Monday, 21 August 2017

Milkmaid of The Milky Way - Review


The other day I decide to go online & check all the games that had been released in 2017.  Some of them I had played, some I was going to play & others I had never heard of, one of them was a game called Milkmaid of The Milky Way (available on iOS, Android & PC).  The premise seemed like an interesting idea, normally I don't play many phone games but I thought, let's give it a go.

Milkyway's are awesome, I don't just mean the cosmic kind I mean the chocolate one too.  They are tiny fluffy little bars which are kind of a snack or maybe an appetiser before your main course - maybe a Yorkie for example.  I often find though if it is the only treat I am having one of them is not enough & having a few is sickly.  Playing Milkmaid of the Milky Way I found myself asking was this a tasty little treat or was it too much of the same.


The story is simple, well sort of, well at least it starts that way. Ruth has recently taken over the family farm since her father passed away a number of months ago.  It's a tough life doing it all by herself but she never complains about it.  Ruth has her cows for company, her favorite is Lykke.

Things get crazy early on & you end up having your cows abducted by aliens (which isn't as cliche as it sounds).  Your mission; retrieve your cows & survive contact with an alien race.  If I say anymore than that it will spoil the story so that's your lot.



Visually the game goes for an 8-bit style which looks really well, being both simple & beautiful. The mountains where the farm is located looks really well especially with the combination of snow & lush green areas.  The ship & interior look really cool & there is some great use of colour, there are also random alien looking items that are just fun.

The soundtrack has two very different sounds, the first is a nice tranquil one featuring strings, the other is more a sci-fi type sound, which sounds a little cheesy but works well & features; synths, keyboards & the Theremin. 

The composer/creator of the music & game itself is Mattis Folkestad who is from Norway.  I tried finding a little more about his previous works & could only find out he was the director of two films; Halvseint & Joy meg for en Jul.

The soundtrack is just under an hour-long but there are some interesting pieces, my favourites include; 'Milkmaid Theme', 'Lykke Is Drowning', 'Ship From Above', 'Old Ruth' & 'The Oracle'



The entire game was created by one person, Mattis Folkestad.  I think it's important you let that sink in for a moment, one person created the whole game & the music, solo.  I looked into making a game before & I found the sheer undertaking of it to be overwhelming so I really have to tip my hat at Mr Folkestad.

The gameplay is old-school point & click adventure.  The touch screen actions work most of the times but there were points where I checked a walkthrough to make sure I was doing something correctly.  I am unsure if this was because I played it on a mobile device or was this something that was present in the PC version too.

While I liked parts of the game I found it frustrating there were no objectives that you could read like in many other games.  While I don't need my hand held it was sometimes days between playing & I found it difficult to remember what exactly I was doing.  Additionally some of what you had to do was not the easiest to figure out, for example; you need to get an oil can, naturally, you need to catch a frog put into a machine, poke him with a needle to make it croak & then the mechanic comes along with his can of oil to fix the machine but really you just tricked him.  This has to be done multiple times until eventually he empties the can & leaves it behind him.  These kinds of things stopped the game being more fun.


I played the game for just over 4 hours, but was it worth it?  Initially, I really liked it but as time went on I got frustrated with the game.  While it has a lot of charm & I respect the fact one person alone created the game I just didn't really enjoy the puzzles they were overly awkward & took away from the game as a whole.  In all honesty, I can only givethis one 3 out of 5

Sunday, 20 August 2017

Life Is Strange - Review



Back in late 2015 I played the opening chapters of Life is Strange, I had meant to go back & play the game in its entirety but as normal got distracted by other games.  Recently I was remind about the game & thought now was a good to time to get playing it.  The biggest reason for wanting to play the game was that I had always wanted to know what it would be like to be an awkward teenage girl with time manipulating powers.  I also quite like episodic style games, it reminds me of watching a TV show.


As we all know doughnuts are awesome, of course if you say otherwise, you are dead to me.  I really like having them with a cup of tea or coffee it just feels like a perfect match.  One of my favorite types of doughnuts are apple & custard filled ones.  The only thing that can be disappointing is that sometimes you bite into them & there is almost no filling at all.  While playing Life Is Strange I found myself asking was this a tasty doughnut so full of stuff it was dripping off my chin or was it just dry & disappointing.



There are many characters in Life is Strange, some likable, some not so likable. The main character is Max who is; kind, caring, shy, & loves photography.  Then there is her best friend Chloe who is; self centered, angry, childish & is kind of a punk rocker.  There is Kate, who is; quiet, troubled, sweet & comes from a heavily religious family.  Let's not forget the Queen Bee - Victoria, who is, lets say not very nice.


