Showing posts with label Portuguese Custard Tarts. Show all posts
Showing posts with label Portuguese Custard Tarts. Show all posts
Friday, 28 February 2020
Death Stranding - Review
Last year Kojima Productions released their first game, Death Stranding. There was a lot of hype around it, primarily because it was created by the mastermind behind the Metal Gear Series, Hideo Kojima. Sometimes the hype is validated and other times not so much. I was hesitant to purchase when it was first released so I said I would hold off and pick it up in January, which actually ended up being February.
Ever tried a Portuguese Tart? They are pretty damn good, especially with a coffee. The strange thing about them is that the two main parts; the custard and tart by themselves they are okay but kind of dull. Somehow though when you put the two together they form something amazing. Playing Death Stranding I found myself asking was this the perfect combination of custard and tart?
Story
America has changed after an event referred to as the 'Death Stranding' and now beings not of our world roam and destroy humans. If that wasn't bad enough they bring with them rain called 'Timefall' which even a mere drop of can cause aging and decay, and can kill humans, animals, and plant life. President Bridget Strand (Lindsey Wagner), the last President of America has the vision to reconnect all the towns and cities spread throughout the country. Unfortunately, she is close to death and needs help, enter Sam Porter Bridges (Norman Reedus). A courier who just wants to do his job, survive the day and be left the hell alone. Unfortunately, fate has other things in store for him. His mother is President Strand, and she has two final wishes; to help complete her vision and to save his sister Amelie. Reluctantly Sam agrees to help. He won't have to do it alone as he will have people who want to help him along with what is the most important delivery he has ever done.
When I started I wasn't sure what to think, it seemed interesting, but there were characters called Mama, Die-Hardman, Deadman, and Fragile. I thought are these just gimmicky names attached to characters who are just background figures. But no, they are all so much more than that. Each character gets their own episode, you get to learn who they are, what their story is and quickly they became real people to me who really mattered and I felt connected to and I think essentially at the heart of it all that is what the game is about. One of my favorite characters in the game is Cliff Unger played by Mads Mikkelsen, who just fantastic. There are side missions that provide some extra stories which help show you what is left of America and what you are fighting for.
Overall an amazing story that is very different from any game I have played before. Watching the final credits roll I really felt like I had been on a journey and while I enjoyed my time I was sad it was over.
Visuals
The visuals are not good in Death Stranding, they are amazing. It is such a beautiful world - well, apart from the constant threat of death, beings try to kill everything and the bad weather. But hey, you have to take the rough with the smooth. The open world you traverse is filled with lakes, streams, low rolling hills, cliffs, and snow-capped mountains. There are so many times playing the game I had to take a moment to just take in my surroundings. The snow effects were probably my favorite as it really looks and feels like you are moving through the snow. Everything looks so sharps and there is so much detail that it is hard to fathom how much time Kojima Productions must have spent on the game.
Overall the game is and was easily the best looking game of 2019. I am curious to see if in 2020 anyone can match the visual wonderment of Death Stranding.
Music
The music of Death Stranding is separated into two very distinct sounds; there is the tranquil, and melodic sound that helps provide a relaxing vibe when traversing America. Then there is the futuristic, often intense and foreboding sound that is ever-present. The chilled sound is provided by the American-Icelandic folk band Low Roar. Kojima is a fan of their music and getting them to create songs for the game essentially helped save them from going broke.
The rest of the soundtrack was created by Swedish composer Ludvig Forsell who worked on Metal Gear Solid V The Phantom Pain, Ground Zeroes and Silent Hill 10.
There is hours worth of music and for a game this big it makes sense. The music is really good, and some of my favorites tracks are; 'Don't Be Serious', 'Patience', 'Beached Things', 'Chiral Carcus Culling', 'BB's Theme', 'The Severed Bond', 'Claws of The Dead', 'Stick vs Rope', 'Strands', and 'Flowers of Fingers'.
Overall the soundtrack is both diverse and interesting, it really stands out in the not only in the game but against many other games where the music is simply there rather than being part of the game as a whole.
Gameplay
If you are like I was at first glance, you could say the game is just you being a courier and what makes interesting is the backdrop. As the hours flew by the less I felt this way. Of course, you will may a lot of deliveries as you are a courier but it is often not as simple as that. Going from A to B often involves you traversing difficult to reach areas, stealthily trying to move around enemies and other times having to all-out fight. The game has a lot to offer but this isn't evident in the first couple of hours, but in many ways, that is a good thing. The slow build-up helps you get used to the world before getting too crazy.
First, there is Sam, he is pretty tough and carries a lot on his back, facilitated by his suit, but that doesn't mean it's easy. Move too quickly, don't watch where you are stepping you can end up losing your balance and falling over. It is possible to shift your weight to stop this happening but if you get sloppy you fall, hurt yourself, damage your packages and upset BB. Who's BB? Well, he is a baby that lives in container attached to you. I know that may sound weird but you get used to it and it does make sense in the context of the story. He helps you detect danger and plays a bigger role in the story later on. When BB gets upset you need to soothe him by rocking him and this helps increase your bond with him.
Sam is special, he along with a few other characters in the game have abilities called DOOMS. It allows him to sense BT's (Beached Things) even without BB. What makes him really special is that he is a repatriate which means he can come back from the dead. On top of this is that his urine, sweat and blood can harm and destroy BT's. These can be infused into bullets and grenades and is really necessary later in the game. BT's themselves can be avoided if you are careful but if they catch you and pull you into their place tar they will drag you away and lead you to a mini-boss. While the bosses are never too tough you equally don't have time to stand around enjoying the view. Another enemy in the game are MULE's they are human enemies who like to steal packages, generally, you can give them what for.
