runs at almost ninety minutes, and not a moment of it is wasted. The soundtrack is perfect for the game and for me was one of the highlights of the game as a whole.
Gameplay
The gameplay is a top-down strategy and anyone familiar with playing Commandos will easily see the comparison. Mimimi games have created a modern-day Commandos with an Edo Period backdrop. The game has you command five units, with unique skills across a campaign of thirteen missions. Some missions you will only have two or three of the units other times the whole squad. What makes a game like Shadow Tactics: Blades Of The Shogun so great is that there multiple ways to complete each level. Most levels took me one hour to, well, quite a few hours, others online seemed to finish some missions in as little as twenty minutes!
Each level has a main mission and submissions that will generally help make the final objective easier. While the game is very much a strategic one the strategy employed is entirely up to you. For me, Yuki was one of my favourite characters has her trap skill was great for thinning out enemies and was handy with a knife. That being said all of them are very good in their own way. The game allows you to see how far the enemies vision goes with a press of a button, this is invaluable throughout the game. The next most important thing is the Shadow Mode which allows you to coordinate your entire squad and execute a plan at the same time, it can really change a mission.
One of the most things in the game is that if you are going to kill someone make sure to hide the body afterwards as the last thing you want is an alarm going off. If you do set off alarms it will cause more soldiers to appear on the map, stealth is optional, but also advisable.
Overall the gameplay is fantastic, my only regret is that I played in on PlayStation 4 rather than PC as it would have likely improved the fluidness of the game.
Tearaway - Review
Back in 2013 Tearaway was released on the PlayStation Vita, I remember playing the demo and while it piqued my curiosity it never completely sucked me in. Recently, my brah Ivan was getting rid of a few games and one of them was Tearaway. I really like the PS Vita and had not played it in a while and thought why not give it a proper go.
Growing up I loved jelly, it was brightly coloured, when you shake it it jiggles, has a simple yet satisfying taste what's not to like? As I grew up I stopped liking it, the simple colours and jiggles just didn't do it for me. I think I just grew out of jelly. Playing Tearaway I wondered did it taste like when I was a kid or how it does now as an adult?
Story
The game has you take on the role of Iota a messenger from a world where everything is made from paper. Iota's head is made from an envelope that carries a message that needs to be carried to the sun. The sun is made of paper but in the middle of it is you. When I say you I really mean it, the game uses the PS Vita camera to make you then sun which is quite fun. There are little pieces of paper called scraps trying to stop you from reaching you. Along the way there will many creatures looking for your help, a number of them are optional but does make things more interesting.
Overall the story is simple but sometimes feels like it trying to be bigger than it really is, which seemed kind of strange. It felt like animated movies that are aimed at kids but try to throw in an adult theme that never quite hits the mark.
Visuals
The visuals in the game are really interesting, everything is made from paper, like South Park but not as much fun. That's harsh, I mean it is fun to look at but in a different way. It's very cutesy, small squirrels, and crazy looking creatures, the downside is that due to the world being created it can all feel very flat even in a three-dimensional world. Some of the visuals elements that I really liked was when you could push your finger into the world (use the back panel of the PS Vita), sometimes used to move something or to bounce Iota up into other areas of the world. The end sections of the game get very otherworldly and definitely a positive change from the sometimes overly cutesy world, I only wish there had been more sections like it.
Overall the visuals while interesting lost there appeal fairly quickly, in my opinion in a game where there isn't a lot of story, it is important the other elements help balance it out.
Music
The music reminded of a cross between Bagpuss and a kids TV show, sometimes creepy and dark, other time light and fun. The soundtrack was composed by Scottish composer Kenneth Young, Canadian Composer Brian D'Oliveria and British composer Ed Hargrave. Between them they have worked on the music for; Little Big Planet, Heavenly Sword, Shadow of the Tomb Raider, and Resident Evil VII Biohazard.
The soundtrack runs at over an hour and while there are many tracks within it there was nothing that really wowed or excited me which is a shame as I really enjoy video game music. Overall the soundtrack was a little underwhelming.
While there are certainly a lot of weaknesses in the game the gameplay is not one of them. Iota is fairly simple to control, he can jump, pick up and throw, which at least in the beginning is all you need. As the game unfolds it utilises many features of the PS Vita such as the camera and touch panel to manipulate objects to help Iota navigate the world. Die is not an issue as you have an infinite number of lives and the checkpoints are fairly frequent.
A big thing you can do in the game is craft items using pen and paper and cut them out. Sometimes creatures in the game will ask you to make them a hat, a face, eyes or even some gloves. It is fun but as a fairly non-crafty person it didn't excite me a huge amount but for people more crafty than myself or younger people it would likely be tons of fun.
The world sometimes has shiny surfaces with fingerprints on them, these can be used to open gifts or help unlock new areas or platforms. This was particularly fun in faster-paced areas as it required you to be quick on the mark.
Overall the gameplay and while the crafty parts were not for me personally for many others it would no doubt be very appealing.
Monday, 21 September 2020
Titanfall 2 - Review
Ghost of Tsushima - Review
Story
The story follows Jin, a Samurai that lives on the island of Tsushima. The Mongols have invaded and after a brutal battle the Samurai of the island fall. Jin himself is badly wounded but is nursed back to health by a friend. Jin, unwilling to let his people be slaughtered and the island was taken, set about gathering some unlikely allies and building an army to take it back. Very quickly I was drawn into the story and Jin's plight. There is a constant struggle for Jin, not right or wrong, but rather whether following the way of the Samurai will save the island. I don't want to give any more away than that, but suffice it to say the story is really good. The side quests are good and don't feel like filler but something that actually adds to the story and brings you closer towards the people of the island.
