Showing posts with label Until Dawn. Show all posts
Showing posts with label Until Dawn. Show all posts
Saturday, 14 December 2019
The Evil Within - Review
I have never been huge into the horror genre, well at least with movies but with games, it's slightly different for me. Perhaps it's the deeper level of engagement and control? There are a number of standout horror titles for me; F.E.A.R. series, Until Dawn, Alan Wake, Condemned, and Resident Evil 7 and Resident Evil 4. Recently, my work brah Ivan offered to loan me The Evil Within developed by Tango Gameworks and published by Bethesda, I was intrigued so I said why not.
I love steak (yes I have used it before as an analogy but it's different this time). There is never a bad time to eat steak unless you have just eaten steak and even then I can usually chow down another. There is something challenging about a steak, especially a large one. Imagine the slab of meat below all cooked up and you have to eat it all. I mean if it is was there I would challenge myself to eat it, doesn't mean it wouldn't be a struggle or sweat a bunch, but could I finish it all? Playing The Evil Within I found myself asking could I devour this steak or was it more likely I would pass out?
Story
The story is starts out in an old mental asylum, a classic horror staple and immediately put me on edge. The protagonist is Detective Sebastion Castellanos, who has had lost his wife and daughter, along for the ride is Detective Joseph Oda mild-mannered and the brains, then there is Detective Juli Kidman cold, distant and doesn't feel like part of the team.
I was stabbed, chainsawed, driven off a hillside, strapped to a bed, and molested by something that didn't look human, that was the first twenty-eight minutes of the game. The story is unrelenting and certainly does not want you to feel at ease. The director of the game is Shinji Mikami who was the force behind Resident Evil 4.
The story is fantastic and constantly had me questioning the world I was in and what was real. Even after finishing the game I was still left curious, luckily there are three DLC which expands on the story...well two really. 'The Assignment' and 'The Consequence' focus on Detective Juli Kidman and what her role was in the story and what she was doing with everyone else was doing their thing. It definitely adds more depth to The Evil Within world, and there are some shocking revelations in it. 'The Executioner' focuses on a dad trying to find his daughter but in honesty, it doesn't really add a lot to the overall story.
Visuals
Playing The Evil Within it reminded me of Resident Evil 4, not that they look the same but that feeling of constantly feeling encased by the darkness that could swallow you at any moment. The enemies look human but are either a little twisted or completely deformed into something that left me genuinely creeped out. One of the most interesting character designs was the Safe Head, which is exactly what it sounds like and also where a butcher's apron covered in blood - lovely. There are a couple of areas where the sky is dark and the rain is heavily pouring down that felt so real it was almost like being in Sebastion's shoes.
Overall the visuals are eerie and quite unnerving, which is really what you want from a horror game. However, The Evil Within manages to do it better than most which really is saying something considering the number of good horror games available.
Music
With a horror game having the perfect soundtrack is key and the soundtrack is certainly perfection. There is something about it that made my heart pound and that was without the visuals or gameplay.
The soundtrack is composed by Masafumi Takada, who created the sound for Shining Soul 2, God Hand, No More Heros and Vanquish to name but a few.
The soundtrack is short and sweet or terrifying depending on which way you look at it and runs at just shy of an hour. My favorite tracks include; 'Clair De Lune (by Claude Debussy), 'Them', and 'Lurking In The Dark'.
Overall the soundtrack is great and certainly made my experience playing all that more terrifying.
Gameplay
Where to even begin? Firstly, the game is a third-person horror, initially, you start with nothing but a knife, kind of like the first Assassins Creed. This makes things extremely challenging and I ended up dying more than a few times, normally this would be annoying but I liked the challenge. Then you finally get some weapons which made me feel unstoppable, for all of five seconds. The enemies get much faster, smarter and tougher and ammunition is in short supply so if you are going to pull the trigger you better hit something. Most things can be upgraded by using brain goo? You sit in what can only be described as a torture chair, shocked and then you're upgraded.
The controls at times did feel a little awkward, for example when you are disarming a trap it takes ages to disarm it and it takes a second to stop and often run to avoid getting bludgeoned. I didn't think too much about it until Ivan informed this was not done by accident and in an interview with Shinji Mikami, he confirmed it was intentional. Detective Castellanos is far from the top his game and he has hit the bottle hard meaning sometimes even basic things can be tough, this is personified in the controls which I love. It isn't broken controls due to oversight or poor planning but a very intentional effort to put you in the shoes of Detective Castellanos.
While the entire game is challenging (not in a Bloodborne or Dark Souls way) I was able to overcome everything with a little perseverance. The only section that got a little frustrating was during the final chapter where there is an onslaught and with so little ammo it took me more than a few tries to get past it.
The DLC is a mixed bag. 'The Assignment' and 'The Consequence' focus on stealth more than anything else as you have no weapons for the most part. It did feel frustrating at times especially after playing as Sebestation who has a small arsenal. 'The Executioner' on the other hand was a lot of fun, you play as a Dark Keeper (the guys with a safe for heads) in first-person. All missions involve you beating the hell out of enemies, and you can upgrade yourself which was a lot of fun.
Overall the gameplay is amazing and manages to splice old school gaming with more modern games. If you are up for a challenge this game is for you.
