Tuesday 25 May 2021

Saturday Morning RPG - Review

 

Many moons ago when I had an iPhone 5, I downloaded a game by developers Mighty Rabbit called Saturday Morning RPG. While I enjoyed the small amount I played the screen was too small, so eventually I got an iPhone 6 only to find out it was pulled from the app store. Limited Run games had released it on the PS Vita but sadly missed my window. Move forward to 2021 and I finally managed to obtain a copy that did not cost me a kidney. After years of waiting I would finally get to play it on the PS Vita.


Growing up Saturday morning TV was awesome, hours of cartoons along with the A-Team. What could make it better? Cereal. More specifically Kellogg's Variety Pack. I know there was usually cornflakes and Ricicles but the rest were usually gold and never really stopped my enjoyment. Playing Saturday Morning RPG I found myself did the TV shows and Variety Pack still hold up?

Story



You play as Marty (almost definitely a reference to Back To The Future), who over five episodes has to disrupt the plans of Commander Hood. Each feel like a Saturday morning cartoon, one episode might  have you trying to save Christmas by taking back all the stolen presents, another has you taking on robots from another planet (that look suspiciously like Transformers) to stop them destroying a small town. Each episode takes around one to two hours to complete, most of it is dependent on if you do all side missions and decide to gather up all the collectibles.


Overall the episodes are a lot of fun, everything is very tongue in cheek and features tons of Easter Egg and nods to eighties and nineties cartoons. The story ends on a cliff hanger of sorts, not sure if this was done intentionally as many of those cartoons never really ended or perhaps they are planning a sequel?




Visuals



Saturday Morning RPG's visuals are bright vibrant and lots of fun, the bad guys look like James Bond or GI Joe villains, even the monsters themselves seem like they could be just people in suits like in Scooby-Doo. Basically everything is fun visuals, they change when going from battles which looks like some older RPG's moving to a top down view when exploring the world. The areas are a lot of fun, even the school feels like one from a TV show and oozes of nostalgia.


Overall the visuals are colorful, fun and full of nostalgia, loved every moment of it.



Music


The music has a sound that is eighties and nineties-tastic!  Listening to it brought back memories of; The Fresh Prince of Bel Air, Saved By The Bell, The Wonder Years, The A-Team, MacGyver, Thunder In Paradise and Airwolf to name but a few. The cool guitar riffs mixed with tender melodies. The music is created by American composer Vince DiCola and Kenny Meredith responsible for; The Transformer Movie, Rocky IV, Angry Bird Transformers and Demonic Toys: Personal Demons.


The sound track run at almost ninety minutes and feature more than twenty five tracks, my favorites being:


Tune In For Saturday Morning RPG
What Was That?
Battle Scene
Trust (Bad Bots Theme)
Determination
Overdrive
Escape
Legacy


Overall a fantastic and nostalgic soundtrack which brought me back in time to my childhood.






Gameplay


The gameplay is fun and simple, and while it sticks with the mechanics of many other RPG's it does also add in its own twists.


The exploration part is fun, it involves talking to people in the world which can in some cases lead to optional quests. The optional quests are straight fetch quests but each has something fun about it like; collecting signatures from the local football players, collecting class pets, or helping someone out with their chemical toilet. The main missions are pretty straight forward but that does not mean they are not a lot of fun.


There are collectibles scattered around the world that give you power ups and new weapons, there also vending machines (if you have the money).


The battles start by you rubbing the screen vigorously to select your five stickers (which can be changed out as you progress) that help give you powers up for the battles ahead; burning effect, poison enemies, more health, etc. Each battle has you start with a damage multiplayer which can be charged through certain moves or being attacked by enemies and defending yourself. You have a limited amount of special attacks and health packs per battle so use them wisely otherwise you will be stuck punching enemies. The battles are quite short, ranging from one to three minutes with the exception of  boss fights. The special moves available are huge, from being able to turn into a transformer and run over enemies, stampeding unicorns or throwing CD's with deadly precision. 


If you are looking for more of challenge there is a challenge mode where you take on enemies until you drop which can be fun. 


Overall the gameplay is pretty solid, the only oddity is that most battles are very easy but the end couple of battles really jumped up in difficulty level which threw me off a little as there seems to be no gradual increase in it.






Final Thoughts


So, after ten short hours how did I feel? Pretty happy! If I had to sum the game up in one word it would be fun. The story is great and loved it being split into episodic adventures. The visuals are colourful and look cool. The music is filled with nostalgia and awesomeness! The gameplay is fun and has no real issues as such. Overall this one gets a solid 4 out of 5













No comments:

Post a Comment