Overall the story is really good, full of conflict and emotion, and watching the characters of Jin and his allies develop over the course of the game was really interesting.
Visuals
The backdrops for the game look amazing, lush fields (great for hiding in), bamboo forests (not so great for hiding in), large mountainscapes, many many cute foxes, and lots of wildlife. Seeing the wind blow leaves around your feet, particularly in duels, is brought to a whole other level and is like watching an old samurai movie or anime. The enemies look badass and quickly go from wearing simple armor to more robust iron and steel armor. The game looks really good, the only minor thing I noted is that it was not as sharp as it could be. It made me wonder was this due to hardware limitations with the current generation PlayStation 4 and if/when the game is released on the PlayStation 5 will this be improved upon.
Overall the visuals are really good and enjoyed my time exploring the island of Tsushima. While it is true the visuals could use a little extra polish it never stopped me enjoying my experience.
Music
The music is cool, really cool. The soundtrack features Japanese instruments to help provide a very authentic sound. Sometimes the music feels peaceful and tranquil, other times intense and exhilarating but always manages to switch between them seamlessly. Britsh composer Ilan Eshkeri and Japanese composer Shigeru Urebayarhi help create this perfectly balanced score. Eshkeri's work is diverse ranging from the original The Sims soundtrack, to Layer Cake, Ninja Assassin, and 47 Ronin. Urebayarhi's work is quintessentially Japanese and has created the soundtrack for many movies and TV series including Curse of the Golden Flower and Hong Kong Paradise.
The soundtrack is shy of two hours and features some really great tracks. With any soundtrack of this magnitude, it is hard to simply separate parts of it as being better than others, that being said if I had to pick a few I would say, 'The Way of the Samurai', 'The Fate of Tsushima' and 'The Way of the Ghost'. Overall the soundtrack is well balanced and could not imagine it being bested.
Gameplay
So, much, juicy gameplay. The game has a lot to offer and initially as noted at the beginning of the review I was slightly nervous about approaching it as I did not want it to be a painful slogfest where I was going to have to fail a lot before making any meaningful progress. I was glad I was so wrong. In some ways, the controls remind of Assassin Creed, within a very short time of playing the controls felt comfortable and immersive.
The combat is fantastic and easily among the best I have experienced in recent years. There are four stances in the game, each of which is good at attacking and defending against a particular enemy. The stances are quickly learned and can be switched in battle easily. There could be a brute that requires a more powerful stance, then you need to defeat an enemy with a spear and need a stance that gives you distance and speed. On top of the stance themselves, you also have smokes bombs, kunai, and other throwable items. Rarely did I have any issues when taking on enemies whether it be one on one or a larger group. Patience is required because button bashing and rushing in just won't do the job.
Movement is fairly solid outside of combat whether taking the form of running, horse riding, climbing or using the grappling hook. The only problem I came across is that if you were trying to walk over a log you had to almost jump onto it even it was almost level with you. Naturally, your character should be able to move between them easily but was not the case for poor old Jin. Not a deal-breaker but would help improve the experience.
Upgrades, upgrades, upgrades. Almost everything can be upgraded in the games, from your weapons and armor to each of the four stances. Outside of that, you can also have a skill tree that focuses on a variety of things including stealth, assassination, sword skills, and much more. If you are willing to put in the work you should be able to unlock all the upgrades for your skills in one playthrough.
When it comes to open-world games each of them offers a navigation tool. In driving focused games there will be a line on the roads which you follow like a GPS. Other games have a compass that you can use to select an objective and move towards it. The Ghost Of Tsushima's is unique, if you brush your hand over the touchpad on the Dual Shock Controller a wind will blow in the direction you need to head in. I loved this touch and helped keep me immersed in the gameplay.
There are plenty of side missions, doing this helps you get a better sense of the people and the destructive nature of the Mongols. They never take long to complete and there are often great rewards from completing them. If nothing else each one gives you the experience to buy those much-desired upgrades.
Similar to Assassins Creed, and Far Cry, you can liberate areas. This takes the form of destroying an enemy camp and often completing other secondary tasks like collecting banners or blowing up something. It is fun to do and helps reveal areas of the map. The map starts by being covered in fog save for a few major story related points. There are other ways to fun, explore, and help gain experience including; visiting fox shrines, writing haiku, chilling in a hot spring, and cutting bamboo to help increase your resolve.
Overall the gameplay is fantastic and offers so much. To get the most out of the game you need to commit to doing pretty much everything, it may seem daunting to start with but is well worth the effort.
Tuesday, 1 September 2020
Elite Dangerous - Review
It's never a good idea to have a few drinks and go looking at what's on offer in the PlayStation Store. Doing this (at least for me) results in a large dent to my bank balance; this happened quite recently to me. While I purchased many games one, in particular, stood, a space simulator called Elite Dangerous, it looked impressive, intense and I thought this was exactly what I needed.
I like a bit of seafood, it's good for you and tastes great in bread crumbs or batter (not so good for you) One thing I have always struggled with is mussels, they don't look great, you are not supposed to chew them but swallow in one go, while I like shots that way I want to chew my food a bit first. The texture of mussels is a bit like snot. That all being said I really do want to like them but they just aren't for me. Playing Elite Dangerous I found myself asking was this really for me?
......loading story......loading.....loading....loading failed, file not found. Elite Dangerous opted to not to have a story and while this is not a huge surprise with there being such a big focus on multiplayer it does seem a massive flaw. I want to have a story especially when the game offers hundreds upon hundreds of hours of gameplay. There is lore you can find on law and slivers of information appear but are in no way conducive to a story.
Visuals
Gameplay