Monday, 8 February 2021
The Complex - Review
Monday, 1 February 2021
Gears Tactics - Review
Last year developers The Coalition and Splash Damage created a new game in the Gears of War Series - Gears Tactics. Being a Gears of War fan since the early days I was naturally curious, the only thing that put me off was the turned based combat. Until now Gears of War has always been played out as a third person fast-paced shooter so the idea of changing gears so much (couldn't help it) seemed a little strange. All that being said I liked The Bureau: XCOM Declassified so why not Gears Tactics?
I love many types of chocolate and chocolate bars, one of my favourites being Kinder Bueno, especially the white ones. Naturally when I saw that Jacobs had something similar called Elite Special Moments Hazelnut Cream Wafers I thought they would be tasty. They look the same, smell the same but are vastly different. From the outside, it all seems good but once I bit into it and had the first taste I was not impressed. The chocolate had a weird consistency and there were bits in it that tasted more like sawdust rather than hazelnut. Playing Gears Tactics I found myself asking was more like a tasty Kinder Bueno or just a poor imitation?
Story
Gears Tactics is set after emergence day and over a decade before the original Gears of War. The game features a new character to the series, Ukkon, a Locust Scientist. Becoming more unstoppable as the days pass Chairman Prescott sanctions Sargent Diaz and Major Redburn to take him down with extreme prejudice and by any means necessary. A small way into the story you manage to recruit militia to your cause who also isn't a fan of Ukkon. Its hard to say much more without giving away spoilers, what I can say is things are much darker then they seem and some of the COG's deepest secrets are going to come to light but will anyone be alive to talk about them?
Overall the story is pretty good and helps expand Gears lore - and the story has a similar theme/feel as Gears 5 which was really cool. The characters are not massively memorable which is a shame but I get the impression there won't be a sequel.
Visuals
The visuals are very different from the rest of the Gears games but equally, they are very similar. The world is still in bad shape between the COG using the Hammer of Dawn to destroy most of their cities and the constant battles taking place. The big thing that has changed is the perspective, with it now being top-down rather than third-person. Similar to XCOM you get to see up close animations when carrying out actions; like cutting off an enemies head with a bayonet, using a chainsaw to cut them in half or watch a grenade decimating a group of enemies. As the game introduces enemies (some of them never seen before) you get a really cool intro of them and what abilities they have.
Overall the visuals are pretty strong, the only thing that lets them down is that many of the levels are rehashed a number of times, not just inside missions but also main missions which gets boring over time especially with the games having a large number of missions.
Music
The feel of the soundtrack feels very removed from the rest of the series, it's more sci-fi, and doesn't use any of the classic gears music that remade and reinvented in other games. The soundtrack is composed by British based composer Edward Patrick White. White has a rather varied background having worked on an animated movie called Battlesuit, documentaries' All You Need Is Love and Nine Lives, along with creating some of the music for Bear Grylls TV series.
The soundtrack is less than an hour which seemed short for a game that takes around thirty hours to complete. My favourite tracks were; 'The Wrong Gear', 'Brumak' and 'Asshole Factory'. Overall as a soundtrack, it is okay, as Gears soundtrack is the least memorable to date.
Gameplay
The gameplay moves from being a fast-paced third-person shooter to a top-down turn-based strategy game. The change is refreshing even if it a little jarring to start with. The team consists of four players (some missions are reduced down to two), each has a number of action points (AP). These can be used to move, attack or set up overwatch. The overwatch ability is one of the most useful in the game as it allows a character to cover an area and if any enemy walks into it then they get wounded or killed altogether.
What was really interesting is that each character has their own special abilities and can be upgraded and new ones earned as they gain experience points. Especially later in the game, you can end up having a great healer, and sniper, and you are going to need them. If you are unhappy with how you have used your experience points you can redistribute them.