The biggest part of the game is the story, like with any previous reviews I have done I will try to keep it all spoiler free.  That being said I will spend a little time discussing each of the five episodes as they really are the meat of what makes up the game, without further ado here they are:


Episode 1 - Chrysalis


Enter Max Caulfield, who is returning to Arcadia Bay after living in Seattle for the last few years. She loves photography & Blackwell Academy is one of the best places in the country to study it. After a slightly dramatic experience Max discovers she has the ability to manipulate time, as we all know nothing bad can ever happen from doing this.  Of course if this was not enough Max needs to adjust to life at Blackwell, she manages to make some friends & enemies straight away.  She also manages to be reunited with her best friend Chloe that she had to leave behind years ago (which she mentions, a lot).  The end of episode one is rather intense & the whole episode feels absolutely jam packed but in a good way.


Episode 2 - Out of Time


Max is still reeling after episode one but like a trooper she is determined to move forward.  We find out pretty quickly that Victoria is not only Queen Bee but is also a massive beeatch!  The best part about this episode is that we get to learn about Kate who is probably my favorite character next to Max.  Kate is having a tough time of things & is clearly being bullied.  We also & unfortunately get to learn more about Chloe who I don't know if it is just me but does not come across as a very likable character.  This episode is a lot slower paced but does help to round out some characters & gives you a better idea of both Arcadia Bay & Blackwell Academy.


Episode 3 - Chaos Theory


Max needs to break out of Blackwell Academy so she & Chloe can then break into Blackwell Academy before later breaking out of Blackwell Academy - say what?  The missing girl Rachel Amber is discussed more & you are trying to slowly workout what happened to her & how it is linked to Blackwell Academy.  Max being the kind person she is tries to help Chloe with her problems but inadvertently creates some dire consequences.  The end of the episode gets really interesting & takes a surprising turn.


Episode 4 - Dark Room


The start of episode 4 is quite heartbreaking, both Max & Chloe have to suffer more pain than they can possibly endure.  Max as always does her best but is met with a grim decision.  We get an insight into Chloe's family & the kind of people they are.  A darker shadow grows over Arcadia Bay & it seems like there is no way to lift it, some shocking discoveries are made.  There are some man size beat downs, a crazy pool party & a killer ending to episode four.


Episode 5 - Polarised


Things go from bad to worse & it's hard to see how Max can get out of things this time.  Max must go above & beyond to do all she can to make things right.  We go back to the past & forward onto what can only be hoped is a better future, but at what cost?  The lines of reality blur & it becomes harder for Max to know what to do next.  If this was not enough already there is death everywhere.  There is only one way to fix everything but will Max be able to do it?




When I first started playing Life Is Strange I found it to be a little under whelming visually, it just looked really plain & overly simple.  Part way through the first episode I realised how wrong I was, the characters & backgrounds all look hand painted.  If you really look at the characters you can almost see the different brush strokes that make them up & give a great artistic look.  Arcadia Bay looks like a sleepy town that has fallen on some tough times but there is still a beauty there.


Throughout the game Max has the opportunity to take pictures of certain things, I really liked this as it forced you to slow down & take a moment to enjoy the visual delights of the game.  I was glad my first impressions were proven wrong, I feel games like these mean they will never need to be remastered.


The music in the game has a very indie folk sound & features a lot of acoustic guitar, as the game darkens so does the music but the acoustic sound is always present.  While the style of music is not really for me, probably due to years being spent in Galway & being unable to move with out falling over someone playing an acoustic guitar I cannot fault the musical style chosen for the game as it suits the game really well.

The musical score is split into two parts; the main composition & licensed songs.  The main part is assembled by French composer Johnathan Morali who has worked on a number of film scores including; Möbius, Long Way North & The Adopted.  

Outside of this he is also part of the group Syd Matters, the other members are; Jean-Yves Lozac'h, Olivier Marguerit, Remi Alexandre, Clement Carle.  Their albums include; A Whisper & A Sigh, Some Day We Will Foresee Obstacles, Ghost Days & Brotherocean.


The artists who make up the licensed songs are; Syd Matters, José González, Angus & Julia Stone, Sparklehorse, Local Natives, alt-J, Breton, Bright Eyes, Mud Flow, Message to Bears, Amanda Palmer, Mogwai & Foals.
  

Between the main composition & licensed score the game boasts over 3 hours worth of music, my favorite pieces included; 'Track 7', 'Track 19', 'Track 31', 'Timeless', 'Max & Chloe' & 'Obstacles - by Syd Matters'.



As with any episodic game it is more about the story than the gameplay itself.  That being said there is definitely more to do than in most games using this style which was refreshing.  The ability to go back & change certain decisions was interesting & for the most part I enjoyed, however I did feel on occasion there was certain lack of control when rewinding time.


There were a number of times in episode 2 that I got a little annoyed with what you were asked to do by Chloe & if anything just soured my feeling towards the character.  I had a helluva a hard time hearing Chloe say 'hella' every 5 minutes. I realise teenagers can use annoy phrases a lot but come on.


