Tuesday, 10 August 2021

Narita Boy - Review

 


Narita Boy is a game I have been excited to play since I first heard about it. The game was created by a small Spanish studio called Studio Koba, it was a Kickstarter backed project and published by Team 17.  The game has a very Tron-esque feel which I love as a fan myself. So, when I saw the game appear on the PlayStation Store I could not download it quick enough.


I really love good ol' steak sandwich and over the last two weeks I have had three of them (sounds like a lot when I type it). One of those steak sandwich's was served on a ciabatta roll, bit of salad, mixed peppers, garlic butter, my own little gravy boat filled with peppercorn sauce. It was a near perfect sandwich cooked to perfection. The only downside was that after a couple of bites the roll fell apart, not the end of the world but with something near perfect I think you judge it more harshly. Damn, I want some steak now. Playing Narita Boy I found myself asking was this a near perfect game?




Story


The game opens with a man behind a desk working on his computer, a red figure appears on the screen, it reaches out and knocks him unconscious. This man is The Creator of a Digital Kingdom and has lost some of his memories due to being attacked by a being called HIM. A protocol called Narita Boy is activated and you are teleported from the safety of your computer screen into this Digital Kingdom, your role; get back The Creators Memories and save the Kingdom.


The game has an amazing story and develops way beyond the meager paragraph I typed above.  Every memory of The Creator you unlock, every being you meet all add to the amazing world Studio Koba has created. I fear revealing any more of the story would ruin the experience for anyone who has not yet played it. In a nutshell the story is amazing and well worth playing just for that alone.




Visuals


I cannot say this enough, the visuals in Narita Boy blew me away! It is pixelated, looks retro and at the same time extremely sophisticated, there is so much detail that every part is like a work of art. The thermal baths and water areas were some of my favorite visually speaking, apart from being visually impressive they also feel alive as there are always beings go about their day, relaxing or thinking. The visuals not only create an amazing world but feel so good you really feel it is actually a real digital world.


Overall the visuals are wild and really cool, for any fans of pixel and retro art this is a must play.



Music


The game soundtrack has an old school video game sound, this should be no surprise as the music is comprised of synthwave and electronic music which works perfectly for a game set in the eighties. The sound moves between peaceful, contemplative, and urgency. The soundtrack is composed by Spanish composer, producer and sound designer Slavinsky.  He has a large musical repertoire and this comes out the longer I listed to the soundtrack. He is also the co-founder of Rimsky Music based in Barcelona.  


The soundtrack is jam packed with two and half hours of music. For me the whole soundtrack is gold, but there are some tracks that really stuck with me:


Narita Boy Theme

Narita One

Techno-Fathers Castle 

Techno Sword

Memory #1

Creator Tears

Black Rainbow

Synth-Sensei

Yellow City

Dragon

White Noise

The Glove 

Trichroma Sunset

Saving The World


Overall the soundtrack like the story and visuals are top notch and the soundtrack is easily in my top ten video games soundtrack played this year and of those games actually released this year top three.




Gameplay


The base line gameplay is side scrolling hack and slash, beyond this there are going to be a few puzzles to solve, secrets to reveal and a quite a bit of back and forth.


The game really starts when you collect your one weapon in the game the Techno Sword. As the game progresses you will unlock new moves, while some of them are really good for the most part I stuck to the same few as they always got the job done. Combat initially can feel a little clunky until you unlock shoulder basher and dodge. While the enemies do get tougher as the game unfolds it never felt unfair or impossible. The boss fights knock up the difficulty for sure but with the exception of the second last boss I did not struggle too much. 


There are three houses in the game; yellow, red and blue. Each one has it's own Legendary Buddy for you to unlock. Similar to other games you will take on enemies that are marked yellow, red or blue and you can switch your power ability to the appropriate one to make it easier to defeat them. Outside of this you can can unlock super moves that are handy later in the game when you have waves and waves of enemies to deal with.


The game will have you running back and forth across areas, each are relatively small so never felt monotonous to me. Every door needs a code or a floppy disk and you just need to speak with the right person or kill a particular enemy. 