There are main missions and side missions, side missions often entail holding an area for a set amount of moves, destroying an objective, rescuing prisoners in a limited number of moves, and collecting cases before being bombed into oblivion. The main missions are also similar to the side missions, when I say similar they are almost the same except for the boss fights. There are few slightly frustrating things with side missions, firstly you have to pay x amount of them before you can proceed with the main mission, making them feel less like side missions. There is also the oddity that if you use one of your main characters in a side mission they will then not be available to use in the main mission. This issue is a pain as it means you don't get to gain additional experience for those characters and then use them in the main mission, which seems bizarre. This means for side missions you have to use recruits that are never as strong. I learned much later on that if you fail all the side missions you can then just proceed with the main mission like normal, with no penalties. It seems strange to not allow your main characters to take part in side missions without sacrificing being able to use them in main missions (you know the time you actually want and need them).
Some missions can take around half an hour or less, others significantly more. An example of this would be the boss fights. The last boss was a giant pain in the ass and took me many, many attempts to beat it and even more hours. By the time I was done with it, I could not have been happier, not because of beating the boss (although that was part of it) but also to be finished with the game.
Overall the key mechanics in the game work really well, but some odd choices and repetition of maps really let them gameplay down.
Final Thoughts
So, after in excess of thirty hours how did I feel? Glad the experience was over. The story adds new lore to the gears universe which was quite interesting, but the unmemorable main characters certainly took a little away from it. The visuals are strong, the addition of new enemies and animations are very welcome. The music is underwhelming, not just for a Gears soundtrack but even in general. The gameplay has some really strong mechanics that have clearly been borrowed from XCOM, sadly those some strange choices and level repetition stopped the game from being all it could be. Overall this one just about slides in with 3 out of 5
Saturday, 30 January 2021
Dark Pictures Anthology: Little Hope - Review
Story
The game is set in the small Salem-like town of Little Hope, an apt name. The story moves between the past, very past and present. There are five main characters and while you get to move between them Andrew is the main protagonist who is a student and comes across as fairly emotionless. There are four others who make up the group, Angela, an old mean woman that is constantly stirring things up, although one of her main traits is that she is understanding? There is John, the professor who is a stick in the mud and prone to behaving rashly and attempts to be the leader no one needs. There is Taylor who is a bit of drip and a troublemaker and her nice-guy jock boyfriend Daniel who seems nervous to go public about them until 'I trust you 100%'.
The dialogue is quite poor and most conversations seem overly simplistic or over-explained. That being said the overarching story is actually really good and went a small way to making up for the dialogue. As with the Man Of Medan, and Until Dawn there are many dialogues choices and actions, some of which can result in the death of any or all characters.
Overall the story is good, but the clunky dialogue and poor characters really let it down, and how Supermassive Games went from the great story and dialogue in Until Dawn to that of Little Hope is beyond me.
Visuals
The visuals are one of the strongest parts of Little Hope which is something Supermassive Games are constantly good at delivering on. While the quality of the visuals is good at a lot of the game feels like you are walking down a long road. What really stands out are the 17th-century sections which feel authentic, and eerie, from the clothes to the buildings. Without giving too much away the enemies are twisted and unnerving, which help in providing jump scares.
Overall there are some great visuals with two of the timelines but present-day feel likes you spend a lot of time walking down a long road, while there are detours along the way none of them really excited me as much of the 17th Century sections.
Music
The music left little impact on me and unfortunately no matter where I looked it I was unable to find a place to listen to the soundtrack. The music is composed by Jason Graves who has an extremely rich back catalogue of work, Command Conquer 4, Far Cry Primal, Until Dawn, Friday The 13th: The Game, Evolve, Dead Space, and Fear 3 to name but a few.
Overall the soundtrack sadly did not do a lot for me which is disappointing as Graves is an accomplished composer. Perhaps it was less to do with him and more how Supermassive Games incorporated his music into the games.
Gameplay
The gameplay like much of the rest of the game is underwhelming. There are a lot more chances to move around and control characters, than in the Man Of Medan. Unfortunately, movement is still an issue, it feels like trying to drive a forklift with only two wheels - that are both on one-side. Outside of movement, there is a lot of dialogue choices, while each choice does affect your relationship with the characters it does not really seem to matter. The only true thing that seems to matter in the game is how you react to quick-time events. If you mess up even one you can kill a character, which can be interesting, as much as seeing someone die horrifically can be interesting.
The game can be played solo or with friends, I would be curious to play it with friends to see how the mechanic works as while the game is short it might be difficult to get multiple people to play in one sitting or multiple ones.