I am sure this will sound like a weird complaint but when two characters were standing beside each other & you went to talk to one of them the other never seemed to notice even if you were talking about them.


While the picture taking element was really interesting & added depth to the game I felt the last two to be really awkward & really helped disrupt the atmosphere of what was happening in the game.


When the ending came I had mixed feelings about, I didn't hate it but there was something that nagged at me.  It's like when you have a loose tooth & keep running your tongue over it, you know you shouldn't but you do anyway.




So after 15 hours of playing how do I feel about Life Is Strange?  Was it the best game in the world? No, but it was far from the worst, there was some interesting concepts, great characters & the music was in sync with the game.  Unfortunately a slightly under developed ending, one really annoying character & some off putting gameplay stopped it being all it could be.  Perhaps the follow up can rewind back time & correct some of these issues. Overall I would score it 3 out of 5

Tuesday, 8 August 2017

Binding Of Isaac Rebirth - Review


In the early hours of this morning I finished The Binding of Isaac Rebirth, well sort of.  It is hard to fully complete a game that is so large in scale & has so much to offer, but I think I'm getting ahead of myself.  Who here has played Super Meat Boy?  I have, it was awesome, challenging & at times kind of cute.  The creative minds behind Super Meat Boy are Edmund McMillen & Tommy Refenes.  After enjoying Super Meat Boy so much I was curious about the new project Edmund McMillen & Florian Himsl were releasing, The Binding of Isaac.  When it was first released a number of years ago I played it but due to other distractions I did not invest the time in it that it truly deserved.  Lucky enough though I recently saw the The Binding of Isaac Rebirth on the Playstation Store, I thought to myself here is my chance to try it again but properly this time, so here am I am just about to review it.


Sour sweets are bad for you, they are terrible for your teeth, can damage your stomach & can make your eyes water.  I love them, there, I said it, it is now a fact & forever recorded on the internet for all time.  Anyhoo, while I do like them they are sometimes so sour I want to spit them out, on a rare occasion I am ashamed to say I have, but most of the time I fight through it & enjoy the challenge. While Playing the Binding of Isaac I had to ask myself was this an enjoyable sour sweet or did I just want to spit it out?


The Binding Of Isaac's story is simple & not at the same time.  Little Isaac & his mother are living a happy little life in a small house on a hill.  He keeps to himself, drawing & playing with toys.  His mother watches Christian Broadcasts on TV.  Everything is perfect until one day a voice from above commands her to kill her son, Isaac scared looks to escape into the only place he can, the basement & so our adventure begins.   There is a bit more going on that but that is the crux of it.


I like the story, because while simple it makes you feel for the character straight away & all you want to do is keep him safe.  This of course will be a challenge.


While there are many positives in the game the visuals have to be one of the biggest of them. While Isaac himself looks helpless & cute everything around him is not that way.  Enemies come in all shapes & sizes each as deadly looking as the other.  The blood & sometimes poo covered rooms create a grim feeling & that's before you have enemies like Larry Jnr. attacking you (seen in the shot above).  Watching Isaac's tears killing enemies looks cool & is also sad at the same time, take just a few minutes to play it & you will know what I mean.


If you are hoping the music will be upbeat to help counter the dark content of the game you will be disappointed.  The sounds used are eerie & pulse pounding, from time to time a choir can be heard which really highlights the biblical references scattered throughout the game.


The original composer of the Binding Of Isaac score was Danny Baranowsky (dB Soundworks) who also created the music for; Canabalt (which is where I first heard his work, it's also a great game) & Super Meat Boy.  When the game got remastered & (then some) Ridiculon took over the music side of things, they have also worked on; Super Meat Boy 5th Anniversary & End is Nigh (which is on my Steam Wishlist).


While the soundtrack may not be one of the most amazing it certainly suits the tone of the game, my favorite tracks include; 'Ventricide', 'Diptera Sonata', 'Sodden Hollow' (Caves), 'Matricide' (Mom Fight), 'Sketches Of Pain (Chest Room)' & 'The Fallen Angel'.


When it comes to the gameplay it reminds me of a tasty Christmas Dinner, you keep eating & no matter how much you eat there is still more left to go.  The game is roguelike which means if you get killed you get to start from scratch, initially this can be frustrating but as time goes on you get used it & see it as a way of improving how you play.


Keep moving, keep shooting & most importantly don't lose heart - what I really mean is don't lose hearts.  Your health is your wealth in the game, you will need to be conscience of it & not get complacent when playing.  Of course there are items that will help you which improve your tears, gives you followers & changes your form.  Unfortunately though some items actually makes things worse for you; reduced health & moving slower are only two possible effects.