There are two secret types of missions you can embark on, one is collecting fragments of floppy disk to unlock a hidden memory of The Creator. The other type of mission is to unlock additional abilities for your Legendary Buddies. The massive draw back for me was that I only paid full attention to this when I was onto the second house, sadly the game does not allow you to replay areas which is strange and there is no plus game either. It is not the end of the world but could have increased the enjoyment for many players, myself included.


Overall, the gameplay is pretty solid, a few tweaks here and there would have made it as impressive as the other elements of the game.



Final Thoughts


So, after around ten hours how did I feel? Pretty good. The story is solid, very interesting and really made me eager for more. The visuals blew me away, each area feel different from the last, each being extremely detailed but managing to maintain a retro pixelated feel. The music was sublime and is a great example of how important video game music is to a game. The gameplay was pretty solid, the only thing that really let it down was in the inability to replay areas meaning you have one chance to get everything. This one was pretty close to perfect and gets a well earned 4 out of 5








Tuesday, 6 July 2021

Genesis Noir - Review

 


I came across Genesis Noir (developed by Feral Cat Den and publish by Fellow Traveler) purely by accident. I was downloading Iron Harvest from XBOX Store, the art work caught my eye, watched the trailer and thought it looked interesting and decided to download.


Growing up, my brother suffered from hyper-activity meaning chocolate and sweets was a no no. There was Carob Chocolate in the house, which tastes about as much like chocolate as a bean burger tastes like a beef burger.  In place of that we had dates a lot at home, I really like them, a slight chew needed and a sweet honey like taste. The issue was that sometimes they came with stones in the middle, if you don't realize you will likely break a tooth or choke on it. Playing Genesis Noir I found myself asking was this a great alternative and did I need to be careful to watch out for the stone?




Story 


There are many layers to the cosmic journey that is Genesis Noir. The games sees you follow and direct No Man, who looks like a film noir detective who is trying to save the love of his life. Sounds simple enough story wise? Wrong. It is set before, after and during the big bang, across realities and alternative dimensions. There are many people he will meet along his journey and all need your help in someone way. When you enter the last few minutes of the game you will need to make a decision as to what the best, right or agreeable outcome.


Overall the story is very intriguing, the lack of talking means that a lot of things are inferred and/or interrupted some will find this frustration others will love it. While the story is both powerful, imaginative and philosophical that ending felt arbitrary and took away from the overall story.




Visuals


The art style used in the game is spectacular! The film noir style looks great and is certainly nothing like I have seen before. While the game is mostly in black and white, the colour filled sections are really powerful and have a lot of emotion connected with them. I really liked the comic book style panels in certain chapters that are mirror over and over creating a surreal experience.


Overall the visuals cannot be faulted and unlike the story which ends up tapering off this never occurs with the visuals.


Music


The soundtrack is jazztastic! Mostly a chill jazz vibe (not quite smooth jazz), paired with film noir style jazz and experimental jazz. There are also a few other music genre sprinkled in as well.The soundtrack is composed by Skillbard a UK Duo that have worked with; Cartoon Network, [Adult Swim], MTV and Nickelodeon.


The soundtrack is almost ninety minutes and for me is almost tied with the visuals in terms of the quality and greatness. As of a fan of film noir jazz and classic jazz the like preformed by Miles Davis, Art Blakey, John Coltrane, and Stanley Turrentine. My favorite tracks in Genesis Noir are;  'Golden Boy Suite', 'Pastoral (Part 1 Suspended)', 'Hello Universe', 'Alone', 'Gumshoe', 'Tetrachromacy', 'Siren Birth', and my favorite track of all 'We'.


Overall a very memorable soundtrack which is pure piece of art that easily exists outside of the confines of the game itself.




Gameplay


The gameplay is quite an experience. There are sections where you are walking and interacting with objects in the world and there are other times where you will need to figure out puzzles to progress. 


The walking around and interacting with the world can be interesting - the only flaw is that on occasion it can be difficult to work out where to go or what you are supposed to do next. Some of the markers that note what you can interact with can be rather small and easily missed.


The puzzles are where the gameplay can crumble, some of them are fun, at least initially and feels like something that would work well on the Nintendo Switch (I played it on PC). On the plus side each puzzle is different to the previous, the downside is that some are frustrating and take away from both the narrative and the visuals.


Overall the gameplay is not bad but some bad puzzles the occasion lack of clarity as to what you are supposed to do next and/or small interactive icons stop this game reaching its full potential.




