Showing posts with label Hopoo Games. Show all posts
Showing posts with label Hopoo Games. Show all posts

Thursday, 5 October 2017

Deadbolt - Review

After playing Risk of Rain earlier this year I was curious what other titles Hopoo Games had released.  One that really grabbed my attention was Deadbolt - one of the big reasons being that you get to play as the Grim Reaper.  It is one of three PC games left on my list to play this year so I decided to buy it and give it a go.


I really enjoy snack boxes. For the uninformed that is 2-3 pieces of chicken (wings or thighs) with chips served in a nice little box.  Personally, I prefer wings to thighs, I just think they are tastier and there is not as much waste.  While I do like them I have had terrible experiences where the chips are almost soggy and the chicken is just full of fat and gristle.  Playing Deadbolt I found myself asking was I eating a nice snack box or a nasty one?


Story

The story has you take on the role of the Grim Reaper, the dead are rising and seem to have something sinister planned.  One of the things I found interesting about the game is that your missions are given to you by the flames in your fireplace.  I always had the idea if the Grim Reaper existed as an entity that he would pick his own targets, but I suppose when the dead are rising things change.


Naturally a game involving the Grim Reaper and the undead is going to be very dark but this was actually one of my favorite aspects of the game.  While the story overall was not fantastic it was very different from anything I had played previously which I felt to be a positive.


Visuals

Visually it is not the most colourful but with the type of game it is this actually works really well.  The character designs are really interesting especially the Demons that are dressed in rockabilly styled clothing and the Dredged which look like skeletons dressed in 18th century naval outfits.  There were some really good level designs, my favorites were:

  • 'Amber & Evelyn'
  • 'Drive Thru' 
  • 'Supply Demand'.

What the game lacks in colour scheme it certainly makes up for in level & character design.

Music

The soundtrack was composed by Chris Christodoulou, who is from Greece and whose previous works include: Risk Of Rain, Wanderlust Adventures & The Sea Will Claim Everything.  Similar to Risk of Rain the score is rather diverse featuring genres such as rock, dance and electronic.


The score runs at little over an hour and I thought the score was significantly better than Risk Of Rain (even though I really enjoyed the music in that).  There is a distinctly grim sound used throughout the score which really highlights the bleakness of the world and what you are trying to do. My favorite pieces from it included: Now I Am Become Death, Blood On The Dance Floor, The Parrot Is No More, The Proverbial Dust Bitters, Hemolysis, The Banality of Eternity, Reaped by Death, Die Irae, The Choir Invisible.


Gameplay

The gameplay type can best be described as a stealth side scroller with action elements, you are never forced too much to play the stealth route but for best results I would highly recommend this option.
Let's start by talking about the good parts of the gameplay.  Have you ever wanted to travel as smoke through a sewer pipe up a toilet someone is sitting on and make them explode? Me neither, until I did. It's a great way to kill enemies and is highly amusing.  The more you play the more weapons you have access to. My favorites were the Tactical SMG (great for silent kills) and the Scythe because...well it's awesome.


The enemies in the game are quite interesting - there are four main types; Zombies, Vampires, Demons and the Dredged.  The Vampires were one of the most diverse as they could hang from ceilings, run at you with knives, there were those that looked like bats and they had access to Cerberus dogs.  The Zombies were the least exciting with the exception of the scared Headless Zombies who positioned their heads elsewhere to gain a tactical advantage.


Following on from the visual side of things there were some great level designs that offered some interesting gameplay, most notably; 'Roland', 'Amber and Evelyn' and 'Drive Thru'.  The level Roland was interesting as technically you only need to kill Roland himself but as he is so well surround you need to really think how best to reach him.  Amber and Evelyn required you to kill two enemies simultaneously which required quite a bit of prep to get it right, but the pay off is worth it.  Drive Thru was great as it is the first proper introduction to the Demons and features a warehouse/garage full of cars and attacking grease monkeys.


Onto the bad, all of which I will say could have been prevented, had the game been tested fully.  There were a number of times I found when using the vents to move around the game would freeze and I would have to quit the mission.  Shooting enemies in the head is a quick way to drop them, that is if the game registers it, which, especially in later missions, it failed to do.  The end boss was far from being the hardest, but was made tough by the fact that on multiple occasions he would either disappear from the map (I checked everywhere) or it did not register that he had been killed.  While the next thing is not a glitch I did find it a major flaw - no controller support.  It is not always necessary but I like the option. Developers claimed it was too 'clunky' and did not offer enough precision.


While there was a lot of great gameplay there were a number or relatively small things that could have been fixed to greatly improve the player experience.