The enemies are varied which I really liked & add to the challenge. One of the crazy things I found with the game is that some enemies get scared & cry which I found to be really unnerving.  Every room has one of two things; fire or poop & in some cases both.  Initially I was like, there is poop everywhere this nasty, then I thought to myself look at how many creatures there are down here of course there is poop everywhere.


Rebirth adds new elements compared to the original including; hard mode, challenges, seeded runs, new items, revamp of the graphics & tons more things too.  There is literally 100's of hours worth of gameplay which means there will always be something new to do.



So far I have only put a meager 15-20 hours into the game & look forward to playing a ton more. There was very few flaws I had with the game; the initial load time is a little slow & the soundtrack was so so for me but apart from that everything else was gold.  I am giving this one 4 out of 5

Sunday, 6 August 2017

Shadow Of The Beast - Review


Every now & then I browse the PlayStation Store to see if anything catches my eye.  Recently I noticed a game called Shadow of the Beast which looked pretty cool & reminded me of an old school side scroller - of course, this is not surprising as this is a remake of 1989 classic of the same name.  So for less than €10, I thought to myself why not download it & give a go.


I like salty snacks, I know they are not particularly good for you & are no substitute for a good meal but I like to indulge in them all the same.  I am quite partial to roasted peanuts but you can't eat them alone, you need a good to drink to go with them.  While playing Shadow of the Beast I had to ask myself was I enjoying a tasty salty snack with a drink or was I eating them solo & left feeling dried out & horrible?




The story puts you in the shoes (or he would have shoes if not for his clawed feet) of Aarbron; weapon, killer, slave.  The mage Maletoth has sent you out on a mission;  capture a special child who is the seventh son of a seventh son that will help to create an ultimate weapon.  After remembering how you were created you free yourself from your captor & hunt down the one who created you.


As a whole, the story is not very engaging & while you do get information on the beasts you are fighting, which is a little interesting I just found it hard to get fully invested in the characters or the story.  Perhaps had I played the original growing up I would have found the story better, but as a newcomer I found it hard to get excited.




While the story may not be the most exciting the game certainly makes up for it with some of the visuals.  The world has a mixed look; part sci-fi, part medieval & part fantasy.  The back drops in the game vary massively, some of them include; the beauiful plains of Karamoon, the murky depths of the Swamp of Decay, the barren Arid Wastes & the grim soul despairing Graveyard of the Fallen. Each with a very unique & often dark feel.


Aarbron's cool design along with the many beasts in the world make for a nice visual spectacle.  One feature that I felt looked cool was the blood splatter on the screen, the more kills you get the higher the chance of it happening.


While I like to hear good musical scores in games I felt this one was a little out of place, heavy use of strings & brass made it feel more like a movie soundtrack which did not really suit what I was seeing on screen.


The composer for the score was Ian Livingston his works are very varied & include; Batman Begins (Game), Boom Boom Rocket (Game), Napoleon: Total War (Game), My Big Fat American Gypsy Wedding (TV Series) & The Great British Sewing Bee (TV Series).  The composer for the original game was David Whitaker & there are definitely nods to it in the new score which I  think is a nice touch.


The score as a whole is not bad but overall I just did not think it suited the game, my favorite pieces included; 'Shadow of the Beast (2016 Theme)', 'Grass Plain of Karamoon' & 'Kingdoms of the Dyrad Queen'.




The gameplay is good & the combat is pretty solid I only wished there had been more fighting in it. Your main weapon in the game are your claws, as the game progresses you add to your arsenal but additional weapons are nothing to write home about.  I felt the jumping & climbing to be a little awkward & clunky feeling.


I liked that the studio went for an old school game set up having a boss at the end of each level,  I sometimes miss not having bosses at the end of levels in modern games.  The end boss battle was a little strange & random,  while normally I like that kind of thing the whole game felt very different so it just felt out of place.


There were a ton of extras which you can unlock/buy, for example; you can play the original 1989 version of the game, listen to David Whitaker's original score, buy a translator so that you can understand what the various races are telling you.


Overall the combat felt good but the rest of it felt a little so so, the ending really turned me off the whole thing, by the time I finished it I had no real drive to replay the game despite there being many extras to unlock.




I won't lie when I started the game I was intrigued, maybe even excited but after just over fours I had lost interest.  I would love not have given this game such a hard time but there was just so much that felt below par.  Overall I finished the game feeling dry & empty inside, with that being said I can only give the game 2 out of 5

Yakuza 0 - Review


I remember playing the original Yakuza on the Playstation back in 2005, while I liked it there were a few things that annoyed me about it.  In fairness though I never completed the game because there was section I kept dying in, I kept trying to run & buy health but always got attacked by a random group of thugs before I could.  That being said I have always meant to go back & try it again.  Yakuza 0 was a great chance for me to start from scratch. 