Final Thoughts


So, after eight hours of playing how did I feel? A little conflicted. There was a lot of great elements to story but ended not being a Big Bang but rather a little fizzle. The animation and visual style are imaginative and different to anything I have experienced before. The music is an awesome jazz mash up of various styles which real bring the game to life. The gameplay has ups and downs and the inclusion of needless (and often frustrating) puzzles takes away from the rest of the content. Overall this one gets  a 3 out of 5


Thursday, 1 July 2021

Iron Harvest - Review

 

The other day I was debating which game to embark on playing next. I checked on XBOX Game Pass to see what new additions there were, one of them that stood out was Iron Harvest an alt-history real time strategy game. Designed by Maximilian Kiese , developed by King Art Games and published by Deep Silver. It was free (relatively speaking) and decided why not give it a go.


Over the last few weeks I have been drinking a lot more coffee, probably not a good thing but could be consuming much worse things. While I enjoy many fancy coffees nothing quite beats a good filter coffee. While coffee is great hot it degrades in quality the longer you take to drink it, pretty much once it get becomes warm it starts to lose it taste and smell. Playing Iron Harvest I found myself asking was this a great filter coffee that stayed hot for ages or had it become warm quickly and lost its appeal?




Story


Iron Harvest has an extremely rich story. It is an alternative history, set around the 1920's and featuring diesel driven mechs. There are multiple factions you can play as and all add information to the overarching story along with presenting their own back stories and history.  The base game features three factions; Polonia, Rusviet and Saxony.


The Polonia faction's lead character is Anna Kos, after the death of her brother she joins the resistance to try and take back her country from the Rusviet.  The Rusviet faction has you take control over a multitude of characters, there is divide, some looking for peace for Polonia and others wanting war. The Saxony faction has you play as General Gunter von Duisburg, a veteran of wars trying to help conquer Polonia and Rusviet, but is forced to question who is the true enemy?


Overall the story is amazing, well thought out, the only real down side is that to a degree the game finishes on a cliff hanger. Looking at the two DLC available at present neither seems to provide a full conclusion. This could mean there will be more DLC or perhaps the story will be continued in Iron Harvest 2 (if one is made).




Visuals


The visuals are absolutely stunning, the combination of the country side, wooded area, and snow covered fields combined with diesel powered mechs is quite a sight to behold. While exploring the towns and villages they have a very realistic feel and a lot of time and effort has been put into the landscapes. Then seeing large and in some cases huge mechs traversing these same areas is very surreal and cool. I love mechs, but seeing innovatively designed diesel powered ones was amazing. While clearly out of place in the real 1920's it can be easily imagined how a few things changing could have brought about their creation.


Overall the game is worth playing for the visuals alone and creates a sense of magic and wonder making me question as to 'what if' our world would look like now if diesel powered mechs had existed in the 1920's?



Music


The music has a very military sound, which fits perfectly with the style of game, and in honesty I do quite like military music as a genre. The music conveys both a feeling of sorrow and loss but also chance and possible victory. The soundtrack is created by Polish composers; Adam Skorupa (Witcher 3, Witcher Enhanced Edition, Shadow Warrior),  Krzystof Wierzynkiewicz (Bulletstorm, Ancestor's Legacy, Shadow Warrior), and Michal Cielecki (Shadow Warrior 1 and 2).


The soundtrack is relatively speaking quite short and is well under an hour in length. That being said I loved every track and is certainly one of the more standout soundtracks I have listened to this year. Overall a very enjoyable soundtrack that I have no doubt will listen to again even if not replaying the game itself.




Gameplay


Iron Harvest is a real time strategy game. It offers you the choice to try multiplayer, skirmishes and of course the main campaign itself. The gameplay is the weakest element of the game overall, and while there are certainly many great things about it there are some that really spoil it.


The missions vary between playing with a single hero and a few troops for support, protecting an area, and building up a base and going all out (my favorite type). Each hero has some great abilities and can take on a small group of enemies alone with very little effort. The mechs you have are really cool, not only in look but also on feel, creating ideal units and then combining them without others can make you a fearsome force. The downside is that you are very limited as to how many units you can produce, in the beginning of the game this is fine but as things go on the amount of enemy mech versus your own is very unbalanced. Additionally, after the first few mission standard troops seem pointless other than engineers that can repair the mechs. I could not quite tell if it was simply that the mechs were over powered or infantry (even the more advanced ones) were underpowered.


