Showing posts with label Halina Heron. Show all posts
Showing posts with label Halina Heron. Show all posts

Tuesday, 27 March 2018

Moon Hunters - Review


Last year I played a game called The Beginners Guide, which was absolutely fantastic.  One of the many things that stood out was the music, composed and performed by Ryan Roth and Halina Heron.
I decided to listen to some of their other works, one of them was a soundtrack for a game called Moon Hunters.  I looked into the game and decided it had to go on my list of games to play.


Who likes chocolate digestives?  I know you might be thinking, chocolate digestives?  Come on, there are better biscuits than that.  Well the biscuits I eat are often like the films I watch, that is say it is all dependent on my mood.  If I'm feeling a bit meh, then I'll watch a comedy, equally if I am not feeling the best the chocolate digestives are my go to biscuit.  Playing Moon Hunters I found myself asking was this the right biscuit for me?



Story

The game is set in the fictional world of Issria, your starting character is a choice of: a druid, witch, ritualist or spellblade, (this choice expands once you finish the game).  The story starts with a celebration feast, everyone is gathered around to wait for the moon to rise.  Unfortunately it doesn't and people aren't dealing with it all that well.  As you are the only one keeping calm it's up to you to save the day, your mission: find the moon.  Seems straightforward enough right, I mean the moon is pretty big?  Well there are few issues, there is a Sun Cult trying to destroy the current way of life, oh, and you only have five days to set everything right, no pressure.


The game has an interesting story that offers multiples endings that are well worth exploring. The game certainly has an out with the old, in with the new feel but as we all know new isn't necessarily better.



Visuals

The visuals are quite interesting and remind me a little of the original Flashback game, only with a top down view.  The loading screen is one of the best I have seen in a game for a long while and I never got tired of seeing it (see below).  There are different locations you can visit, expect to see small villages, forests, mountains and deserts. Initially these are interesting to look at but get repetitive quickly.  My favorite location was Adulis - at first glance it looks like a snowed cover mountain but it actually hides a small village inside. While the up close details of the characters look simple this all changes when a dialogue window is open.  My personal favorite was the druid who wears an outfit made from vines and leaves, along with a wooden mask that hides his face.  The most standout enemy was Humbaba who is basically a house sized boar that has part of his back hollowed out and is filled with lava and fire.

Overall an interesting art style, the characters look unique and there are some locations that look great but unfortunately they get repetive quickly.


Music


The score shifts from a singer song writer to a Zeldaesque styles of music.  While these two vary massively they some how manage to work together.  The people responsible for this odd match of music are:

Ryan Roth also hails from Canada but unlike Halina focuses on very different genres of music, mostly electronic & ambient.  He has worked on other albums with Halina along with doing his own solo work including; The Yawhg EP, Good Snowmen Are Hard To Build and Shattered Planet OST.

Halina Heron is a singer-songwriter from Canada, she has released a number of albums & EP's including; The Yawhg EP, Back Then, A Morticians Tale and Bloom.

The score run at little over thirty minutes but for the length of the game itself this is perfect.  My favorite pieces included: 'Night Sky', 'Perilous Cave', 'Portside Daybreak' and 'Up Rising'.  Overall an unusual but solid soundtrack.




Gameplay


The game is described as an RPG Personality Test.  The game is quite short, is set over five days and can be completed in about an hour.  There are multiple endings available which have varying requirements to unlock them.

The game menu is broken up into three sections: abilities, reputation and stats.  The abilities section just shows the three abilities you have equipped, these can be upgraded by giving money to merchants.  The reputation section is where the personality test comes into play, depending on your actions you can be noted as being: patient, compassionate, prideful - there are also a few others.  The issue I had with this was that sometimes they would not appear in the menu or others seemed to simply disappear.  The stats sections I found to quite interesting and were broken down into: intellect, faith, endurance, charm, spirit and strength.  The traditional way of leveling up stats by defeating enemies does not exist, instead Kitfox Games goes for something a little different.  When you clear an area you have to go and make camp, when you are there you will have multiple options as to what you can do, there is: cooking, hunting, stargazing, resting and keeping watch.  Each of these help increase different stats, it's fun to try them all, the first time I varied between them, the second time I focused on charm to help in unlocking a different ending.  This to me was one of the most enjoyable parts of the game and was a fun way to level up.

 My favorite role to play by far was the druid, I liked his design and I thought he had some great abilities including mad leaf throwing skills and growing fields of vines to slow enemies.  While the game can be played in co-op, if you don't want to play with others but want a little company you can find familiars. One of them is a turkey, which I had the option to greet or cook, a glowing flame given to me by an angry spirit, and a snake who is pretty bad ass and was my favorite.

Overall exploring Issria was interesting, that is until you finish the game a few times and it gets repititve despite the fact the levels are supposed to be randomly generated.  While reputation was interesting as a whole I did not really feel it had a major impact on the way the game played out, with the exception of the ending where your decisions reflect what people thought of you.  I loved the leveling up system used in the game and some of the characters.  The multiples endings was a good idea but very quickly I grew tired of trying to unlock them, unlike when I played The Stanley Parable where I wanted to get all of them.