I like appetisers, they are a great way to get you ready for your main course. Sometimes though the appetisers are almost better than the main course a great example of this for me is Buffalo Wings.  I really love them, my favorite in recent times has been from a restaurant called Soozis, they were just so damn tasty.  Playing Yakuza 0 I found myself asking were the appetisers better than the main course?




The story takes place in 1988, in both Kamurocho & Sotenbori.  Kazuma Kiryu is a small time debt collector for the Yakuza.  Shortly after a simple debt collection the guy you collected from turns up dead & everyone is looking to you as the guilty party.  The police are after you & the Dojima family want to throw you under the bus.  It's clear you are being framed, but by who & for what reason? Lucky enough you have some allies, most notably your main oath brother Akira Nishkiyama, who seems a little innocent for a Yakuza but is as loyal as you can get.


Not so far away you have an ex-yakuza who is not having a great time of things either.  Enter Goro Majima, manager of the high end cabaret club called The Grand.  He is doing all he can to get back to his former status , no matter how close he gets another new road block is put in his way.  This time he is being asked to kill & it is something he may not be able to do but if he doesn't he will be killed.


I enjoyed getting to play as both characters & watching them develop but as a whole I found Majima's story to be far more satisfying.  I even found a lot of his sub stories to be more engaging. This is not to say Kiryu was boring but I think I already knew what to expect from him after playing the original game.


There are some many great side characters in the game including; Bacchus who is bad at paying his debts & his friend Kamoji who is apparently a fisting artist (his words not mine), Nugget who is a brilliant financial manager, Miracle Jackson (aka Jack Michaelson, aka Michael Jackson) a singer, a dancer, a lover but not a fighter, Mr Libido, who is well....ummm, interesting.


The ending is bitter sweet & while it kept me wanting more I did not finish the story feeling unsatisfied (that's what she said).




Visually there are both highs & lows.  The highs would have to be the bright lights, down & dirty feel of the city.  There are fluorescent lights everywhere at night & the streets look dirty, there are people selling all manner of things & some of the outfits have that classic 80's feel.  There was an interesting feature used sporadically throughout the game, when some characters are interacting with each other the look changes to a kind of film Noir style.  The camera pans from one character to another, no lip or body movements just the occasional change in facial expression, I felt it really worked well but would have like to see it used more.


The lows were that some of the character designs almost look unrendered at times during gameplay. It made the characters looks flat & lifeless, considering the look of the rest of the game I wonder was this used to convey how young the two protagonists were or did the studio simply go over budget on of the other parts of the game?


The soundtrack is a varied one & includes many genres; pop, rock, dance & romantic. Take for example Kiryu's battle music, it is has a very rock sound which worked well with his character & fighting styles.  Often when going into a fight I thought the music was saying a lot about the character; he is a tough guy that can take whatever you throw at him.  Then there is Majima, his battle music often had a more dance/trance sound which again worked well with his character & fighting styles. The music spoke to his character, I felt it said; the more violent the better & if things get chaotic or bloody I won't be disappointed.


The composer of this very eclectic mix of music is Hidenori Shoji, who's has worked on; Super Monkey Ball (which is an awesome game on the Playstation 2 that I cannot recommend enough),
Fighting Vipers 2 & The Yakuza Series.   He is also part of a music group called [H.] who are made up of the Sega Sound Team which includes:


Akiko Nasu
Chihiro Aoki
Chiho Kobayashi
Eisei Kudo
Hiroshi Kawaguchi
Junpei Mishima
Keitaro Hanada
Mitsuharu Fukuyama
Susumu Tsukagoshi
Takahiro Kai
Takenobu Mitsuyoshi
Yasuhiro Takagi
Yuki Takatsuto


They have worked on; OutRun 20th Anniversary, After Burner, Fantasy Zone: Ultra Super Big Maxim Great Strong Complete Album, Galaxy Force 2, Thunderblade & others.

Listening to the score again really got me pumped & made me want to start playing the game again. The soundtrack is just over 3 & half hours long & is packed with great pieces, some of my favorites included;


'Substory Theme A'
'Substory Theme B'
'Pandora's Palace'
'Force Addiction'
'Crash Addiction'
'Fatal Conflict'
'Customer Creed'
'One Eyed Slugger'
'Try To Have Some Fun For Me'
'Fever Time'
'Misery Comes on Beat'
'Archnemsis'
'Two Dragons'
'Breeze Time'
'Ignite Your Spirit'
'Friday Night'
'Judgement'
'時間シンデレラ'
'怨魔の契り'



The gameplay, where to begin?  There is simply so much to see & do.  I suppose lets look at the fighting side of things.  Each character has three main fighting styles & one legendary one.  They play very differently from one another & work with whatever playing style suits you best.  Two of my styles were; Kiryu's Rush Style, which offers speed & evasion at the cost of power & Majima's Mad Dog Style, which to me felt like the best of all his styles with a little extra thrown in. My two favorite moves were; Kiryu's recovery flying headbutt & Majima's triple take down finisher using Demon Fire Dagger to stab the third enemy.