Overall the gameplay is very so so and I can't say it enough - how did SuperMassive Games go from something as good as Until Dawn to the Dark Pictures Anthology.
Final Thoughts
So, after six hours how did I feel? Sadly, underwhelmed. The overall story was pretty good, but the characters were annoying and fairly unlikable, there were some good visuals, the music was meh, the gameplay felt like it was still in the Beta stages. That all being said there is still a part of me curious to play the next instalment. Overall this one gets a lowly 2 out of 5
Panzer Dragoon Remake - Review
Story
The story is set a thousand years in the future, the once densely populated Earth has been reduced to almost nothing. It is no surprise that weapons of mass destruction were the cause of the issue. Civilization seems to be made up of small towns and nations, and the ruling force is known as The Empire. They are already starting to take over but their latest discovery is ancient weapons which could change everything.
Moments into the game's intro sequence someone riding a dragoon kills another in front of your eyes. The dying rider chooses you to take charge of the dragoon and simply tells you to follow the dragoon, he knows where he is going.
Overall the story is sparse yet intriguing and continues to develop as the series continues. When all is said and done you don't really get much of a story from any arcade rail shooter but this one certainly piqued my interest.
Visuals
Panzer Dragoon was originally released on the Sega Saturn in 1995, at this time polygons were being used to help create visuals. The visuals could sometimes look clunky and even ugly but at the time they were pretty damn good. While the newly remake Panzer Dragoon Remake cannot hope to rival today's visual marvels it is also far cry from the original release twenty-five years ago. The colours used in the game are quite vibrant especially during the forest episode, the games look pretty smooth and it is easy to see how much time and effort MegaPixel Studios put into the game.
Overall the visuals are massively improved over the original release and while the remake may not be as impressive as some of newer games on the market it cannot be overlooked how much effort has gone into this remake.
Music
The music is classic Sega, warm and whimsical sounds, it is reminiscent of the music of Studio Ghibli. The music is composed by Yoshitaka Azuma, who worked on Panzer Dragoon Orta and Saori Kobaishi who worked on Panzer Dragoon Saga, Sonic Drift 2, Nights Into Dreams, and Super Monkey Ball: Banana Splitz.
The soundtrack runs just shy of an hour, it features some great tracks including; 'Main Title', 'Sudden Turn', 'Departed Souls', 'Imperial Capital Set Ablaze' and 'Conclusion'. Overall it's a fairly solid soundtrack that really is a classic example of early Sega Saturn music.
Gameplay
Panzer Dragoon Remake has the same mechanics as the original but with some improvements. Essentially the game is an arcade rail shooter, which is really fun as you don't see any nowadays. There are two weapons; your pistol and the dragoons lock-on lasers, the lasers are far superior to use on enemies with the exception of one of the bosses.
While you are stuck on a rail you can, and need, to bob and weave to avoid structures and incoming projectiles. The radar is a big help in this regard, not with structures but enemies as you can see where they are coming from and act accordingly.
Overall the gameplay is simple and fun - the only issue I ever ran into was that the lock-on lasers could be slow to recognise targets on occasion. There is a lot of replay value as there are a number of difficulty setting and even a Pandora's Box menu which can really change the game.
Final Thoughts
So, after a few hours of play how did I feel? Pretty damn good. The game really played on my nostalgia and made me giddy to play Panzer Dragoon Zwei (which hopefully will be released later this year). The story is interesting, the visuals look pretty solid for an older game, the music reminds me of a simpler time and the gameplay is a lot of fun. Overall this one gets a solid 4 out of 5
Thursday, 14 January 2021
The Witcher 3 Game Of The Year Edition - Review
Wow, what an epic and fantastic year 2020 was....well it probably was in an alternative universe but here it sucked ass. Everyone has been affected by COVID in some way and even typing the word sends shivers down my spine. Feeling everything creeping in around me I needed a reliable escape and after nearly fives years decided to play Witcher 3 again - this time it was the Game Of The Year Edition with all the downloadable content.