Final Thoughts

So after fours of playing how did I feel?  Mmm, it had some good and not some not so good elements.  The positives, story was interesting, there were some nice visuals and characters designs, the music worked well even though there were two very distinct styles used, the gameplay offered some interesting exploration options and a fun leveling up system.  The negatives, the story could have been explored more, the visuals had a tendency to repeat themselves, the personality test side of the gameplay didn't really have any ramifications, the multiple endings, while interesting, lost my interest quickly. Overall the game had some great elements but suffered from being lackluster, this one gets 3 out of 5

Sunday, 22 October 2017

Beginners Guide - Review


I am just back from the 8-Bit Gaming Conference in Dublin &  I have to say it was a lot of fun (might even do a review of it in the near future).  Even though I am little wrecked after traveling back I really wanted to get my final PC review of this year completed.  A short time ago, based on a recommendation, I decided to play the Stanley Parable (created by David Wreden) & being honest I was blown away by it.  I was informed recently he had made another game called The Beginners Guide, after enjoying his first game I thought why not give it a try.


Wine Gums are not the most exciting sweets in the world & if I was in a sweet shop (which I regularly am) it would not be my first choice.  That being said, I do like them - I consume one or two & think to myself 'yeah these are pretty good' & then proceed to have some more.  An entire bag later I think to myself 'damn I forgot how nice these are'. Playing The Beginners Guide I found myself asking was it like a bag of wine gums or is it more like a dip dab (a lollipop you lick & stick into a bag of lemon sherbert) - annoying to eat & generally frustrating?


Story 

The game starts with David Wreden narrating the game. He wants to showcase a number of games created by his friend Coda between 2008-2011.  None of these games were ever released & according to David, this was due to Coda feeling they were not good enough.  David seems concerned about Coda as he seems to have little to no confidence in his work & is also anxiety-ridden.  This is the basic premise of the story - David asks that you bear with him & that everything will make sense.


The story feels like David is simply trying to help his friend & hopefully by exposing his work to others it will help him build up his confidence.  I can't say too much without spoiling it for you - what I will say is that the story is both interesting & thought-provoking.


Visuals

The graphics are quite varied, Coda's early games are very basic but as the years progress this changes vastly.  The best example of this would be the first game you see which is similar to a map from the original Counter-Strike & then a later game about cleaning.  The cleaning game is set in a snow covered area & in the centre is a modern house.  When I stepped inside I was almost in shock as there was so much detail it really did look & feel, for lack of a better term, real.  Initially, I started out feeling the visuals were almost unimportant,  but they really are - just not for the normal reasons.  I know that statement may sound a little cryptic but it is all part of the experience this game has to offer & as such I am not going to spoil that.


Music 

There is not a lot of music in the game which is good because it would only serve as a distraction from David's narration & the story itself.  There are a number of atmospheric sounds used throughout Coda's games which are subtle & work well with what you are seeing.


The one standout song is played during the end credits called 'Turn Back' written by Halina Heron & performed by her & Ryan Roth.  Halina is a singer-songwriter from Canada, she has released a number of albums & EPs including; Moon Hunter OST, The Yawhg EP OST & Back Then.  I really liked The Moon Hunter OST, so much so that I am going to play the game next year because of it.
Ryan Roth also hails from Canada but unlike Halina focuses on very different genres of music, mostly electronic & ambient.  He has worked on other albums with Halina along with doing his own solo work including; The Yawhg EP OST, Moon Hunters OST, Good Snowmen Are Hard To Build OST & Shattered Planet OST.


While I do love a good musical score, the absence of one here I would mark as a positive rather than a negative.  The game wants you to focus on the story & ensures this happens by not offering you other distractions.


Gameplay

When it comes to games, I love talking about the gameplay.  I feel if the gameplay is poor then it is difficult for the other elements to cover for its shortcomings. The reverse is true that if the gameplay is good it can make up for other poorer elements.  The gameplay in The Beginners Guide could be described as an interactive story but really, if anything it is more like listening to a film or TV series commentary.  David Wreden's narration is powerful & creates an atmosphere like no other I have experienced.  The game made me challenge things I had only really thought of in a small way before. I struggled to review the gameplay but after a while, I realised it was because it was more like an emotional, thought-provoking experience than an actual game.  Considering how I feel about games this is a rather bold statement for me to make.


In my opinion, the only way you can truly understand The Beginners Guide is to experience it for yourself.  While that statement could be used to describe many games, I think after you play this one you will understand what I mean.




Final Thoughts

So after just over 2 hours, how did I feel?  Amazed, confused & intrigued.  It is very difficult for me to simply sum up my experience of the game like I would others.  The most basic way I can describe my time playing it is that I enjoyed it & the biggest recommendation I have would have for anyone reading this is to play it.  The time you spend with it will be short but I truly mean it when I say it will be very worthwhile.  This is the second game this year I am awarding 5 out of 5