The game allows you to produce a very small amount of resources through your Headquarters, but most of it will need to be gathered from Iron mines and Oil pumps which can be captured and upgraded. They are able to produce resources indefinitely, so as long as you are careful and play slow you can dominate many of the maps. 


The gameplay starts failing a little over half through the game. The issue is that the enemies seems endless and overwhelmed me a lot. I have played many RTS games and never run into this level of imbalance, I am fine with a challenge but certain parts seemed unfair even on the normal difficulty setting. It started to feel grueling no matter what tactics I employed, I ended up watching a few videos to see what I was missing. 


Overall there is some great gameplay and some awesome units, but half way through the game starts to feel imbalanced and changes the game from being a challenge to a pain. 



Final Thoughts


So, after twenty hours plus how did I feel? Mixed. The story, visuals and music are amazing. The biggest flaw in the game is arguably the most important with an RTS which is the gameplay. While it starts balanced the game ramps up in difficulty to a level where it simply unfair and removes the joy I have gotten from most RTS games. This one could have had a higher score had some issues been resolved, sadly this one falls shy of its full potential and gets 3 out of 5


Tuesday, 22 June 2021

Senran Kagura: Bon Appetit Full Course - Review

 


As of late I just can't get enough of my PS vita, this mostly due to there not being a lot of new release titles that have piqued my interest on PlayStation 4, and XBOX One (apart from Resident Evil The Village and the new Nier game). The Senran Kagura ecchi video game series is one that has peaked my interest a few times. Outside of it's obvious draw it is also boosts great video game mechanics and was curious to see if that was true.


I have just finished consuming a Rib Burger from our local Mace. They are pretty tasty, a large percentage of the rib patties are made of actual meat, the sauce they use is sweet and tasty and the buns are pretty good too. While they are not the best burgers in the world they are pretty good and are great for a snack. Playing Senran Kagura Bon Appetit Full Course I found myself asking were the ingredients good enough to conjure a tasty snack or would I left with regret and an empty stomach?




Story 


The game was developed by Meterorise and published by Marvelous Entertainment. The story is about Hanzo, a food obsessed man who has set up a competition so contestants will create a Super Dish he can try. Sadly, this does not really encourage anyone to enter, so time to up the ante. What better way to do that than by giving a special prize in the form of a Secret Ninja Art Scroll that can grant any wish?


Enter twenty-two shinobi girls, all wanting to try their skills out to try and win the ultimate prize. My favorite characters are; Yomi, who has love affair with beansprouts, Asuka, who needs big, thick sushi rolls, Haruka, whose wish is to have a harem of busty women, and Mirari, who desperately wants to be taken seriously and not seen as a child. 


Overall the story is fun, silly and never takes itself seriously, and sexual innuendo a plenty.




Visuals


The anime visuals and are amazing, colorful, fun and very naughty. The in games visuals vary, the kitchens you are in look great, piles of tasty looking ingredients behind the contestants. The characters themselves are lower in quality but not exactly the end of the world. Some outfits look a little better rendered than others, that being said you always know what you are looking at.


Overall the visuals are pretty quality especially when you take into account that it is on a hand held console.


Music 


The soundtrack has that fun up beat anime sounds which is so infectious it is hard not to sing and dance along with the songs. The music is created by Japanese composers; Akihi Motoyama and Mutsumi Ishimura who have worked on the Senran Series along with Hyperdimension Neptunia U.


There are over thirty tracks compacted into almost ninety minutes, my favorite tracks are; 'Secret Ninja Art Of Love', 'Special Gift For A Special Lesson', 'It's Your Big Sis, Yagu!',  'I Devote Myself To Beansprouts',  'I'll Sucker Down My Octopus Balls Right Here' and '3 Minutes Of Hustle And Bustle Cooking'. Overall the soundtrack (like the rest of the game) is a lot of fun and provides some great listening.




Gameplay


Senran Kagura is a rhythm game, five rounds for each character you choose and three courses in each. There are two bars - one that measures quality and the other than impacts how big each dish will turn out. Each round you win removes a little more clothing from your opponent until they are naked (with cream or white light covering the naughty bits).