There is nothing better than roast dinner, its reliable, hearty, and - depending on how much you consume - healthy-ish. Over the Christmas period, I had days and days worth of roast dinners. Did I get sick of eating so many of them? Nope. Playing Witcher 3 I found myself was there almost too much game and was it as good as a Christmas roast dinner?
Story
The Witcher series does not do simple when it comes to storytelling - it is filled with politics, revenge, espionage, war, romance and monster slaying. Geralt is a mutant - a skilled fighter with two swords; steel for humans and silver for monsters, on top of that he can perform small amounts of magic referred to as Signs. Witcher 3 sees Geralt trying to find Yennfer his love and Ciri someone who was his ward and like a daughter to him. Things are never simple for Geralt and he will have trade blows politically and physically to get her back. The main storyline is excellent, the side missions are even better. Helping out people who are looking for loved ones, sorting out disputes, helping people get back their land and even some more unusual deeds.
There are two large DLCs for Witcher 3 - Blood and Wine, and Hearts of Stone. The Blood and Wine DLC is set in a brand new area of the game and is clearly inspired by the French with the new area being called Toussant. It is a story filled with wine, lots of it, along with a mysterious assassin, royalty, oh and did I mention, wine. A really solid story that I dare say is better than the main game story itself. Hearts of Stone focuses on a deal with the devil of sorts, partying with a devil, talking cats and dogs and living paintings. The story is many ways in more heart wrenching than any other in the game and is a solid example of CD Projekt Reds commitment to not just phone it in but to really create something new and special.
Overall the main story, side missions and the DLCs are amazing and I would be hard-pressed to think of a game of this size and magnitude that does it better.
Visuals
For a game that has a few years under its belt, it really looks amazing and being honest it puts a few more recent games to shame. The cities in the game look old and grim and tell a story of downtrodden people, back-alley dealings, and other much darker elements. The villages in some ways are a breath of fresh air, open country farmland, animals and something resembling peace if not a hard life - although still, waters run deep. Where the game shines visuals is the open world, the vast lands, mountains and wooded areas. The enemies, especially the monsters, have a lot of unique designs that make monster-hunting all the better.
That all being said the Blood and Wine DLC leaves the rest of the visuals in the main game in the dust. They are fantastic, the buildings, artwork, vineyards, animals, it is just breathtaking and once again shows CD Projekt Red going above and beyond to create fantastic content.
Overall the game looks amazing and I would be really curious to see a little upgrade in the visuals to bring it more up to date. I genuinely feel if this happens few other games will be able to stand above it.
Music
- The Trail
- Commanding The Fury
- Silver For Monsters
- 4. Whispers of Oxenfurt
- Cloak and Dagger
- Forged In Fire
- Drink Up, There's More!
- After The Storm
- The Song Of The Sword Dancer
- The Hunt Is Coming
- Back On The Path
- A Story You Won't Believe
- Fanfare and Flower
- For Honor, For Toussaint
- Wine Wars
- On the Champs-Desoles
Overall a magical and powerful soundtrack that I never got tired of and may even feature some of it myself and Noll's wedding in 2021 (we're having a fantasy RPG themed wedding).
Gameplay
When I say there is a lot to do in The Witcher 3 it is an understatement. The world is huge, the story is huge and the gameplay is no different, I will do my best to try and summarize it all.
Fight, fight, fight! Naturally, there is a lot of killing to be done, roll, sword attack, use a sign to set someone on fire, roll again, throw a bomb. That is just a snapshot of what is involved in combat. The system works pretty well and while the lock-on targeting system is not always 100%, it works well the majority of the time. Everything can be upgraded if you have enough coin and materials. There is a levelling up system that is one of the most satisfying I have experience in a long time. The levelling is steady, every time you level up and upgrade an ability you genuinely feel more powerful and is extremely rewarding.
Need a break from the main story? No problem. There many people who need your help and are willing to pay for it; some are simple, while others take time and patience. There are treasure hunts, quests for new witcher gear, and of course witcher contracts so take down troublesome monsters terrorizing the locals and threatening their livelihoods.
Sick of swords? Like boxing? Got you covered. There are opponents big and small waiting to be defeated to you can be crowned champion - lots of fun and a great way to make coin. Horse racing is another great past time as long as you have the right upgrades for your horse. One of my favourite card games of all time is in this game - Gwent. It's not only about playing the game but also battling to win cards and then getting others from merchants, tavern owners and some unexpected people. It is so much fun and has such a following a stand-alone game was created from it.