Final Thoughts
So, after nearly thirty hours did I manage to devour the oversized steak? Yes, yes I did, even if I did gain a few pounds and sweat the same amount out of myself. The story is intriguing and kept me hooked throughout, the visuals are creepy and cool, and the music is on another level. The gameplay is frustrating good and certainly curious to see what has been done in the second installment. This one gets a very solid 4 out of 5
Friday, 18 October 2019
The Dark Pictures Anthology: Man of Medan - Review
Last year I played Until Dawn by Supermassive Games, and I won't lie, I had a lot of fun with it. Of course, when I heard that they would be releasing a new game; The Dark Pictures Anthology Man Of Medan, I was excited. This is the first game in the series and I was looking forward to seeing what Supermassive Games would do with it. This game offers a movie night mode where 2-5 of you can play on the couch together, Nollsy suggested it might be a good idea to play together.
Who doesn't like pizza (if your answer is anything apart from 'I love it' we can't be friends)? This week Nollsy and I have been bad foodwise and have had pizza three times this week. Each time we ate it, it tasted perfect (shoutout to Oak Fire Pizza). Of course, our experience has not always been as good. There is a popular pizzeria in Cork with whom, in our experience, you have a 50/50 chance of getting what you want, not only in taste but also in terms of the correct toppings. Playing The Dark Pictures Anthology: Man of Medan, we found ourselves asking was this good pizza or an underwhelming one?
Story
Similar to Until Dawn, it is massively (or perhaps supermassively - ba dum tish), the game is story heavy. It starts just after the end of World War II, you see a number of containers with black skulls on it being put on board a large US Naval vessel. As we all know black skulls are a good thing and there is no chance of anything bad happening. The game then launches into the future and we get to see Julie, Alex, Brad, Conrad and their no-BS attitude Captain Fliss. They want to explore a wreck that as of yet has never been touched or even officially discovered. That's all you get, no spoilers.
Overall the story starts interestingly enough but I always felt like I had only one shoe in, unlike Until Dawn where I was riveted to my seat. There are fourteen endings and the one we got was okayish. It wasn't like it was the worst story in the world but was definitely a far cry from Until Dawn. With a game like this, you need to feel invested in the characters. We've all seen Pixar's 'Up', right? The first 15 minutes tell a whole story that makes most people cry. 15 minutes, and your heart goes out to those characters. This whole game didn't achieve that. We left it feeling fairly indifferent to most of the characters.
Visuals
The visuals are so good that an times I wasn't sure if I was watching a cut sequence or if I was supposed to be playing. Being set mostly at sea Supermassive Games put a lot of effort into the water effects and certainly have created a very organic and sometimes scary world. I particularly liked when it was raining and stormy as it felt like one of the characters could be killed before anything has even really started.
Overall the visuals are one of the strongest, if not the strongest part of the game and drew my attention as to how far we come in video games since the 1950s.
Music
The music used in the game reminds me of so many things, Until Dawn, Lord of the Rings, nineties horror movies and jazz. The soundtrack is both intimate and epic which works really well in the game and helps in creating a tense atmosphere. The composer Jason Graves who has worked on a slew of video games including; The Order 1886, Far Cry Primal, and Until Dawn.
The soundtrack is just shy of an hour and features some great tracks, my favorites being; 'Bringer of War', 'You Cannot Hide', and 'Olson's Theme'. Overall the soundtrack helps bring the game to life and depth that might not be present without it.
Gameplay
This is where things started to get a little murky. The story isn't bad, the visuals are amazing and the soundtrack is good but the gameplay is where it falls down. When you do take control of a character they feel extremely stiff and like trying to turn an eighteen-wheeler round a sharp corner. Forward, turn, reverse, turn more, go. Investigating items in the world can be tough, not only because you can't control the camera angles but also you need to be in exactly the right position to interact with things, and you could see something shining (indicating interactivity), but you'd be doing your turn and pivot routine with the character while mashing X in the hope of hitting the jackpot. This did create the occasional moments of frustration and stopped the game from being as immersive as it could have been.
There are items of interest in the game, along with collectibles and paintings which provide premonitions. The premonition paintings were an interesting idea but never felt they had an impact on the story itself. Nollsy and I both noted at the end that we never really noticed where the premonitions would have occurred had we not prevented them, or even what it was we did that DID prevent them.
One of the biggest parts of the gameplay is picking answers to questions posed by the other members of your group. Will it bring you together more or push you apart? You can check your relationship status with each character, though it rarely felt purposeful. There are is quick-time events that occur throughout the game which generally work, apart from the heartbeat monitor. This was cool the first time but became clunky and was easy enough to screw up, it felt unneeded and hopefully, this is something that will not be in the next installment.
The game can be played solo with four other AI, or two of you can share all the characters between you, and finally, you can play with four random people online.
Overall the gameplay has a lot of rough edges that are in desperate need of rounding off, and with any luck, this will not be an issue next time.
Final Thoughts
So, after almost five hours how did we feel? Meh. The story was okay but wasn't as engaging as it could have been. The visuals were amazing and the soundtrack really helps create a great atmosphere. The biggest failing really was the gameplay, I only hope this is something that will not be repeated in the future. This one gets a 3 out of 5
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