There are three difficulty modes; Easy, Normal and Hard and trust me when I say there is a marked increase in difficulty between them.


There are three game modes; Story, Arcade and Freemode. Outside of this there is library where you can unlock content as you progress through the game, and the Dressing Room where you can try on all the new outfits unlocked (there are lots).


Overall it is hard to criticize the gameplay, the mechanics are solid and fun, and there is lots of replay value.



Final Thoughts


So, after twelve hours how did I feel? Really happy! The stories were fun and silly, the visuals were looked really good, the music so was so catchy and fun, and the gameplay was really good. Overall this one gets a 4 out of 5






Tuesday, 15 June 2021

Bubble Bobble Universe - Review

 

As a kid one of the first games I played on a games console was Bubble Bobble. It had cute baby dinosaurs that could blow bubbles to trap enemies, eat cake and sweets. Each level was quite short, but don't let that fool you though, they are not easy and get tough, really tough, if I am honest I have never been able to complete it. Pursing the shelves of CEX the other day I came across Puzzle Bobble Universe one of the shoots of the original and thought for €10 why not?


Sherbet Fountain, does anyone remember these from their childhood? Small yellow tube, filled with  lemon-flavored cocaine-esque powder, with a black stick of licorice use to pull it out. It was kind of fun to eat and tasty not like lemon but something else.  I tried it in my late teens and you know what I discovered?  It tasted terrible, was a pain to eat, and the packet seemed to just fall apart. Playing Bubble Bobble Universe I found myself asking was it like the Sherbet Fountain I remember enjoying as a child or the one I tried as a teen?




Story


The story is that some bad guys have imprisoned your dragon friends, your mission is to play some crazy bubble game, unlock keys and free your friends and that is all she wrote.


There is no story, it would have been nice but not truly necessary for a puzzle game. 




Visuals


The visuals are cute and colorful but are in need of much work, and the background of each level differs little from the next. They feel quite flat, I don't mean the 3D version I mean the standard visuals which were disappointing. 


Overall the visuals are underwhelming and lackluster, and while the 3DS is unable to provide top-of-the-line graphics they can certainly do better than what this game offered.


Music


The music in the game like the visuals is quite underwhelming. The first couple of songs seems fun and upbeat but as the music progresses each track seems to be quite derivative. This seemed unusual as the creator Japanese composer Jun 'Setzer' Kadoma has a rich body of work creating; 'Final Fantasy Life Of Ishgard', 'High School Of The Dead' and 'Beyond The Entity'. 


The soundtrack is just shy of thirty minutes. It's hard not to be harsh but there really was nothing standout about the soundtrack. Overall disappointing. 




Gameplay


There are two modes, story, and challenge mode. Each area is divided into ten stages, each one can be completed in anywhere from thirty seconds to around three minutes. You need to match three or more enemies together to make them disappear, and this is done by firing bubbles at them. Think columns but with a bubble canon.


When firing bubbles off you have a little line like a dot scope or the ones you used on Mini Clips Pool Game, meaning you can bounce bubbles off of walls to position them in the best place. It is not as accurate as it could be but isn't bad. For every few bubble enemies cleared you to unlock a special ability, such as changing the enemies bubbles in an area to the same type or creating a bubble that will match with any other. 


There are over eight levels but you will fly through them very quickly. Once you are finished there you can move onto the challenge mode which really just feels like a free play, not bad but nothing exciting.


Overall the gameplay is the strongest element of the game but still is a little underwhelming even when you have the boss stages which are very meh. 




Final Thoughts


So, after four hours how did I feel? Like I could have spent them better. The story just is not there, the visuals and music are very underwhelming, the gameplay is the strongest part of the game and even that was disappointing. All in all a very poor experience, this one gets a 1 out of 5 


Tuesday, 8 June 2021

Retro City Rampage DX - Review

 

I have had a hankering to play GTA 2 again for a while. It wasn't available to download on the PS Vita so I opted to download something that reminded me of it, Retro City Rampage DX. The game has the same top down crazy feel and thought why not download it and give it a go.