There is no leveling up system as such. When you do something good, you get likes, the more likes the higher your level - by the end I was over 200. The higher your level the more upgrades you unlock which gives you materials and helps increase your stamina. In most games, I like a leveling system as I find it really helps me focus, but it was quite refreshing not having the same pressure that I might ordinarily and helped me put my focus into other elements of the game.
Weapons and even transport can be fabricated by using materials you find in the world or by completing missions. I mainly used materials to help build new roads, bridges, generators and even safe houses. While Death Stranding is not strictly a multiplayer game (you won't see anyone wandering around) you can see things that others have built and vice versa. Make sure to leave a like when you use something as this helps everyone level which is really cool and gives the feeling of being part of a community.
There are side missions available in the game and while they help you level and gain more materials I generally did not complete them unless they happened to be on my way to another delivery. I think they are designed mostly for the completionist, at some point I might try them all but that won't be for a while.
Overall the gameplay is really really good, it took me a while to get the hang of everything. It is very different from anything I have played before, and I mean that in a good way. I enjoyed my experience and one day look forward to doing it all again.
Final Thoughts
So, after forty hours plus how did I feel? Shocked, amazed and really taken aback it was like no other game I have played before. The story was immersive and interesting, I cared greatly for the characters. The visuals were absolutely stunning and I feel it will be a while until I see a game that looks that good. There was something really special about the music and it felt almost as important as the story itself. The gameplay could be challenging at times but never really stopped being fun and rewarding. It's hard to even after writing this to fully do the game justice. There were three games released last year that I gave 5 out of 5; Katana Zero, Observation and Gears 5. I now give Death Stranding the same score and think it might be the best game of last year. 'Keep on keeping on'.
Thursday, 14 November 2019
Control - Review
Remedy Entertainment has been making great games for years, classics like the Max Payne series, Alan Wake and Quantum Break. When Control was released I knew I had to play it, even before I knew much about it. I recently picked it up and could not wait to try it!
Something I tried in the last couple of years is Portuguese Custard Tarts. They are exactly what they sound like, sweet and tasty (unless you don't like custard). They are small yet so satisfying and filling. Playing Control I found myself was this the small perfect sized treat I needed?
Story
The game has you take control (no pun intended) of Jesse, a woman who has walked into the Federal Bureau of Control to find her brother Dylan. Strangely the building is oddly quiet and very quickly she goes from trespasser to Director of the Bureau! This happens all in the first fifteen minutes and it gets a lot crazier from there. The duty of the Bureau is making sure that certain powerful artifacts are kept under lock and key, sort of like the TV series Warehouse 13 but way more intense. That's all you are getting.
Overall the story is fantastic, with many twists and turns and would be very curious to see if Remedy will do a sequel or not.
Visuals
The visuals in Control are great...kind of. The world feels cold and dark and this is amplified being sent in an old building with old technology. The building is not always as seems and can shift, sometimes without warning. There is a sprinkling of art deco style visuals with some really cool supernatural backdrops. It is worth noting that I played this on the XBOX One, I found the frame rate and general refresh rate could be quite poor at times which was very jarring and pulled me out of what is generally quite an immersive world.
Overall the visuals were great but could have vastly been improved by increasing the frame and refresh rate. I am generally not overly picky about things like this but was bad enough that I had to mention it.
Music
There was no doubt at any point that I was playing a supernatural style game, especially when it came to the music. There are eerie and often unnerving tracks that helped put me on the edge of my seat. The soundtrack was composed by Finnish composer Petri Alanko (Alan Wake, Quantum Break) and Danish composer Martin Stig Anderson (Young Blood, Tomb Raider, Wolfenstein, Limbo).
There is over an hour of music, my favourite tracks included; 'counterfeit', 'portam ad inferno', 'voces ignotas', 'and soror et frater'. Overall it was a good soundtrack that helped create a creepy supernatural feel.
Gameplay
I have always enjoyed the gameplay in Remedy games but it feels like this time they really pulled out all the stops. Jesse uses a special gun that, through upgrading, can morph back and forth and you never need to collect ammunition, which is pretty handy. Each of them feels distinctly different and can be more or less effective against certain enemies. Each of them can be modded and upgraded quite easily using items you collect naturally through playing.
The weapons are good but the abilities are even better. My two favorites without a doubt were launch and levitate, they do exactly what they say on the tin. Combining these two abilities along gun variants is so much fun, there are also skill trees to help improve them further.
The enemies are varied which helps stop the game from feeling repetitive, some are a lot easier to kill than others. The difficulty never seemed unbalanced or unfair no matter what was being thrown at me.
The game map is quite large so making use of control points is key otherwise you will spend a lot of time running. The map can be a little awkward to work out at times but as a whole, it works.
There is not only the main story to focus on but a slew of side missions wish to offer a little break from the main dialogue with some great rewards.
Overall there is little to nothing to complain about in relation to the gameplay, I enjoyed myself and can see myself replaying Control in the future.
Final Thoughts
Well, after fifteen hours of playing how did I feel? Pretty damn good. The story was strong and interesting, the visuals were good but a little more of investment could have made them great. The music was exactly what it needed and the gameplay was fantastic. Overall this one gets a solid 4 out of 5
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