Making money is a big part of the game, you use it not only to buy items but also to unlock abilities. Kiryu's money making game is real estate; buy properties, upgrade them, protect them & take out the King of each area.  The money is slow to come in at first but after a while it flows nicely, there are also there a few sub stories attached to it that are quite fun.  Majima's money making game is a helping a failing hostess bar take over the town; find hostesses, upgrade the club, train the girls, get support from the local businesses & keep the customers happy.  I found the hostess bar to be more rewarding from a story point of view but financially Kiryu's I think was more rewarding.


There are so many mini games available, here are just some that are available:


Karaoke - which works alright & can be quite funny
Baseball - I found this to be fun enough but got bored of it quickly
Space Harrier/Outrun - getting to play the original classics was great & also reminded me how tough they were
UFO Catcher - a game I really like playing in real life as well as in the game
Pool/Darts - a lot of fun & many options for both
Bowling - great fun & good mechanics
Fishing - fairly straight forward, quite fun & it's crazy what some people through in the water
Telephone Club - the 1980's version of Tinder which had some hilarious endings


One of the past parts of the gameplay were the sub stories, they actually provided you with stories rather than just being a set of side missions.  There were so many characters I got to like & learn about.  Some of the stories were really funny & many offered real emotions & depth.  I finished more than 80% of both characters sub stories, half the reason I did not go for 100% was because I wanted to leave some for the next time I played it.


The game offered so much & each time I thought I had discovered everything it had to offer something new popped up.  The gameplay was really good & while on occasion I found Kiryu's fighting styles to be a little stiff overall I had very little to complain about.  There is a healthy amount of Japanese comedy which I really enjoyed.  All in all some great gameplay & I look forward to playing it again in the future.





I knew finishing the game that I had been playing it for a while but I never realised I have been playing for 70 hours. To me this is a testament to how good the game was - time flies when you are having fun.  While there were a couple of things that I was not as pushed on gameplay/visually/story wise as a whole the game was really really good.  I am looking for to playing Yakuza Kiwami (remastered version of the original Yakuza with a bit more thrown on top). I would like to give this game a big monkey thumbs up or 4 out 5 (the conversion rate is about the same).

Saturday, 8 July 2017

Risk Of Rain - Review


I only became aware of Risk Of Rain due to being signed up for alerts for a company called Limited Run.  Limited Run is a company that releases games in physical form but in a limited supply, once it's gone, it's gone.  I had originally signed up for alerts because of Saturday Morning RPG on the         PS Vita.  Unfortunately, I missed it & can now only find it on eBay for about $100, who knows maybe I will treat myself at some point.  When I saw Risk of Rain was going on sale I thought it looked like a cool 8-Bit Challenge & knowing that only two people created the game (Paul Morse & Duncan Drummond) made it intriguing.


I like M & M's, more specifically I love crispy M & M's.  When you start into a bag you think, 'yeah these are alright', then you eat more & think 'damn these are pretty good', before moving onto 'oh god no, the bag is empty, where have they all gone, I need more!'.  While playing Risk of Rain I had asked myself was this something that started out alright & just kept getting better or was it something far less satisfying.


The story is fairly simplistic, but that is not a bad thing.  You are on a transport ship passing over a planet, just chilling with your buddies, when out of nowhere a powerful, unknown enemy attacks & you end up being stranded on the planet below.  Your mission, get back on board the ship & stop the unknown enemy.


The more you play the game the more you learn about the enemies on it, simply playing the game through once will not get you all the answers.  If you kill so many of an enemy they will drop a 'monster log' (hehe), which gives you insight into them & provides you with more story.


Overall Risk Of Rain has an interesting if unoriginal story that helps provide you with another reason to play more of the game.


Visually the game is a cool 8-Bit style game with some interesting backgrounds, two of my favorite areas including Sky Meadows & Ancient Valley.  Sky Meadows uses a nice subtle purple as the main background colour which works really well with the contrasting bright moon.  Ancient Valley looked really cool, it featured snow, old pillars & what looked like a Stargate.  There are many unusual & interesting enemy designs, the most notable for me were; Ancient Wisp & the Colossus Bosses.


While visually it might not be the most amazing it is an 8-Bit Style game so high end graphics were never the aim.  It is also important to remember this game was created by only two people which is impressive in itself.


To say the music was good in the game is a little bit of an understatement. The sounds & styles used in the soundtrack are pretty diverse.  Listening to the soundtrack I could hear sounds such as; guitar riffs, 80's music, chill out music, it also had a very spacey sound to it - I know that may not make sense but if you listen to the score I think you will know what I mean.  I felt the sounds suited the tone of the game really well.