Final Thoughts

So after just under 10 hours of play was it a nice snack box or a nasty one?  Honestly a little of both, there were many great things about the game but there were far too many bugs and glitches in it.  I feel there was a lack of testing which would have really helped improve the end product.  I would love to score the game higher but with so many issues I just can't. I give this one 3 out 5.

Saturday, 8 July 2017

Risk Of Rain - Review


I only became aware of Risk Of Rain due to being signed up for alerts for a company called Limited Run.  Limited Run is a company that releases games in physical form but in a limited supply, once it's gone, it's gone.  I had originally signed up for alerts because of Saturday Morning RPG on the         PS Vita.  Unfortunately, I missed it & can now only find it on eBay for about $100, who knows maybe I will treat myself at some point.  When I saw Risk of Rain was going on sale I thought it looked like a cool 8-Bit Challenge & knowing that only two people created the game (Paul Morse & Duncan Drummond) made it intriguing.


I like M & M's, more specifically I love crispy M & M's.  When you start into a bag you think, 'yeah these are alright', then you eat more & think 'damn these are pretty good', before moving onto 'oh god no, the bag is empty, where have they all gone, I need more!'.  While playing Risk of Rain I had asked myself was this something that started out alright & just kept getting better or was it something far less satisfying.


The story is fairly simplistic, but that is not a bad thing.  You are on a transport ship passing over a planet, just chilling with your buddies, when out of nowhere a powerful, unknown enemy attacks & you end up being stranded on the planet below.  Your mission, get back on board the ship & stop the unknown enemy.


The more you play the game the more you learn about the enemies on it, simply playing the game through once will not get you all the answers.  If you kill so many of an enemy they will drop a 'monster log' (hehe), which gives you insight into them & provides you with more story.


Overall Risk Of Rain has an interesting if unoriginal story that helps provide you with another reason to play more of the game.


Visually the game is a cool 8-Bit style game with some interesting backgrounds, two of my favorite areas including Sky Meadows & Ancient Valley.  Sky Meadows uses a nice subtle purple as the main background colour which works really well with the contrasting bright moon.  Ancient Valley looked really cool, it featured snow, old pillars & what looked like a Stargate.  There are many unusual & interesting enemy designs, the most notable for me were; Ancient Wisp & the Colossus Bosses.


While visually it might not be the most amazing it is an 8-Bit Style game so high end graphics were never the aim.  It is also important to remember this game was created by only two people which is impressive in itself.


To say the music was good in the game is a little bit of an understatement. The sounds & styles used in the soundtrack are pretty diverse.  Listening to the soundtrack I could hear sounds such as; guitar riffs, 80's music, chill out music, it also had a very spacey sound to it - I know that may not make sense but if you listen to the score I think you will know what I mean.  I felt the sounds suited the tone of the game really well.


The composer for Risk of Rain was Chris Christodoulou who also worked on the games; Deadbolt (also created by Hopoo Games, Wanderlust Adventures & The Sea Will Claim Everything.  My favorite pieces of music from the score included;  'Aurora Borealis', 'Cyclogenesis', 'Tropic of Capricorn', 'Monsoon', 'Surface Tension', & 'Precipitation'.


So on to the gameplay! There are 3 difficulty settings; Drizzle, Rainstorm & Monsoon.  The description of each are funny, my favorite is for the 'Drizzle' difficulty - for players new to the game, weeping & gnashing is replaced by laughs & tickles.  Death is permanent in the game, which at times is a kick in the low & danglies but is part of the charm of the game.  Lucky enough though your health does regenerate overtime but if you are hoping to find a safe play to wait for this to happen then you are sadly mistaken.


With addition to your health regeneration there are many buffs you can collect as you go along, some offer faster health regeneration, while others help to make your attacks stronger.  These can be collected & bought as you are running around each area.


The objective in each level is to; find the teleporter, activate it, hold out for 90 seconds & after that whatever enemies remain you kill & escape to the next area.  The longer you play & survive the tougher the difficulty level gets, you start at very easy & go all the way up to hahaha.


There are many characters to chose from in the game that can be unlocked the more you play, my two favorite characters were the Bandit & Commando.


I only had two issues overall with the gameplay, the first was that it got very samey pretty quick, I also found the Co-Op mode to very meh & did not really make things any easier or beneficial.



So after playing for about 10 hours what did I think of Risk of Rain?  If I am honest, it was so, so. The music was good & some of the gameplay was interesting but I did lose interest in later playthroughs. That being said I think it is truly amazing that just two people managed to create this game & I am now very curious to play Deadbolt due to my experience with Risk of Rain.


I have been told by a few people over the last while it would make sense to have a more standard rating system, after some thought I agreed with what they said.  My overall score for Risk of Rain is 3 out of 5