Showing posts with label Shadow Of The Colossus. Show all posts
Showing posts with label Shadow Of The Colossus. Show all posts

Sunday, 2 September 2018

The Last Guardian - Review


The Last Guardian spent years in development, and for a while, it seemed like it may never be released but finally, in 2016 it happened.  The Last Guardian is a game that has been on my 'to play' list for some time, so after I saw it come up on the PlayStation Store for under €20 I thought it was finally time to play it.


Stew.  Stew is a great way to make a cheap meal, it contains lots of vegetables, and a healthy portion of meat to make a kind of thick soup.  My mum used to make it growing up, she made it with dumplings which were really nice fluffy pieces of heaven.  That all being said I never really liked stew, I liked the meat, I liked the dumplings but the overall concept just never did it for me.  Playing The Last Guardian I found myself asking was it really tasty or was it just another stew?




Story


There is nothing worse than waking up, not knowing where you are and finding a giant cat/dog/bird-like creature beside you, unfortunately, this is exactly what happened to little Timmy (no clue what his name is, but unlike Kratos, I couldn't just call him 'boy').  Once Timmy wipes away the cobwebs he starts to look for an exit but quickly realises he is going to need help, cat/dog/bird-like creature seems the natural (and only) choice.  The first thing to do is grab a couple of barrels of Wicked and feed them to his new friend Trico (don't know how he came up with the name but is easier to say than cat/dog/bird-like creature) before trying to escape together.  The story, at its core, is about Timmy and Tricos relationship and getting to see it develop.


Similarly to Shadow of the Colossus, there is a certain lack of story, you get small fragments here and there but a lot is left up to you to figure out and fill in the blanks.  While I liked the relationship between Timmy and Trico, I didn't like the feeling of directionless in the overall story.  I was hoping the ending would at least be a little more satisfying than the rest of the story, but nope it wasn't to be.  Overall I didn't like the lack of story and the small amount there was just wasn't very engaging.




Visuals


I found the visuals, for the most part, to be pretty underwhelming.  There are old ruins all around and nature has started taking over, in theory, this should have looked great but instead, it just looked dull.  Perhaps this was done to help you better appreciate Trico's design which was really different and interesting.  There were some sections later in the game which were a little more visually engaging.  Overall I felt the visuals were lacking, especially when you compare those Japan Studio used in Shadow of the Colossus.



Music


The music is definitely one of the strongest elements of the game.  It has a large soundtrack that is well suited to a game about exploration, while I was listening to the score again parts of it reminded me of the Netflix TV series House of Cards.  The score was created by Japanese-American composer Takeshi Furukawa.  He has helped create the music for ad campaigns for Apple, Sony, and Canon, outside of this he has also worked on TV series such as Star Wars: The Clone Wars and Star Trek Enterprise.


The soundtrack runs a little over an hour and has many great tracks, my favorites being 'Falling Bridge', 'Hanging Gardens', 'Sentinal II', 'Victorious', 'Alone', 'Final I Apex',  and 'Final II Escape'.  Overall a really solid soundtrack which is almost equal to that used in Shadow of Colossus.




Gameplay


The Last Guardian is a third-person puzzle game, the only weapon Timmy has is his shield and Trico.  In the early part of the game, Timmy has no real control over Trico but as you progress you can issue basic commands.  The commands work, sometimes, not really.  Trico sometimes feels like a puppy, occasionally it will listen, other times it just pees on the floor.  The more the game progressed the more I became frustrated at Trico not carrying out the command, more than once I had to check a walkthrough in case I was being dim, I wasn't. 


Occasionally you will have to separate from Trico, which always felt sad as he cries out for you.  Little Timmy will often have to climb up and pull a lever so Trico can follow you, this can be a little frustrating.  Do you remember the early Assassin's Creed games?  There would be a ledge just above Altair/Enzio's head, you would press the button to jump up, they would then slowly turn their head smile at you, jump away from the ledge shouting weeeeeeeeeee as they fell to their death.  This happened to me on more than a few occasions while controlling Timmy, it was mildly infuriating.


Something that really drove me bananas (why don't we use that term more it's so fun) were the camera angles.  I can't tell you how many times the screen went black as the cameraman went for a coffee break, eventually, he would return and all would be okay - ish.


The best part of the gameplay was the relationship between Timmy and Trico, there were some real bonding moments between the two of them.  I realised something about Trico halfway through the game, he needs barrels of Wicked to get him going, and green smoke to relax him, basically, he is a party creature.


In honesty there is a lot more I can say about the game but almost all of it would be negative.  Overall the gameplay itself was quite poor, most of which could have been improved by a few relatively minor fixes.




