Showing posts with label Blizzard. Show all posts
Showing posts with label Blizzard. Show all posts

Sunday, 5 April 2020

Warcraft III Reforged - Review



Many, many moons ago I remember purchasing Warcraft III Reign of Chaos, and the add on Frozen Throne. It was one of the best Real-Time Strategy games I have ever played and I have put so many hours into it over the years.  The first time I set up a LAN party was while playing Warcraft III.  We had three laptops connected up together in a small cold room on TV dinner size tables and it was awesome. Nearly twenty years after it was released Blizzard announced they would be remastering both the Reign of Chaos and Frozen Throne, along with The Founding of Durotar campaign.  Naturally, when it was released earlier this year I snagged myself a copy.


I love M&M's, there are so many different types and flavors, so no matter what mood you are in there is something for you. I have gone through bouts of eating bags and bags of them and made myself feel quite sick but loved consuming them all the same.  Playing Warcraft III Reforged made me wonder whether eating so many M&M's was a good thing?




Story


The Warcraft Universe is huge and highly detailed and that was way before World of Warcraft was released. Warcraft III Reforged has sixty missions!  It is hard to sum up everything that the story covers in Warcraft III Reforged but I will give it a try. There are multiple campaigns and races you get to play with; Humans, Orcs, The Undead, Night Elves, Blood Elves, and a Mok'nathal. A demonic race known as the Burning Legion is trying to take over the world, this is essentially the base story. Within that, each race has its own story, the Humans are trying to stop the Burning Legion's army known as The Scourge. The Orcs are trying to deal with being part of the Burning Legion for a long time and now being free to be their own people. The Night Elves are trying to stop the forests and essentially mother nature from being destroyed by not only the Burning Legion but also all of the races taking resources to build their armies. The Undead wants to claim the world for themselves but there are a lot of different ideas on how this is to be done and who should be in charge. The Blood Elves are dealing with no longer having a pure source of magic and are essentially a dying race being bullied by the humans. Finally, there is Rexxar, a Mok'nathal who is a lonely wanderer trying to find his place in the world.


There is so much happening in the story, what makes it interesting is that there are a lot of grey areas. The heroes are not always as pure as they seem and willing to go to extreme lengths to get what they want. The villains are not just simple one-dimensional characters but complex characters who often made me wondering who the real villains were.


Overall a fantastic story that still holds up exceptionally well especially for a game that is almost twenty years old!




Visuals


When it comes to RTS's visuals have never been that important to me. I grew up playing series like Command and Conquer and The Settlers. Over the years RTS's visuals have improved massively, great examples of these for me personally would be Halo Wars and Frostpunk.  The visuals have definitely been enhanced, remastered and upgraded since the release of Warcraft III in 2002. Each of the units looks a lot sharper and more defined, and when zooming in characters don't look pixelated. The levels themselves look really good (but being honest I always thought they looked good). I really love the visuals in the Night Elves campaign, the forests look lush and alive.  One thing Blizzard has always been synonymous with is their cinematics. They look so good in fact that it makes me excited for a day that games have the same visuals for the gameplay itself.


Overall the new visuals help make a good looking game even better and I never tired of looking at them.



Music


The music for Warcraft III Reforged is the same as the original Warcraft III Reign of Chaos and Frozen Throne.  It has a distinctly old school sound, it's not quite retro, perhaps the best way to describe it would be to say it is a more civilized music, from a more civilized time (yeah, I have kind of taken that from a New Hope and repurposed it). That isn't a knock on it but is definitely very different from modern-day video game soundtracks.

The soundtrack is composed by Glenn Stafford, Tracy W. Bush and Derek Duke, who between them have provided the sounds of Warcraft II, III, and World of Warcraft along with Starcraft, Starcraft II and Overwatch.

The soundtrack is just shy of two hours and my favorites tracks include; 'Comrade Ship', 'Doom', 'Human #1', 'Human Defeat', 'Main Screen', 'Night Elf #2', 'Orc #2', 'Orc #3', 'Orc x1', 'Undead #2' and 'Undead #3'.




Gameplay


Warcraft III Reforged is like many RTS games, build a base, manage resources, build an army, destroy the enemy.  Outside of the normal missions, you have ones where you have to defend an area or destroy one in a limited time. Then there is Defence of the Ancient (DOTA) style missions where you control one or two heroes and a limited amount of units, not hugely dissimilar to the mechanics of Diablo III.