Overall the gameplay is really good bar a few glitches, there is so much to do and none of it ever seems to be boring or a waste of time and the DLC adds even more including a home for Geralt and his trusty steed Roach to stay in.
Thursday, 5 November 2020
Deliver Us The Moon - PlayStation 4 Review
Deliver Us The Moon has been on my to playlist for a while, after just completing Metroid Samus Returns on the 3DS I really wanted to stick my teeth into a console game. What attracted me to the game is the intense name and that it reminded me of Observation (available on the Epic Games Store) which was a fantastic game. With my spacesuit on I was ready to play Deliver Us The Moon.
Sometimes for lunch, I can't quite decide what to eat. At those times I might go for something noodle based. I recently tried Naked Noodles, they were not as bad Pot Noodles and tasted pretty good, but the whole time I felt something was missing? Where is the meat? Now they are called Naked Noodles so I knew what I was letting myself in for, that being I thought they would be better. Playing Deliver Us The Moon I found myself asking is there something missing?
Story
The story is set in the not too distant future, the Earth has depleted almost all sources of energy and the planet is quickly turning into a wasteland. But there is hope, The Moon. It contains Helium-3 that could provide enough energy for the Earth for decades to come. Quickly a base is set up on the moon along with an ingenious way to transport it to Earth. For a time it was great and then they lost communication with the moon and stopped getting Helium-3. The Earth looks doomed once more until a small group manage to get enough resources together and send one person to the moon to try and fix everything, that person is you.
Overall the concept is really interesting, and while there were moments that were interesting it always felt like it needed to be fleshed out a little more is wasn't really until near the end of the day that I started connecting with the story. It is not a bad story, it isn't great.
Visuals
The game is powered by the Unreal Engine and the visuals are pretty solid. The setting is bleak and is hard to make the moon itself look that exciting. That being said I did really enjoy my time roaming around it. The manmade buildings on the moon feel futuristic, not crazy Ironman technology but certainly up there. One of my favourite areas visuals was the reactor, it felt impressive and a little scary.
Overall the visuals are pretty solid, nothing standout but nothing to complain about either.
Music
The music used in the game is by far one of the strongest elements. It feels like a cross between classic and electronic music turning into a powerful symphony. The composer is Sander van Zanten, this is his first video game score to date and is a great debut. I went onto his website and read something that resonates with me and is why I love video game music:
"Music serves a twofold purpose within games; it reinforces a games world-building and it set the mood. Done correctly, this results in a more engaging and enthralling game experience: music makes the fictional worlds of video games come to life."
Overall the soundtrack is phenomenal and is well over three hours in length, strangely while I am sure it was not intentional (or maybe it was) the sound create an ASMR effect and even fell asleep to it the other night.
Gameplay
The gameplay is a mix of exploration and puzzle-solving. The game, for the most part, feels like a rail shooter giving little opportunity to explore. The puzzle element can be fun and most can be completed in a few minutes. As the game progress, you pick up a little robot friend who I grew quite fond of and not just because he could reach areas that I could not.
There are no enemies as such apart from some evil Roombas, there are no weapons and outside of your robot pal and a laser, there are no other tools. The laser is used to open seals and cut cables and the robot can essentially help open doors that are inaccessible to you.
There are little mini-games where you need to align towers which is quite fun and tough especially near the end game. One of the biggest parts of the game is finding evidence of what happened on the moon and other miscellaneous bits and pieces.
Overall there is nothing particularly bad about the gameplay it is just a little lacking. It can't really truly be called an exploration game and does not have enough puzzles to be called a puzzle game either. If the developers had put more time into one element or the other it would have been a more enjoyable and engaging experience.
Final Thoughts
So, after eight hours how did I feel? Underwhelmed. The story was okay but a little lacking, the visuals were solid but far from exciting. The music was the highlight of the game and if the other elements had been as strong it would have been a fantastic game. The gameplay was okay but very limited. If I was describing the game as colour it would be grey. This one just managed to slide in with a 3 out of 5