Anyone that knows me knows that I love crisps, all different varieties. My love of crisps started during my childhood when bags used to cost 10p or 20p (yeah, yeah, I'm old). One of the many crisps I sampled were Wheat Crunchies Crispy Bacon, they taste exactly as the name suggests. I decided to take a trip down memory lane and try them again recently, and I don't know if the flavor has changed but they were not good. Barely tasted of bacon and the textures was like the end of an over cooked garlic baguette. Playing Retro City Rampage I found myself asking should some snacks stay as a buzz of positive nostalgia or are they as strong as ever and the reason retro is so popular?






Story


You are 'player', that's the name of your character, no joke. Let's say he may have fractured a law or two in his time (and continues to do so), so it might be strange finding him helping save the world, universe and time as we know it. You are tasked with helping Doc Brown fix the DeLorean, wait, no, I can't say that and is it not based on 'real character, fictional or otherwise', but that is the story.  The game pays homage to many films, movies, games, and general pop culture. There are lots of side missions to partake in, similar to the first two Grand Theft Auto games they are usually quite silly and fun and take only a couple of minutes to finish.


Overall I have very mixed feelings about the story, in one hand paying homage and parodying can be quite flattering and honoring what came before. That being said, where is the line between that and extensively borrowing or outright copying?





Visuals



The visuals are deliciously retro, with great modern pixel art. It can be easy nowadays going with a retro art style and make people and some objects almost unrecognizable and pass it off as being retro. This is not the case with Retro City Rampage DX, the visuals are detailed, colourful and a lot of fun. Rather than just featuring cityscapes there is also a nice pier area and an army base.


Overall the visuals really spoke to my inner child and managed to keep with retro aesthetics while bringing them to the next level and making them look fresh.




Music



The music used in Retro City Rampage DX is definitively retro and certainly brought back memories of older 8-bit and 16-bit music, which I love. The music is composed by American composers; Leonard J. Paul (Corporation, Beep), Jake Kaufman (Saturday Morning RPG, Mighty Switch Force, Double Dragon Neon), and Matthew Creamer (Shakedown Hawaii and The Arrival).



The soundtrack is just shy of an hour and features some really cool retro tracks including; Side Girl Revenge, Karrage, Politeness and Friendship. Overall it is a fun soundtrack that is great to listen while travelling around the world of Retro City Rampage DX.







Gameplay


The gameplay is similar to early Grand Theft Auto games, stealing cars, running people down. Now I know what you are saying they are all like that, yes, but the newer ones have a lot more to them then that. The earlier ones were all about stealing cars and mowing people down.


While the games shines when it comes to driving and moving down people a lot of the controls feel a little clunky. The character you control has Mario's jump ability which is a great way to take out enemies when you are not shooting or flattening them. The issue can be control and depth perception, this can mean you easily miss enemies and when it come to shooting it feels limited and the aim could use more movement points than it does. 


The side missions are short and very basic fetch quests for the most part. 


The final boss was pretty fun, and even allows you to view it with the old school red and green 3-D glasses. 


Overall the gameplay is okay but certainly feels like the controls could have used a tune up, and as Retro City Rampage DX is the upgraded version I would not have liked to play it in the original release form.






Final Thoughts


So, after ten hours of playing how did I feel? Meh. The story relies on pop culture way too much and feels less like a parody and more like a cheap copy of other things I have watched or played. The visuals and soundtrack are the strongest elements of the game, and really give a great retro sound and feel. The gameplay has it's moments but some clunky controls stop it from being all it can be. Overall this one gets a 2 out of 5


Tuesday, 1 June 2021

Resident Evil The Village

 



I have always enjoyed the Resident Evil games, and while I am not a mega fan I do like playing them. I really love Resident Evil Bio-Hazard, it had a very different style to other games in the series, but this was not a bad thing. Naturally, I was very excited to play Resident Evil The Village which once again follows Ethan Winters.


Back to crisps again :-) Pringles have many great flavors one of my preferred is Prawn Cocktail (Noll's too), I like to jazz it up sometimes by dipping them in Dorito's Hot Salsa. I know two snack brands working together, it will never work! But it does, it really does. Prawn cocktail combined with a little heat creates something special. Playing Resident Evil The Village I found myself asking was this the perfect combination?