Each race has its own strengths and weakness and you will get to explore all of them as you journey through each of the campaigns. The human race (ROFL) has well designed and strong buildings, mages and great siege units, the downside is that many of them are quite weak and can easily be killed. The Orcs have less refined and more tribal looking structure (which I really like), they don't tend to be very strong but make up for it in the strength of their units. The Undead have a big effect wherever they take up residence, a lush green area can be transformed into a deadly poisonous one. The base defenses are quite strong, while some units can be killed easily they are often cheap to produce and the stronger ones can easily take on multiple units with ease. Night Elves use nature to their advantage and rather than cutting down trees they kind of absorb the wood without destroying them?  Don't ask me, do I  look like an arborist?  Their biggest strength is that at night they appear or don't appear visible to enemies making it easier to sneak around.  The base structures are all living and can be moved around if needed which is really cool. The Blood Elves are quite similar to Night Elves, at least base structure-wise but I found their units to be a lot more battle-hardened and magic rich.


Separate to all the races you have the Mok'nathal, well one of them, named Rexxar. A traveler who is always accompanied by his pet companion Misha. There is no base-building involved with him and he can be controlled solo. His role starts as the new Orc empire is being established, he helps complete small missions which when combined together offer many hours of gameplay.


The game features many heroes and villains, there are around twenty of them in total. The standout ones for me were; Thrall, Lich Kel'Thuzard, Illidan, Prince Kael'Thas, Lady Vash and Rexxar. Each of them can be leveled up and gain four abilities that can then be further upgraded.


Some missions will seem quite quick, there are some really tricky ones along the way that I had to replay a number of times before beating them but it was all part of the fun.  Overall the game holds up pretty well after all these years and the gameplay very solid.




Final Thoughts


So, after almost seventy hours (yeah, you read that right) how did I feel?  Pretty damn good. It was great to revisit a familiar world with a fresh coat of paint and some tweaks.  The main story and side stories are really interesting and are easy to see why there is so much literature on it.  The visuals went from good to great, the more refined, polished look really helps bring it closer to modern-day RTS visuals.  The music remained the same, I can't knock that but certainly feels a little aged or maybe I have just gotten too used to modern-day video game music.  The gameplay is good but is often not for the faint of heart or those not willing to dedicate some serious hours to it.  Overall this one gets a solid 4 out of 5












Friday, 6 May 2016

iDig 2016 Highlights






I am just back from iDig 2016 & it was amazing!  I wanted to take some time out from my regular posts to share a few highlights from the three day event.


For those of you who are not aware of the iDig Music Festival it started in 2015 & is the brainchild of the fantastic, talented & wonderful Eimear Noone.


It's hard with just simple words to explain what exactly iDig Music Festival is as I really feel it is something that has to be experienced to be fully appreciated, that being said I will do my best. The iDig Festival is a celebration of Video Games Music but it is so much more than that.  It's about those who create the music, the games they are part of & the people who play them.


I am going to talk about some of the highlights for me from this years festival & try to give you a better feel of what it is all about.




DAY ONE

29 APRIL, RDS DUBLIN



My first day I got to play a lot of new games & software being developed by Irish Companies.  While there were many great products being showcased there were two that really stood out for me.


The first was a game called Project G by Nebula Interactive . I met two of the team & they spent a bit of time talking about their game with me.  It's a retro style side scrolling game set in the future where there are secret marine farms being used to produce food.  There are cybernetic fish-bots being used to protect the farms from Predators.  Then one day your fishy friends seem to be hacked or are experiencing some kind of glitch & become enemies.  It is your job to fight back & save the human race from extinction.


You are in a futuristic submarine that has your basic primary weapon & secondary weapons system. There a number of different weapon loadouts & the submarine itself is upgradeable. In terms of gameplay the early levels aren't too tough but as you move through the different levels & areas the enemies get bigger, become more numerous & even harder to kill. Making for a challenging experience.


The game has a great fast paced soundtrack which I feel really works well especially with the sometimes hectic gameplay.  Both the foregrounds & backgrounds feel rich, deep & colourful.


All in all the game is a great fun side scrolling title that could end up becoming a classic.


The game is available to pre-order on Steam today & is released on Friday 13th May. I would highly recommend adding this to your Steam wishlist.






The second stand out product/website for me was GameX. In a nutshell the site builds a profile based on the games you have played & gives you suggestions as to what else you might like.  By using their hub you can download from platforms such as Steam & get discounts for doing so.  If you get your friends to like & use them, that gives you rewards. On top of this there are regular giveaways in the form of vouchers.


There will be a smart phone version of GameX being released which I think is a great idea as sometimes I like to mess around with my phone on lunch break or on short journeys & I am not sure what to play. I always feel like there might be a great game I am missing out on & this product might be able to stop that from happening.


GameX will be relaunching in the next 60 days & if it lives up to all I was told about it then it will be something really special.









DAY TWO

30 APRIL, RDS DUBLIN



Day 1 one was great for me but Day 2 was even better!  There are two things that really made my day; the first was watching the documentary Beep & the second was seeing Spoony Bards perform live.