The composer for Risk of Rain was Chris Christodoulou who also worked on the games; Deadbolt (also created by Hopoo Games, Wanderlust Adventures & The Sea Will Claim Everything.  My favorite pieces of music from the score included;  'Aurora Borealis', 'Cyclogenesis', 'Tropic of Capricorn', 'Monsoon', 'Surface Tension', & 'Precipitation'.


So on to the gameplay! There are 3 difficulty settings; Drizzle, Rainstorm & Monsoon.  The description of each are funny, my favorite is for the 'Drizzle' difficulty - for players new to the game, weeping & gnashing is replaced by laughs & tickles.  Death is permanent in the game, which at times is a kick in the low & danglies but is part of the charm of the game.  Lucky enough though your health does regenerate overtime but if you are hoping to find a safe play to wait for this to happen then you are sadly mistaken.


With addition to your health regeneration there are many buffs you can collect as you go along, some offer faster health regeneration, while others help to make your attacks stronger.  These can be collected & bought as you are running around each area.


The objective in each level is to; find the teleporter, activate it, hold out for 90 seconds & after that whatever enemies remain you kill & escape to the next area.  The longer you play & survive the tougher the difficulty level gets, you start at very easy & go all the way up to hahaha.


There are many characters to chose from in the game that can be unlocked the more you play, my two favorite characters were the Bandit & Commando.


I only had two issues overall with the gameplay, the first was that it got very samey pretty quick, I also found the Co-Op mode to very meh & did not really make things any easier or beneficial.



So after playing for about 10 hours what did I think of Risk of Rain?  If I am honest, it was so, so. The music was good & some of the gameplay was interesting but I did lose interest in later playthroughs. That being said I think it is truly amazing that just two people managed to create this game & I am now very curious to play Deadbolt due to my experience with Risk of Rain.


I have been told by a few people over the last while it would make sense to have a more standard rating system, after some thought I agreed with what they said.  My overall score for Risk of Rain is 3 out of 5

Wednesday, 5 July 2017

Tales of the Borderlands - Review


I remember playing the original Borderlands when it first came out & I loved it, including all the  add-ons.  I played the game through multiples times solo & in co-op, naturally when Borderlands 2 was announced I was excited.  I felt gameplay wise it improved things over the original but the story, humor & characters were not as good.  I decided to try the add ons & liked some of them, then they started creating loads of mini add-ons which were not so great, I became bored of it & never went back to playing it.  When the Pre-Sequel was released I was fairly nonplussed about it & decide to give it a miss.  However when I heard Telltale Games was doing a game on Borderlands I thought to myself, hmmm this might be interesting. Unfortunately it got lost in the pile of many games I wanted to play until recently when I saw it on special on XBOX Game Store.


How do you feel about ready meals, more specifically Chicken Curry?  Well normally speaking it is passable as food, sates your hunger & tastes alright, it's good when you are in a bind or have no idea what else to eat.  On occasion though you have a really tasty chicken curry ready meal, so good you want more of it, with naan bread, onion bhaji's & some poppadoms. Playing Tale of the Borderlands I had ask myself was it a barely passable ready meal or some tasty meal that made me want more?




The game is introduced & narrated by everyone's favorite weapons dealer Maaarcuuus!  Bruce DeBose does his voice, there is something both comical & serious about it that works really well. The game has you take control of two characters.  There is Rhys (voiced by the talented Troy Baker), company man, snappy dresser & Fiona (voice by the equally talented Laura Bailey), con artist who has a kind of has steam punk look about her.  


Rhys has his best friend Vaughan (numbers man) & his other best friend Yvette (requisitions & lunch). The two are trying to help Rhys take control of Hyperion, unfortunately his nemesis, Vasquez (voiced by the hilarious Patrick Warburton) has other plans.


As with the Walking Dead & other Telltale Games the game is heavily story driven so I will need to spend a little time talking about it.  I have split it all up by the episodes & have given a little taste of what each of them are about while trying not to give away any spoilers.


Episode 1 - Zer0 Mission 


We are first introduced to Rhys & Fiona in flashback form, they have been kidnapped & their captor wants to know what brought them to this point. With the demise of Handsome Jack (Borderlands 2) there is a power vacuum building in the Hyperion company & one man in particular is looking to become top dog - Rhys.  Unfortunately this won't be happening anytime soon due to his nemesis Vasquez taking the promotion for himself.  Not prepared to take things laying down Rhys decides to head down to happy, safe Pandora to get himself some ol' fashioned revenge.  Turns out company men have no business being on Pandora as he & his friend Vaughn quickly discover.  Lucky enough they hobble together an alliance with two con artists; Fiona & her sister Sasha.  Episode 1 finishes off with; betrayal, loss, a ghost & a treasure map.