Final Thoughts

After just over fifteen hours, how did I feel?  Relieved.  I was glad that the game was over.  While I liked the dynamic between Trico and Timmy and the great soundtrack almost everything else was seriously lacking.  Perhaps this is my stew, lots of people gave it rave reviews but for me, The Last Guardian is not something I will be revisiting, this one gets 2 out of 5

Sunday, 26 August 2018

Shadow Of The Colossus - Review


Back in 2006, I played the original release of Shadow of the Colossus.  The game enthralled me due to its visuals, impressive horse mechanics (you read that right) and the amazing soundtrack.  The game was slightly remastered for the PlayStation 3 and while I downloaded it I never played much of it.  Earlier this year the game was released again, however, this time there was a massive overhaul to the game's visuals.  I knew when I saw the trailer for the latest release of Shadow of the Colossus I just had to play it.


I have mixed feelings about McDonald's, I like their burgers for the most part, but no matter how many times I eat them I'm always left with a feeling of emptiness.  Let me rephrase, I feel there is something missing like they could have been a lot better.  Playing Shadow Of The Colossus I found myself asking, was this my dream burger or did I feel there was something missing from it?



Story


The opening scene shows the protagonist riding in on his horse Agro (who I thought for years was called Arrow) with a dead woman in his arms.  It's never made clear whether she is his girlfriend, sister or BFF.  The starting point of the game is in a temple, you lay the woman on an altar and at this point, a voice speaks to you.   The voice instructs you to kill 16 colossi and in doing so you will be able to revive the woman.


Playing through the game you are provided with little story or explanation, however, once you get to the end of the game things become a lot clearer...kind of.  There is a certain amount of interpretation when it comes to the story, and while that in itself is not a bad thing I found the pacing rather odd.  Basically, you start by being given almost no story, and then once you have essentially completed the game you are given 95% of it.  Overall I felt the game would have had a lot more impact had the story been paced a little better.




Visuals


The game was visually impressive when it was originally back in 2006, (or 2005 if you lived in Japan).  The visual overhaul carried out for Shadow Of The Colossus 2018 is nothing short of spectacular.  It is a mostly open world filled with lush forests, magnificent mountains, cascading waterfalls and that is just some of what's on offer.  The Clossi themselves are lumbering and often majestic, one of my favorites being the 5th Clossi who flies and whose home is a lake.


Overall the visuals are fantastic and in my time exploring the world I never got tired of admiring it.



Music 


I don't want to oversell the soundtrack, but it's fantastic.  It blends beautiful string and wind instruments, along with a choir to produce a sound that has a distinctly Asian and sometimes anime feel.  The score is created by Japanese composer Kow Otani who has been producing music for games, anime, and movies since the eighties.  Some of Otani's work includes; Sky Odyssey, Ultimate Teacher, Mobile Suit Gundam Wing, Zoids: New Century Zero, and Tenchi The Movie 2: The Daughter of Darkness.


The score runs at over an hour and features many great pieces, some of my favorites being; 'Prologue', 'Grotesque Figures', 'The Opened Way', 'The End of the Battle', 'A Violent Encounter', 'Silence', 'Counterattack' and 'Sunlit Earth'.


Overall a brilliant soundtrack that is one of the highlights of the game.




Gameplay


The gameplay is rather interesting in Shadow Of The Colossus, you use your sword to shine a light to a Colossi, follow it until you reach it and then work out how to defeat it.  The difficulty will come in two parts, getting onto the Colossi and then finding the two weak spots.  I always felt triumphant taking one down, but I also always felt a pang of guilt, like I was killing the last of a species.


While you can reach your destination by walking using your faithful stead Agro is an easier way. Agro has a lot of personality, and will sometime get a little grumpy when you are trying to direct him, gets scared when you find new colossi and his general movements as a whole are quite impressive.


There are a few issues I had, sometimes grabbing onto a colossus just wouldn't work, I had to check a video once or twice just to check I wasn't completely wrong in my strategy.  It seemed more an issue with later colossi.  Outside of this, the camera angles could make things difficult, most of the time they were fine but when you really needed them to be perfect this is when it would screw you.


Overall the gameplay was good, but with later colossi, there were issues and it did remove a little of the enjoyment.  It's worth noting this is the only game I have played this year that didn't need any kind of update.




Final Thoughts

So, after nearly 7 hours how did I feel?  Not bad, the visuals were impressive as was the music.  The story pacing was a bit odd and the gameplay was slightly problematic for the final third of the game.  This one was tough to score as it was great in many ways but just it just fell short for me, this one gets 3 out of 5