Firstly I want to talk about Beep, which is a look at the evolution of music in the games industry. It opens by talking about the first sound chips used & the limited sounds they could produce.  The musicians & composers outlined the struggle they had to try to get so much from so little & the innovation that was created because of it. As the technology evolved so did the sounds that could be produced, while more complex music could be created new struggles arose & had to be overcome.


I really don't want to spoil it for anyone that has not seen it but I highly recommend watching it whether your a musician, composer or just a game enthusiast.



The second highlight of the day was watching the Spoony Bards play live, these guys are so good I would have paid just to go & see them. Why, what's so great about them? Well, I'll tell you.  


You have the leader of the group Peter playing keytar which should be enough in itself, I mean come on keytars are cool but he also has the voice of a bard.There's Marcus who goes hell for leather on the drums & always has a smile on his face. On keyboard you have Orla creating some simply awesome sounds. You have Thomas, a fantastic & talented bass player who if I am not mistake was also part of the orchestra at iDig 2015. Then there is Dario who can really shred on guitar but he also has another great talent - he is able to play the ocarina!


They play music from games such as; Kirby, Tetris, Skyrim, Zelda & many others, they also add there own unique sound to them. Listen to just a taste of their awesomeness below.







While there were many great reasons to be at iDig 2016 seeing the Spoony Bards play again was definitely one of the best & am looking forward to seeing you guys at iDig 2017.





DAY Three

1 may, convention center dublin

Video Games Live




While the matrix dialogue is overly used I do think its apt to use it here, "unfortunately, no one can be told what the Matrix is you have to see it for yourself". Video Games Live is more than just a concert its an experience, no matter what words I share with you it will not be enough to do it justice.  I got to listen to talented artists create music from video games old & new along with watching amazing visuals on three large screens from those games.


It very hard to pick my favorite parts of the concert but I will try to do it all the same.  The first thing that caught my eye was the outfit being worn by Eimear Noone & designed by Claire Garvey.  I have never seen anything quite like it but it suits Eimear perfectly (see below).





Then there was a piece from the Journey soundtrack which is very moving & was made more so by the vocals of Maykay from Dublin band Fight Like Apes.  She has a great voice & has made me want to listen to more of their work.


The next part that really got me really excited was watching the opening cinematic from Overwatch along with listening to the music from it.  Up until this point I had not paid a lot of attention to Blizzards upcoming release as I am not a huge multiplayer fan but I have to admit it got me pumped up about it, it might be time for me to look at playing some more multiplayer games. 






I have to give a big hats off to the Tri-Force Quartet who not only helped in creating the iDig Music Festival but also played tirelessly throughout the festival including the night of Video Games Live.
The quartet is made up of Chris Ferrara - 1st Violin, Jacob Roege - 2nd Violin, Stanley Beckwith - Viola & Chad Schwarz - Cello.  As you have probably guessed they like to play a little Zelda from time to time but also play music from; Final Fantasy VII Advent Children, Mario, Halo 3, Super Smash Brothers & many more.

If you have never heard them play before I recommend taking a few minutes to sample some of their music below.






It was a huge surprise, hearing the music from Phoneix Wright Ace Attorney live! Getting to hear the music from the game along with seeing a selection of some of the best moments played out on screen was a real treat.  The moment Mr Wright's face came up on the big screens it just made me smile.  A great series of games & since the show all I want to do is play the games again.





Everything I mentioned are just some of the highlights from the evening but there were many others I loved too.  If you have never been or listened to Video Game Music played live then you are missing out on something special & I implore you go & experience it for yourself as soon as you can!


shout outs & thanks

Idig 2016 festival




It might seem a bit over the top giving thanks to all these amazing people but my wife and I had such a great time that we want to take some time to give a few shout outs to the people that helped make iDig 2016 so great:


Eimear Noone - your enthusiasm & passion is amazing, to see someone as talented as you perform again was a real treat.

Craig Stuart Garfinkle - you helped produce yet again another amazing event along with composing & talking about your craft, I am looking forward to seeing you at iDig 2017

Andrew Overfield - you were fantastic on stage at Video Games Lives & hope to hear you again next year.

Spoony Bards - ye are like no other bards I have heard before, twas a great show & I look forward to hearing more of your epic adventures next year.

Dara (sorry if that's the wrong spelling of your name) - I really appreciated the time you took to speak with me & my wife about the show & listening to our feedback.


There are just so many other people to thank including:

Tri-Force Quartet
Terran Gregory
Neal Acree
Russell Brower
Classroom Battles
JJ McNamara
Allan Duggan
DIT Traditional Irish Music Ensemble 
Team Laughing Reign Games
Team Wozi
Team Out of Curiosity


& not forgetting all of those who worked tirelessly behinds the scenes to help in creating this amazing event.

Thank you everyone & I look forward to see you at iDig 2017!