Episode 2 - Atlas Mugged


Episode 2 starts with more questions from Rhys & Fiona's captor, we get to see the story from both of their perspectives & try to work who is telling the truth.  It turns out sporks are handy not just for eating food, Rhys makes a frenemy & a treasure hunt begins.  Episode 2 has a very intense start; things go from bad to worse for Rhys & Vaughn, Fiona & Sasha aren't fairing much better.


Episode 3 - Catch A Ride 


The gang have just escaped from an Atlas facility, of course they think things can't get any worse, they are wrong. They discover Project Gortys which will help lead them to the treasure but only once it's fully completed.  Robot hi jinx ensue & the group is taken on a scavenger hunt, unfortunately for Vaughan he ends up having a shocking time.  The ending of episode 3 is unexpected & is by far the best episode so far.


Episode 4 - Escape Plan Bravo


The team are on the hunt for the final part of Project Gortys but it might be tougher than expected. It's time for a heist, as we all know every good heist needs, spaceships, high fives, skin pizza, travel sickness & cool slow motion walking.  Of course it's not that simple & we end up seeing the ultimate power of the Hyperion home base - Helios.



Episode 5 - The Vault of the Traveler 


Things are not looking good for Rhys & his frenemy is not too happy with him.  Sacrifices are made, Project Gortys is brought to the next level, many battles take place & we finally get to see if the gang will get their treasure.  We also discover who Rhys & Fiona's kidnapper is & why he captured you.  It is an action packed & drama filled conclusion.




If you have played any of the previous games in the series you will be used to the art style, which is continued in Tales from the Borderlands.  The character designs are interesting as always in Borderlands, Rhys was one of my favorite character designs,  he has a robotic arm, echo eye implant & a two face style outfit.  Some of the set pieces looks really good especially in the Jungle area in Episode 3 & the Road Trip montage in the same episode looked great.  The design used for the intros & credits looked really cool.

All in all the visuals are exactly what I have got used in the Borderlands series, no more, no less.  As the saying goes, if it ain't broken why fix it?


The music has many sides to it, sometimes it is subtle, sometimes  it intense & other times it has a high octane action sound. Listening to the soundtrack again I can definitely here elements of the Walking Dead.  There are some people who suggested it has a Firefly-esqe sound & I would have to agree but maybe that's because it feels like you are a bit of a space cowboy in the game.  There are number of artists that makes up the sound in Tales of the Borderlands, they include:


Jared Emerson-Johnson; who was the composer for Telltales The Walking Dead, The Wolf Among Us & Sam & Max Season 1.


Additionally there were a number of artists who's songs made up the soundtrack, they include;  Twin Shadow, Shawn Lee, Nino Moshella, Jungle, James Blake, The Rapture, Wilco, Halsey, The Weeknd, Ed Sheeran, Lana Del Ray, Sara Jackson-Holman.


There are many great pieces of music in the game, some of my favorites include; 'Boot Game', 'Caves', 'Dam Top',  'Purple Skag', 'Run Through the Desert', 'Lynchwood Sheriff', 'Jungle Chase'
'Tundra Express'.  There were a number of songs that stood out for me; 'To The Top' by Twin Shadow,
'Kiss the Sky' by Shawn Lee & Nino Moshella,  'Busy Earin' by Jungle,  'Piece of the People We Love' by The Rapture.  Overall a solid soundtrack with some interesting pieces of music.



Onto the meat, gameplay!  Traditionally in Telltale games the action or quick time events are sporadic,  the gameplay itself focuses on picking responses to what is being spoken about.  In Tales of the Borderlands there is significantly more action sequences which makes things both different & really fun.  


One of the features I really liked was Rhys's echo eye which is used to obtain more information on the world around you, more often than not the information give is really funny.  One thing that seemed a little pointless was the inventory as it was not like you had a choice in what you could use. Also Fiona collecting money felt unneeded as what you could buy was not that good & did not really make the gameplay anymore enjoyable.


While I enjoyed the latest series of the Walking Dead I felt that Javier & Clementine did not get equal screen time where as with Rhys & Fiona I did not find this to be the case.  I enjoyed the dynamic between the characters & it was interesting trying to work out what the real truth was.  For me part of the appeal of Borderlands is the dark humor which has been a staple in the series. As with the other games it can be; gross, graphic, foul mouthed, intense, crazy & very funny.


There were two really stand out moments when playing; the first was the gun fight in episode 4, which I have to say hands down is one of my favorite shootouts ever, the second was the end boss fight which was not only fun but also felt a bit like Power Rangers.


There was some interesting gameplay that by & large worked well,  it is something I would be interested to see used more in future Telltale Games.



So after 12 plus hours what did I think of my experience in Pandora?  Honestly pretty good, I had a few issues when it came to story as I felt occasionally the pacing was off & a few gameplay elements felt a little unneeded but as a whole I really enjoyed it.  I would be mildly curious to see if any of the story from Tales of the Borderlands will show up in Borderlands 3.   Overall I give this game a monkey thumbs up!