Story


Ethan Winters has had a tough life and after the events of Resident Evil Bio Hazard it seems his life is finally coming together. He has been trained and taken care of by Chris Redfield, he has his wife and baby girl Rose. So you can imagine when that all gets ripped away in the opening of the game it is a tough pill to swallow for Ethan, but at least it won't get any worse, right, right? Wrong, for poor Ethan things are going to get much worse and he will have to fight to protect his family but at what cost?


The characters in the game (no spoilers) are amazingly, the four lords are really interesting all with their own interests and back stories. Facing each of them is a vastly different experience and often very unnerving. The story is fantastic throughout, the ending and post credits are amazing. Overall, the story can be summed up in one word - yes.




Visuals


The visuals in this game are out of this world and the best I have seen on the PlayStation 4 to date, I can't even imaging how good it looks on the PlayStation 5 (I know I could check it on YouTube but its not the same as actually playing it and seeing it that way). The area in and around the village itself and castle is covered in trees and over grown wilderness. The village itself feels very old, and has certainly seen better days, there is death everywhere. 


One of my favorite areas was the second lords house, which is a cross between a quaint mansion and a back street clinic run by a serial killer. Everything is designed to make you feel uncomfortable, which in itself means you will become accustomed to it, but wait the developers can't have that and create a new hell to make your skin crawl.


Overall it is hard to find fault with the visuals and is worth playing for this element alone.



Music


To say the music used in the game is unnerving is an understatement. Some tracks feature a constant and consistent spine chilling sound, while others build and build, heart racing hoping whatever is coming to get you just gets on it. The music is composed by; Shusaku Uchiyama (Resident Evil 2, 4, Devil May Cry 4, Mega Man 8), Marcin Przybylowicz (Witcher 3, Cyberpunk 2077, Vanishing Of Ethan Carter), Nao Sato (Monster Hunter Rise, Resident Evil Biohazard) and Brian D'Olivira (Shadow of The Tomb Raider, Tearaway, Papo and Yo).


The soundtrack runs a little over an hour, which is surprising and seems like it is longer but in reality this is just a great show of composers working well together. It is hard to pick my favorite tracks, a few of them would be; Village Of Shadows, The Duke, Blood Thirsty, She's Not Here, Out Of Control, Acid Rain, The Final Movement, Rose (hearing this piece again actually made me well up), and Yearning For Dark Shadows.


Overall a phenomenal and well put together soundtrack, and certainly one of the more memorable one for me in recent times.




Gameplay


The first and most important thing to say about the gameplay in Resident Evil The Village is that it is solid. Ethan's movements feel fluid, the weapons mechanics work really well, and the enemies offer a good challenge without feeling frustrating. 


Like with all Resident Evil games your weapons can be upgraded by the games merchant called 'The Duke', an extremely interesting character. Most weapons also have extra parts that can be added to them, these can be found in the world and some purchased from The Duke. Lei is the currency in the game and can be found in many places -  in breakable objects, dropped by enemies and higher value items can be traded to The Duke for them. Crafting is another fun element, this can really help later in the game. Materials can be found scattered throughout the world so it makes sense to search everywhere possible.


There are four lords, and each has their own area, without giving anything too much away you will need to defeat each one of them. The battles with them are intense and no two feel the same, with some boss battles there can be sometimes this feeling of dread, for me Resident Evil The Village had me excited to see what the next one would throw at me.


There are collectibles scattered throughout the world, some given insight as to what has happened in the village, others can be sold for a considerable amount.


Similar to the other Resident Evil games there are a number of puzzles in the game, none of them are particularly taxing. In one set there were fun labyrinths which are dioramas of game areas, where you you have to place a ball in it and tilt it to get to the exit. The reward for completing them is pretty good, but the real reward is getting to solve and complete it.


Overall the gameplay is very solid with no issues of note, there is also a lot of replay value as new modes open, and you have the chance of unlocking new weapons, and infinite ammo, and more.



Final Thoughts


So, after just shy of twelve hours of playing how did I feel? Happy, sad, and many other emotions. I wanted to know even more about the characters in game as they intrigued me so much. I felt sad for Ethan throughout the game, constantly struggling but never giving up. The story was amazing and made me so excited for the next installment in the series. The visuals were stunning and shows that the PlayStation 4 still has plenty of life left in it. The soundtrack was phenomenal and easily my favorite of the year thus far. Overall a masterpiece of a game that cannot be passed up on this one gets top marks 5 out of 5